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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Rookie Ball)
Join Date: Apr 2003
Posts: 23
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It's too deep to wade through...
all the existing posts, so I'll ask if anyone here knows. One of the biggest irritations with trading players in OOTP5 was that you couldn't "shop" a player, you had to make individual offers to each team. In Baseball Mogul, you could put a player on the block and get offers from all the teams that were interested (including deals that offered you multiple players and cash). Anyone know if this type of feature will be added to version 6? Also, does anyone know if computer controlled teams will be able to offer package deals? In other words, will computer teams offer you 2 or 3 players for 1 of yours? Thanks for any response.
-Shawn |
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#2 |
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Hall Of Famer
Join Date: Feb 2003
Location: Nashville, TN
Posts: 2,906
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It makes it way too easy to trade then....
It is easy as it is. You CAN put players on the block and if teams are interested, they'll give you a trade. I am not bashing your idea, but that's just my thought on it. |
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#3 |
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Hall Of Famer
Join Date: Dec 2001
Location: My Computer
Posts: 8,210
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In OOTP5 you can currently put one of your guys out there for trade and the the team will tell you guys they'd move for him. Similarly you can grab one of their players and they'll tell what it would take.
You can do two for one, etc. in this system. I have in the past seen the AI make 2 for 1 or even 3 for 1 deals on its own... as well as be offered them. Similarly there is a trade block you can put players on and if there is interest in the player get feedback from the AI. Hope this helps |
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#4 |
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All Star Reserve
Join Date: Feb 2003
Location: Washington State
Posts: 565
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I think it would be cool to get almost instant offers back. For example, if a player is put on the block, the next simmed day, the GM will get a whole bunch of emails from teams offering to trade him, and what they're willing to trade. A team doesn't wait a week to get back to someone on interest, and if they do, they aren't really that interested. Adding responses within one or two days would be ideal imo.
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#5 | |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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Quote:
Henry |
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#6 | |
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Minors (Double A)
Join Date: Apr 2002
Location: Texas
Posts: 121
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Quote:
I totally disagree with this. Agents try to drag trades on as long as humanly possible. It gives their clients more time at the start of the sports news, it makes owners & GMs nervous and allows time for other teams to get involved. Here in Dallas the A-Rod for Ramirez trade went back and forth for over a month. Then it died and resurfaced, only to die again. In the end he was sent to NY for a fraud of a 2nd Baseman. Anyhow rarely does a GM quickly trade a player without first waiting out all possible offers. |
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#7 |
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Minors (Rookie Ball)
Join Date: Feb 2002
Location: birmingham
Posts: 27
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Originally posted by messenjah
I think it would be cool to get almost instant offers back. For example, if a player is put on the block, the next simmed day, the GM will get a whole bunch of emails from teams offering to trade him, and what they're willing to trade. A team doesn't wait a week to get back to someone on interest, and if they do, they aren't really that interested. Adding responses within one or two days would be ideal imo. I don't think I agree either. What if you are trying a salary dump and no one wants a overpaid, over the hill player. Other teams would have to have a need for who you want to trade. |
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#8 |
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All Star Starter
Join Date: Jan 2003
Location: MD
Posts: 1,255
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See the button that says "quote" under each post?
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#9 | |
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Hall Of Famer
Join Date: Feb 2003
Location: Nashville, TN
Posts: 2,906
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Quote:
click 'quote' under the post you want to quote, and it will quote for you.. ![]() btw I'm kidding boozie +1 (my first one) |
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#11 | |
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All Star Starter
Join Date: Jan 2003
Location: MD
Posts: 1,255
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Quote:
+1 |
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#12 | |
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Minors (Rookie Ball)
Join Date: Feb 2002
Location: birmingham
Posts: 27
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Quote:
+1 my first one |
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#13 | |
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All Star Starter
Join Date: Nov 2002
Location: Georgia
Posts: 1,685
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Quote:
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#14 |
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Minors (Rookie Ball)
Join Date: Oct 2002
Location: Chillicothe, OH
Posts: 41
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I have to agree with some of the others on this one.
I believe that having other teams contact you so quickly would give you more of an advantage. If someone is trying to get player to help you finish a year strong then they have to think about a trade earlier than the last minute. I think Henry had it right when he said that usually teams in "real life" do not make trades so quickly. I am not saying that I would not enjoy getting reactions back right away but it does not seem to me to be realistic that way. |
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#15 | |
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All Star Reserve
Join Date: Dec 2003
Posts: 639
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Re: It's too deep to wade through...
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To my way of thinking, that's far more realistic. And I do remember OOTP4 offering package deals...in fact, I remember OOTP*2* doing it. --chris |
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#16 | |
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Hall Of Famer
Join Date: Apr 2003
Location: Where you live
Posts: 11,017
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Quote:
So is that going to be removed in OOTP6? The only way to simulate what you described would be some kind of system that would ask players to summit trades, and let the AI give out answers a few days later.
__________________
Jonathan Haidt: Moral reasoning is really just a servant masquerading as a high priest. |
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#17 | |
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Major Leagues
Join Date: Feb 2004
Posts: 339
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Quote:
EDIT: Lets say that you see a list of players that could be traded. You could pull the trigger imediately, but for those players not listed, the delay would come into effect. Last edited by GoldenGlove; 04-13-2004 at 06:14 AM. |
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#18 |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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The "trading screen" (specifically meeting with one team) is quite different that the "trading block" (rumor has it that Joe ______ is available).
Henry |
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#19 |
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Hall Of Famer
Join Date: May 2003
Posts: 2,968
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I like the way the game allows you to shop players by going to each team. This is much better than some other sports sims where you have to submit offer by offer, player for player. No, I think OOTP really does a good job allowing you to see a whole screen of players a team would consider trading.
I do have a complain about how AI initiates trades though. Correct me if I'm wrong, but I have been led to believe AI teams will only offer you a trade containing a player whose positions matches an identified weakness on your team. For example, say my only team weakness, as identified by the AI, is Catcher, then the AI will only initiates trades with a catcher. What I hate about this is why can't I be allowed to tell the AI what I consider a team need/weakness, not have the AI tell me what my needs are? I think a good feature for the game would be to allow a human manager to identify to everyone else what positions they would like to trade for. The current feature is way too limiting.
__________________
"The type and formula of most schemes of philanthropy or humanitarianism is this: A and B put their heads together to decide what C shall be made to do for D. The radical vice of all these schemes, from a sociological point of view, is that C is not allowed a voice in the matter, and his position, character, and interests, as well as the ultimate effects on society through C's interests, are entirely overlooked. I call C the Forgotten Man" - William Graham Sumner |
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#20 | |
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Hall Of Famer
Join Date: Apr 2003
Location: Where you live
Posts: 11,017
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Quote:
__________________
Jonathan Haidt: Moral reasoning is really just a servant masquerading as a high priest. |
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