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Old 04-20-2004, 04:46 PM   #21
jbmagic
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if the rating is 1-100 that you pick in league option .....of course you wont see any rating on the player card over 100...

markus will have to add a 1-200 rating if u want to see it over 100....


i think 100 rating is plenty ..no need to go higher...
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Old 04-20-2004, 05:17 PM   #22
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Quote:
Originally posted by jbmagic
if the rating is 1-100 that you pick in league option .....of course you wont see any rating on the player card over 100...

markus will have to add a 1-200 rating if u want to see it over 100....


i think 100 rating is plenty ..no need to go higher...
Huh? Someone just told me in another thread that the ratings are 1-200, and that a player's abilities may reach as high as 255, and yet, you can only raise a player's talent to 150.

Argh! Someone do the math here. My brain hurts.
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Old 04-20-2004, 05:21 PM   #23
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if the rating is 1-100 that you pick in league option .....of course you wont see any rating on the player card over 100...
You're kind of forcing me to be blunt: You obviously have no idea what we're talking about, so I wish you'd stop saying the same thing over and over again. Read the prior posts, including the links I gave. In short, "picking" the rating in the league options picks the display. The ratings go from 1-200 (at least) regardless of what display you use. The problem is that there is no option for displaying 1-200.
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Old 04-20-2004, 05:28 PM   #24
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Quote:
Originally posted by obaslg
The ratings go from 1-200 (at least) regardless of what display you use. The problem is that there is no option for displaying 1-200.
In a nutshell, that's summed up well in its most simplistic form and shouldn't be too difficult to understand - and hopefully not too difficult to fix!
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Old 04-20-2004, 05:49 PM   #25
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Correct US if WE're wrong...

Obviously there's quite a few opinions on how this works, and everyone is convinced that they're the one who is right... So maybe one of the devlopers can help clear up how this works...

As far as I can tell... what ever range you choose to display your ratings is simply representatitive of a players true ratings, basically making your given information more or less percise (based on your preference)

If for instance, two players HR Power true ratings are:
Player A: 51
Player B: 73

Then, IF you choose ratings 1-10, they won't both be rated "10" (it's not a cut off point, it's just setting the level of percission)
so:
Player A: 3
Player B: 5
That tells you that player B has mnarginally more power than player A, but not EXACTLY how much as the "true 1-200 ratings" that some are asking for.

That said, I don't disagree that if players want to see the true ratings, then they should have that option. But the differance between 199 rating and 198 rating is so small most likely that the point precision gained from using 1-200 instead of 1-100 would be pretty minimal in practice. (And would be beyond what you could percieve in real life)

I'll save my deeper thoughts on the issue, after I've player a bit longer with v6 and for another thread.
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Old 04-20-2004, 05:56 PM   #26
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Kai: As far as I can tell, we're in agreement. Two things:
1) Our complaint isn't that we can't distinguish a 199 from a 198, but that we can't distinguish a 200 (or 255, I hear) from a 100.
2) I haven't tested the other ratings options; they may have the same problem. E.g., it may show both a 198 and a 98 rating as a "10."
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Old 04-20-2004, 06:03 PM   #27
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I just tested it, and the other ratings displays apparently have the same problem. E.g., both a 131 and a 101 showed as a 20 in the 1-20 rating display.
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Old 04-20-2004, 06:12 PM   #28
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Quote:
Originally posted by obaslg
I just tested it, and the other ratings displays apparently have the same problem. E.g., both a 131 and a 101 showed as a 20 in the 1-20 rating display.
Does this anomaly exist with the 2-8 ratings scale as well?
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Old 04-20-2004, 07:14 PM   #29
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DD your idea wont work for a few reasons.....

1) People will whine if their players never hit .285.
2) It will turn a lot of people off to OOTP
3) One of hte charms of OOTP is trying to figure out what each rating point equals out too.
4) Since not every player set has the same ratings (IE one can use 7 as a high rating while anothe uses 9) there is no universal .285 rating (Its dependent on overall league talent, league totals ect..) so the game woudl have to do mass math calculations to figure out the probable average of a hitter with a 65 contact rating.
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Old 04-20-2004, 07:48 PM   #30
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Does this anomaly exist with the 2-8 ratings scale as well?
I didn't test that, but I assume so - easy enough to check.
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Old 04-20-2004, 08:23 PM   #31
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Quote:
Originally posted by skkrrt
DD your idea wont work for a few reasons.....

