Home | Webstore
Latest News: OOTP 26 Available - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
Thread Tools
Old 04-23-2004, 03:56 PM   #41
dougaiton
Hall Of Famer
 
dougaiton's Avatar
 
Join Date: Mar 2003
Location: Location:
Posts: 3,414
Quote:
Originally posted by kingcharlesxii
It seems like it is the current year stats that are causing the problem. For instance in the Lowell case his poor April was 30% of the evaluation. I wonder if something like 30-10-35-25 might work better, (assuming you still want ratings weighted heavily otherwise MD's way would work)?
That's an interesting point. Why would you want the AI to evaluate players more on 2004 performance than 2003, come to think of it? Shouldn't the default be 2003>2004>2002, in that they judge players on how they performed the season before.

Moreover, when do these stats update? In FA of 2004/2005, do they use 2004/2003/2002 stats or 2005/2004/2003 stats (with 2005 being 0 so far) because you're technically in 2005? That may not sound like a big deal, but the most sensible way to have stats ranked for FA (04>03>02) is not the most sensible for the season (03>04>02), if you see what I mean,


I don't mean to harp on about this, but there are too many things that we aren't being told from one version to the next. When we weren't told what MM did for ages, or clutch, or consistency, because of the 'fog of war,' that was one thing. But things like what homefield advantage effects, what mov/stuff/cont actually mean, and especially what this means, is vital if we actually want to use these features.
dougaiton is offline   Reply With Quote
Old 04-23-2004, 03:57 PM   #42
dougaiton
Hall Of Famer
 
dougaiton's Avatar
 
Join Date: Mar 2003
Location: Location:
Posts: 3,414
Quote:
Originally posted by kingcharlesxii
I'm pretty sure it uses minor league stats when they have no big league experience.
I'm not entirely sure it does. The bit underneath says if no stats are available (I presume big league stats) then the weighting will be changed automatically. To me, that implies no 04/03/02 stats, and it switches to ratings.
dougaiton is offline   Reply With Quote
Old 04-23-2004, 04:02 PM   #43
CoachL
Minors (Double A)
 
CoachL's Avatar
 
Join Date: Dec 2001
Location: Hilmar, CA
Posts: 124
I wonder if creating a sliding scale would not be the way to go here

Ratings/04/03/02
April 25/0/50/25
May 20/5/50/25
June 20/10/45/25
July 20/15/40/25

or something like that, so that as you have a larger sample, the computer takes it into account more.
CoachL is offline   Reply With Quote
Old 04-23-2004, 04:08 PM   #44
sixfour210
All Star Starter
 
sixfour210's Avatar
 
Join Date: Mar 2003
Location: Virginia
Posts: 1,227
10,15,40,35 didn't work either.

Mike Lowell still gets released and so did 2.5-star, $6.7M Tim Salmon. And to top the AI off, the Marlins re-signed Lowell 4 days after releasing him.

I'm going to try what doug suggested. Say. . . 25% ratings, 0 (2004), 50 (2003), 25 (2002)?
__________________
sixfour210 is offline   Reply With Quote
Old 04-23-2004, 04:11 PM   #45
Henry
Hall of Fame
 
Join Date: Dec 2001
Posts: 6,498
Quote:
Originally posted by dougaiton
I don't mean to harp on about this, but there are too many things that we aren't being told from one version to the next. When we weren't told what MM did for ages, or clutch, or consistency, because of the 'fog of war,' that was one thing. But things like what homefield advantage effects, what mov/stuff/cont actually mean, and especially what this means, is vital if we actually want to use these features.
I'm not sure that's quite fair D, these have been discussed in various threads....

mov/stuff/cont

Good Movement (Primary Rating) & Good Control = less Homeruns
Good Stuff (Primary Rating) & Good Velocity & Good Control = more Strikeouts
Good Control (Primary Rating) = less walks

home field advantage

Based on actual hard Home/Away statistics, implemented by home team having a slight advantage and away team having a sligh disadvantage.... basically enough to swing about 5 games a year from V5.


And this issue is new optional variation. We have to figure out what works best.

Henry
Henry is offline   Reply With Quote
Old 04-23-2004, 04:11 PM   #46
dougaiton
Hall Of Famer
 
dougaiton's Avatar
 
Join Date: Mar 2003
Location: Location:
Posts: 3,414
Good luck, and thanks for being our guinea pig!
dougaiton is offline   Reply With Quote
Old 04-23-2004, 04:20 PM   #47
tward13
All Star Starter
 
Join Date: Jan 2003
Posts: 1,964
Coach, I was just about to suggest a sliding scale.

The problem is that while more recent stats are more relevent, April stats are pretty much irrelevent, because it's such a small sample.

The current season should become more important as the year progresses. Also prior years should only be relevent if there was some significant number of ABs.

It gets more complicated and I'm not sure of course exactly how the programmed AI works but it would seem to me that the weighting should have overrides for insignificant statistical samples. At worst you'd be back to ratings being the deciding factor for the AI.

Perhaps the relevency of certain stats should be discounted for years with less than a certain number of ABs or IP.
tward13 is offline   Reply With Quote
Old 04-23-2004, 04:22 PM   #48
sixfour210
All Star Starter
 
sixfour210's Avatar
 
Join Date: Mar 2003
Location: Virginia
Posts: 1,227
Through May and so far so good. . .

