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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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Simming Question when player is tire or injure
Simming Question when player is tire or injure
if a player is tire on your human controlled team, will the cpu look who you have in the depth chart and start that player when u sim? if a player is injure for a few games on your human controlled team and is shows him starting in your lineup, will cpu look who you have in the depth chart and start that player when u sim and when he not injure no more the cpu will start him again? or in both cases do i need to remove him from starting lineup myself before i sim? thanks |
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#2 |
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Minors (Double A)
Join Date: Mar 2004
Location: NY
Posts: 105
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no the cpu does that for u
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#3 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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ok thanks
so if a player in my starting lineup shows he is tire or has a Injury ,the cpu will not played them if i sim my games as long i have depth in the postion in question? |
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#4 | |
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Hall Of Famer
Join Date: Mar 2003
Location: Madison, WI
Posts: 2,731
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Quote:
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Formerly in the OTBA - Stockholm Royal Squirrels of Sweden OOTP Grand League Champion 2015 |
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#5 |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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jbmagic:
Is English your native language?
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#6 |
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Minors (Rookie Ball)
Join Date: Apr 2002
Location: Philadelphia
Posts: 48
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One thing I haven't quite figured out is how the CPU sets the lineup when it does one of these subs. Sometimes the sub bats in the same spot in the order (even having a .230 hitter with no power batting 5th), and sometimes it rearranges the order in a better fashion.
If you have tired or injured guys, and are at a point where every game counts, it might be prudent to hit the "play" button, set the lineup as you want, and then sim the game to the end. |
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#7 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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ok this is weird...
i have my ss Berroa that hurt for a few days, so i keep him in the starting lineup and for depth i have ss Izturis at 2% .. i was told if you sim the cpu will take out the injury player/tire player in the starting lineup and put in what you have on the depth chart...so i sim one game and a shortstop i didnt have listed on the depth chart. the cpu started ss Henderson. Why?? my backup SS Izturis i have on my depth chart not even tire or hurt...so i not understanding why Cpu will pick a SS i didnt have listed on the depth chart to start game... thanks |
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#8 |
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Minors (Rookie Ball)
Join Date: Mar 2002
Posts: 46
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I think the differance here is that I believe if the injury is "day to day" giving a percentage the player is playing at, the computer will not sub them out. If its an out right full injury, they won't be played.
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#9 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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the computer did sub out my injury ss Berroa that was day to day injury when i sim
the problem is that the computer didnt sub my backup ss Izturis i had in the depth chart at 2%, it pick a ss i had on the bench but not on my depth chart..and the ss on my depth chart is healty and not tire... just not understanding this... |
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#10 |
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Hall Of Famer
Join Date: Feb 2003
Location: , "
Posts: 3,082
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If Izturis was already in the starting lineup for another reason (for example, he is the starting 2b, or if he is backup at 2b and was placed in for a tired starter), the computer will pick another player to sub for an injured ("out") player.
Further, if Izturis is the backup against lefthanded pitchers, but your games were all against righthanded pitchers, the computer will skip him. Generally, not have Izturis as your starter is a good thing
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Brookline Maccabees. RIP |
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#11 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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my ss Izturis was on my depth chart at 2 % for righthanded, left handed, Righthanded+DH and lefthanded+dh ... and he was not starting in any other postion..he was not hurt or tire either...
but for some reason the computer pick SS Henderson i had on bench to start for my Starting SS Berroa that was day to day injury in my starting lineup and did not pick SS Izturis i had on my depth chart when i sim.. to me it looks like if a player is tire or injure in your starting liine and u sim , the copmputer will not go by the depth chart, it will pick another player on the bench instead.... just dont understand Last edited by jbmagic; 04-26-2004 at 04:19 PM. |
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#12 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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bump.
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#13 |
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Global Moderator
Join Date: Dec 2001
Location: Muscatine, IA
Posts: 8,277
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As it is now, I believe that if you keep the injured player in the starting spot, the AI will keep using your sub % for any player in your depth chart. In this case, it sees that Izturis fills in for the "starter" 2% of the time. However, when the game goes to use the starter, it finds that he is injured. Rather than pull Izturis out of his 2% backup role, the game finds an unused player to become the starter. Obviously, this isn't exactly how it should work, but until some tweaking is done, this is how it works I believe.
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#14 |
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All Star Reserve
Join Date: Dec 2001
Posts: 887
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I thought we already hashed through this in another thread, jbmagic, so I'm not sure why we're back again, but I tested it out, to make sure.
If you have an injury (a "red" injury - not day-to-day %), the program will start its choice of replacement player, regardless of what the depth chart says. The program will not use a player already in the lineup. The program will not give a preference to a player listed as a sub at the position, but it won't discriminate against players in the depth chart either. (That's what I found in my tests, sporr - not sure if you got contrary results.) As far as fatigue goes, you can do searches here and in the v.5 discussions for threads that I've started, but the basics are: 1) the sub's % is the percentage of games he'll start in place of the starter; 2) the sub's starts come at predictable intervals, so that, e.g., a 25% sub v.R will start every fourth game v.R; 3) both #1 and #2 above break down if you list a player as a sub at more than one position, so beware; 4) if a starter is fatigued, the program will use the first sub listed for that position, regardless of the different % numbers for the subs - even a 0% will qualify; 5) the program won't ever use as a sub a player alread in the lineup.
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Realy good musition of many insterments, including the hyperbolic vitriol. |
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#15 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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obaslg thanks
how does it handle it if its day to day injury on starting lineup? i am disappointed that if you have a injury in starting line up..it wont use who u have as sub on depth chart..that will make more sense than picking someone off the bench instead.... |
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#16 | |
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All Star Reserve
Join Date: Dec 2001
Posts: 887
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Quote:
__________________
Realy good musition of many insterments, including the hyperbolic vitriol. |
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#17 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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obaslg
so for day to day injury is it best to take them out of lineup before u sim? is this a bug or it always been like that? if you have a injury in starting line up..it wont use who u have as sub on depth chart..that will make more sense than picking someone off the bench instead.... thanks |
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#18 |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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It's always been like that, and players play with day-to-day injuries all the time.
Henry |
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