1) People will whine if their players never hit .285.
2) It will turn a lot of people off to OOTP
3) One of hte charms of OOTP is trying to figure out what each rating point equals out too.
4) Since not every player set has the same ratings (IE one can use 7 as a high rating while anothe uses 9) there is no universal .285 rating (Its dependent on overall league talent, league totals ect..) so the game woudl have to do mass math calculations to figure out the probable average of a hitter with a 65 contact rating.
I agree with #4. I strongly disagree with the other 3. it's moot though - I don't think we're going to see it any time soon...
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Old 04-21-2004, 02:51 AM   #32
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obaslg

obaslg,

It should be noted that what I supposed before was an uneducated guess on how I thought it might work... Under my theory the two guys you mentioned reasonably should have been rated as 13 and 10, NOT both 20.

So I did a little testing on my own: seems like if I put in 70 you get a 8 rating (out of 10) it says to enter a number between 1-100, are we sure ratings go past 100?? Just checking.

In passing, some people have mentioned that searching players based on ratings hadn't worked right for them, so I almost wonder if the way players ratings are displayed might be slightly broken?
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Old 04-21-2004, 03:45 AM   #33
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Quote:
Originally posted by jbmagic
if the rating is 1-100 that you pick in league option .....of course you wont see any rating on the player card over 100...

markus will have to add a 1-200 rating if u want to see it over 100....


i think 100 rating is plenty ..no need to go higher...
fyi- I dont think you're getting his point in any way.
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Old 04-21-2004, 03:56 AM   #34
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for online leagues, can EVERYONE use the CSV extractor so that everyone can see the 100+ ratings or can only the commish?
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Old 04-21-2004, 08:12 AM   #35
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Quote:
So I did a little testing on my own: seems like if I put in 70 you get a 8 rating (out of 10) it says to enter a number between 1-100, are we sure ratings go past 100?? Just checking.
Yeah, we're sure. If you're using 1-10, just check a few "10s" with the editor on - you're bound to find some 100+ ratings. Or you could just do what you did, but enter a 150. And I've seen them in an imported league, a default league, and a fictional league, BTW.

Quote:
for online leagues, can EVERYONE use the CSV extractor so that everyone can see the 100+ ratings or can only the commish?
The CSV exporter is in the League Setup, which is password protected.

My plan for my league is to do the CSV export with every sim, and include it in the zip. Note that this would make scouts useless - that doesn't happen to be a problem with my league, b/c we play w/o them anyway.
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Old 04-21-2004, 03:03 PM   #36
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Quote:
Originally posted by Draft Dodger
I agree with #4. I strongly disagree with the other 3. it's moot though - I don't think we're going to see it any time soon...
Comone people whine about everything that doesn't go their way (My 5 star player is only hitting .260, my guy with an 9 in average is slumping in early april) so how can you strongly disagree

And I do honestly think it would turn people off to OOTP (all changes do turn people off...whether there good or not) so strongly disagree seems a bit strong.

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Old 04-21-2004, 05:04 PM   #37
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How much fun would it really be to know EXACTLY how good a player was going to be anyway? I think the 1-100 ratings system the way it is, is almost too much information.

If I knew that my guy with a 67 contact rating would hit .020 points better than your guy with a 62, it sort of takes all the gamble out of a trade, FA signing, whatever. I mean, it's nice to be able to separate the good from the bad, we can do that with the current ratings, any major league scout worth his salt can do that for a team. On top of that though, do we really need to know exactly how many homeruns a guy is going to hit before we sign him?
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Old 04-21-2004, 05:09 PM   #38
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i think markus fix it...i dotn think u can see a player rating over 100 in the player editor anymore...correct me if i am wrong thanks
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Old 04-21-2004, 05:28 PM   #39
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Quote:
Originally posted by jbmagic
i think markus fix it...i dotn think u can see a player rating over 100 in the player editor anymore...correct me if i am wrong thanks
*sigh*

This isn't about people seeing the number in the editor. It is about the fact that ratings go higher than 100 and the original poster would like to see the actual ratings (over 100) rather than everything over 100 being shown only as a 100 in the Ratings screen.

I probably made it even more confusing.
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Old 04-21-2004, 05:31 PM   #40
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Quote:
Originally posted by jbmagic
i think markus fix it...i dotn think u can see a player rating over 100 in the player editor anymore...correct me if i am wrong thanks
The point is, some of these ratings ARE greater than 100, which means that the players with these kinds of ratings perform better than they would if they had a 100 rating. Some people want to see the REAL rating. More importantly, this is a serious issue in online leagues because dishonest commishes would be able to change these ratings without even the most vigilant GMs noticing.
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