Instead of getting released, Tim Salmon was traded to the Giants for Kirk Rueter and a minor league reliever.
__________________
sixfour210 is offline   Reply With Quote
Old 04-23-2004, 04:27 PM   #49
jbmagic
Hall Of Famer
 
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
sixfour210 how do you have your trade tendencies set too in league option?
jbmagic is offline   Reply With Quote
Old 04-23-2004, 04:28 PM   #50
dougaiton
Hall Of Famer
 
dougaiton's Avatar
 
Join Date: Mar 2003
Location: Location:
Posts: 3,414
That's one thing we haven't mentioned - the 'Triple Play' effect (thanks EA!). I don't have time to do a proper check, but if you change the way players are judged, it will affect the players that are offered in return. Seeing how little the AI will give up for a superstar having a bad 2 months at different settings would be a quick way of getting a rough idea of how powerful the evaluation modifier is.
dougaiton is offline   Reply With Quote
Old 04-23-2004, 04:42 PM   #51
sixfour210
All Star Starter
 
sixfour210's Avatar
 
Join Date: Mar 2003
Location: Virginia
Posts: 1,227
Quote:
Originally posted by jbmagic
sixfour210 how do you have your trade tendencies set too in league option?
All "Normal" and "favor heavily for prospects".
__________________
sixfour210 is offline   Reply With Quote
Old 04-23-2004, 04:55 PM   #52
sixfour210
All Star Starter
 
sixfour210's Avatar
 
Join Date: Mar 2003
Location: Virginia
Posts: 1,227
Weird, but I had ratings and 2004 stats set at 0% and 60% for 2003 and 40% for 2002 but Geoff Jenkins still got released for having a bad start.

As far as I've seen though, weighing ratings and the current year very low is the way to go.

ok, nap time. . .
__________________
sixfour210 is offline   Reply With Quote
Old 04-23-2004, 04:57 PM   #53
kingnebwsu
Minors (Double A)
 
Join Date: Mar 2002
Posts: 127
I'm using 50% for ratings, then 25/15/10 for the rest. That way if a guy is s'posed to be good, he won't get released til he sucks for an extended period
kingnebwsu is offline   Reply With Quote
Old 04-23-2004, 05:01 PM   #54
TRO
Minors (Single A)
 
TRO's Avatar
 
Join Date: Jan 2002
Posts: 84
In the same vein as kingnebwsu, mine are set at: 45/15/25/15.

Personally, I like the "feel" that the has the AI going off of stats but I know that I'm playing a game and the ratings matter, the AI should too.
__________________
FOBL Montana Monarchs
TRO is offline   Reply With Quote
Old 04-23-2004, 05:10 PM   #55
jbmagic
Hall Of Famer
 
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
TRO and kingnebwsu

you guys get good result with those setting..trades seem realistic, releases, fa signing, etc..?


i guess favor prospects the way to go too for trade tendencies to be realistic too...


thanks
jbmagic is offline   Reply With Quote
Old 04-23-2004, 08:27 PM   #56
satchel
Hall Of Famer
 
satchel's Avatar
 
Join Date: Apr 2002
Location: Ft Smith Ark. USA
Posts: 2,681
we call it the Round File

File this thread under: The computer GM didn’t do what I would have done, so it’s a bug.
satchel is offline   Reply With Quote
Old 04-23-2004, 10:00 PM   #57
BleedDodgerBlue
Minors (Rookie Ball)
 
Join Date: Aug 2003
Posts: 42
I've got mine set to something like 40% ratings, 25% current year, 20% previous year, 15% third year, although now that I think about it, it might be a better idea to reverse the current and 2 years' back percentages.

The only cuts I've seen so far, though, have been career-ending injuries, and I'm at the All-Star Break...
BleedDodgerBlue is offline   Reply With Quote
Old 04-23-2004, 11:32 PM   #58
SoxWin
Hall Of Famer
 
SoxWin's Avatar
 
Join Date: Dec 2001
Location: Blissful ignorance
Posts: 3,315
Quote:
Originally posted by Giants44
name the last 15M player to be released in reali life - it doesn't happen in the game, so it shouldn't happen in the game.
Kevin Appier of the Angels.

Owed $16 mil over 2 years.
__________________
It's called partying. When you do a lot of it, you're bound to be places where the police show up.

I smoke a lot of pot and drink a lot of beer. I also graduated Suma Cum Laude. ****ing sue me.

- Luis Rivera
SoxWin is offline   Reply With Quote
Old 04-24-2004, 12:11 AM   #59
Henry
Hall of Fame
 
Join Date: Dec 2001
Posts: 6,498
I think a 50% - 10% - 25% - 15% should work out well.

Henry
Henry is offline   Reply With Quote
Old 04-24-2004, 01:16 AM   #60
Hank Greenberg
Major Leagues
 
Join Date: Apr 2004
Posts: 460
Quote:
Originally posted by Henry
I think a 50% - 10% - 25% - 15% should work out well.

Henry
I just applied those same attributes to my league.....
Hank Greenberg is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:41 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments