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Old 04-19-2004, 03:31 PM   #21
BESTDJINFL
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See The Set in action I simmed the whole 2004 season HERE
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Old 04-19-2004, 03:33 PM   #22
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Quote:
Originally posted by DodgerBlue14
Your rosters have so many errors, it is like you haven't even been paying attention to the accurate MLB rosters. Franklin Gutierrez who was traded for M. Bradley is still on the Dodgers, J. Cabrera and J. Romano is still on the Dodgers and that is just one team
Dodger Blue those are minor errors thanks for pointing out they can easily be fixed....Sorry that you are unhappy with the rosters....
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Old 04-19-2004, 03:40 PM   #23
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Quote:
Originally posted by BESTDJINFL
Dodger Blue those are minor errors thanks for pointing out they can easily be fixed....Sorry that you are unhappy with the rosters....
Are you going to fix them or are we going to have to do that?
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Old 04-19-2004, 05:42 PM   #24
biship33
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Some people are so self centered and disregardful.


nevermind that he took his own time and such to do this. So he missed a few players OH NO!

Do what he missed yourself, will take ya 5 mins, save it and put it as a new roster set in a diff folder so its always there, simple.
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Old 04-19-2004, 05:49 PM   #25
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Thanks for your efforts DJ.
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Old 04-19-2004, 06:12 PM   #26
warnerdavid
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why dont the rosters have any scouts, coaches? does that not come with the roster set? i got a different one from CBL and it does have scouts tho not correct names
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Old 04-19-2004, 06:22 PM   #27
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FYI, I think it's great that others are doing this. I just want to know whether or not I should wait for a revision.
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Old 04-19-2004, 07:53 PM   #28
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Not a knock on the set, but I do suggest you put all teams under your control at the outset and do some lineup adjusting....I jumped into managers mode and found that players like Kent, Giambi, Alou were batting leadoff and it was too late to adjust them...just a suggestion to do a check before starting managers mode....
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Old 04-19-2004, 08:34 PM   #29
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Quote:
Originally posted by JPWagner
Not a knock on the set, but I do suggest you put all teams under your control at the outset and do some lineup adjusting....I jumped into managers mode and found that players like Kent, Giambi, Alou were batting leadoff and it was too late to adjust them...just a suggestion to do a check before starting managers mode....
Computer controlled teams set weird lineups like that as well... for some reason they love having Alou at the lead off spot. So it could've been the game doing it.
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Old 04-19-2004, 08:59 PM   #30
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Quote:
Originally posted by CubsSox
Computer controlled teams set weird lineups like that as well... for some reason they love having Alou at the lead off spot. So it could've been the game doing it.

Even after adjusting them?....is Jerry Coleman used as the AI manager in this game?...


Yup...you were right...the pre computer controlled team lineups were ok...after going to managers mode, players were moved around the lineup...I wonder what programming factors cause the changes?
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Old 04-19-2004, 09:03 PM   #31
CareyScurry
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AAAA players look really undervalued in this game (particularly, as you might imagine, ones whose cups of coffee have been colder than their minor league performance would suggest). If you're not doing so already, I recommend using MLEs (or something like them) in your next build.
Also, young top prospects did better than I would have expected.

Regardless, your efforts are appreciated...
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Old 04-22-2004, 03:02 PM   #32
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Quote:
Originally posted by BESTDJINFL
Dodger Blue those are minor errors thanks for pointing out they can easily be fixed....Sorry that you are unhappy with the rosters....
VERSION 1.2 WILL BE OUT MIDDLE OF NEXT WEEK ....TESTING AS WE SPEAK
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Old 04-22-2004, 04:02 PM   #33
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wow...the most complete roster set in the ootp community is downloading at 0.0kb/s. maybe the creator of the greatest roster set in the ootp community should find a decent place to distribute his fantastic roster set so people can actually download it
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Old 04-22-2004, 04:05 PM   #34
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so gracious rpskvv!
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Old 04-22-2004, 04:16 PM   #35
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you know i'm just kidding ...but it would be cool if dj got a geocities site or something like that...
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Old 04-22-2004, 07:07 PM   #36
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Has anyone else noticed that this set seems alot like CBL's v1.3, just imported to OOTP6. All the teams have the exact same financials, market settings, and fan interest numbers.

Not that it isn't okay to use someone else's set as a base to make changes and improvements on, but give credit to that person and anyone who helped him make it.
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Old 04-22-2004, 07:16 PM   #37
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yea i did and the player numbers are the same. i like this set though I just hate the player #'s they piss me off so much LOL.

"Batting next, #99, Albert Pujols" AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
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Old 04-23-2004, 11:46 PM   #38
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Update On Ver 1.2

1st off I'd like to thank CBL Cards, Halo Fan and a guys who has help me test Sean Farrow.

This Set Will Be Set Up For On Line Leagues (Though of course you can use in solo leagues)

Players will be on correct teams of course..

Better More Realistic Ratings

Improved Front Office Features (Ie Fan Interest Etc)

Also trying to get players to have their REAL #'s....


Thanks all
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Old 04-24-2004, 11:54 AM   #39
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Version 1.2 is out Go Here: http://www.ootpdevelopments.com/boar...threadid=62058
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