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| Earlier versions of OOTP: General Discussions General chat about the game... |
| View Poll Results: How do you prefer to start your league? | |||
| Real teams with current players |
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29 | 32.95% |
| Real teams with players from past seasons |
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14 | 15.91% |
| Real teams with fictional players |
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9 | 10.23% |
| Fictional teams (or non-MLB teams) |
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36 | 40.91% |
| Voters: 88. You may not vote on this poll | |||
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#1 |
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Minors (Triple A)
Join Date: Feb 2002
Posts: 210
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Real or Fictional?
Just curious how everyone plays this game. I'm getting ready to start a league, and I haven't really decided whether to go real or fictional.
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#2 |
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All Star Starter
Join Date: Jul 2003
Location: Chi Suburbs now...
Posts: 1,992
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Both can be a lot of fun. But I absolutely LOVE historical simply because I wanna see how close I can get to duplicating those amazing numbers put uo by Coob, Ruth, Cy Young..etc.
I would suggest considering historical as well. But if not, go real teams with current players |
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#3 |
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Major Leagues
Join Date: May 2002
Location: Horicon, Wi
Posts: 330
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I play with a fictional league, which I feel is more challenging than with real MLB players and teams. It is a little awkward the first season or two having to get to know the star players in the leagues and on teams, as well as get to know your teams strength and weaknesses.
It does take a little more time and patience to get to know your own league, but if you don't mind sitting in front of your computer for hours on end playing OOTP there shouldn't be a problem. |
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#4 |
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Minors (Triple A)
Join Date: Feb 2002
Posts: 210
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For those who play with fictional teams, what size leagues do you use? I'm thinking it might be easier to get to know the teams and players if I set up a small league (maybe 10-12 teams).
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#5 |
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Major Leagues
Join Date: May 2002
Location: Horicon, Wi
Posts: 330
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I started my league with 24 teams, 12 in each league. It wasn't too bad and I was able to learn my leagues players rather quickly however it should be noted that I don't sim my games, I play out all of my games which is right now a 130 game schedule
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#6 |
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Hall Of Famer
Join Date: Mar 2003
Location: Location:
Posts: 3,414
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I like 12 teams - you can keep a really good eye on them, and self-expand later if you feel constricted!
Short-seasons is fun too. |
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#7 |
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All Star Starter
Join Date: May 2003
Location: NJ
Posts: 1,957
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I'm of the opposite opinion of most, apparently - My fictional league has 32 teams in two leagues. I'm in my eleventh year, and it's been a blast. Tough at times to keep up with everyone, but it's worth it for such a deep and varied history.
Craig |
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#8 |
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Hall Of Famer
Join Date: Dec 2001
Posts: 2,522
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I voted fictional. I'd say start small (12 teams) and expand as you go when you feel like it. I keep my Metro Leagues small (12 charter clubs, then exanded to 14, then 16 clubs, no more expansion.) on purpose. It's simply more fun for me.
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#9 |
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Bat Boy
Join Date: Mar 2004
Posts: 3
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For me it was a no brainer: Real players and past seasons.
I have been playing text-based sims since the days of SSI's Computer Baseball, and the late lamented Micro League Baseball on the C64. Until I found OOTP back in 1999, Baseball for Windows was my sim of choice. I STILL think that the play by platy will NEVER be touched in a SIM, but, with all the features OOTP has and the work that Markus and associates have put into each successive iteration of this great product more than compensates for an Ernie Harwell radio-type broadcast. The thing that has me so blown away about OOTP is not only the ability to play ANY past season, but to start with, say 1908, sim this GREAT season then move onto 1909 and continue!! I still play a bit of BBW for the fun of it, and Pure Sim is pretty cool now that Shawn has added Lahnam support, but, OOTP is the BEST Baseball sim on the market IMHO. Diamond Mind fanatics would beg to differ, but, with the features and new engine of OOTP6, I do believe that even the DMB grognards will have to agree. I DO have ONE complaint however: I do not like the e-licence idea. I realise of course that straight serial numbers can be cracked by pirates, but, so can this scheme - remember the debacle with id Software's Quake demo? STB and the first two OOTP games were issued on CD. I wish Markus would consider returning to that format. I would gladly pay the extra money to have a disc that I KNOW I can use in four years without fear of the vendor dropping the product and I am stuck with an unlockable game. In fact, the ONLY reason I BOUGHT the various STBs was to have backups of OOTP. Yes piracy IS rampant in the software industry, but, I do not believe that the users of serious sims fit the demographic of software pirate. Pirates tend to nail high profile action shooters like Half Life 2.... some of you may have heard that Valve software was hacked and the Half Life 2 code was stolen. Release of this game has been set back six months. Anyhow, I am sorry for the long post. I LOVE this game, and I will just have to live with the bloody e-licence!! Thanks for a great game!! Vlad |
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#10 |
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All Star Starter
Join Date: Dec 2001
Location: Somewhere to the left of 2nd base
Posts: 1,598
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I play a fictional 36 team association, 2 leagues with 3 divisions of 6 teams each. I simmed the first 40 seasons straight through, reading the news tickers at the end of each year, and the season-end reports. It didn't take me long to realize Shane Macdonald and Mack Johnson were the top pitchers ... in fact, the two of them dominated the early going so much that the Pitcher of the Year Award is now the Mac Trophy.
By the time I was ready to create myself and take over the team that drafted "me," my huge association was established, had a history, a clear set of aging vets and bright young stars, perennial big-spending powerhouses, permanant doormats, and everyone else who hoped to contend on a yearly basis. People have wondered, "How do you get familiar with all those players and teams?" I say, take a few days to get it set up right: schedule, markets, logos, fields, mascots, etc, then take a couple weeks to give it some history, to flesh it out. You'll learn everything and everyone well enough, and by the time the league is ready for human consumption, you'll never wanna go back to Puny League Ball again.
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MWT Did Tennesee Delaware Mississppi's New Jersey? Idaho ... Alaska! |
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#11 |
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Bat Boy
Join Date: Mar 2004
Posts: 3
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This is an interesting thread and I can see the fun of doing a league of fictional players. But the historical, real players and progression of years also intrigues me because the "what if" scenarious" intrigue me.
A great "what if" would be what would have happened if say Babe Ruth and Harry Hooper had been with the Eenators rather than the Yankees and Red Sox respectively. Walter Johnson had little to no run support and vitually carried the Senators to a World Championship in 1924, and the AL Pennant in 1925. But, imagine if such a team had more offence? The AL of 1929-1931 would have been a more intersting race I believe. The Yanks would still have had a dangerous lineup with Gehrig and Combs and Lazzeri, but with some other trades and Ruth with whomever the Senators had sold him to (Clark Griffith needing the money) and Connie Mack's powerhouse A's, "what if" scenarios like these are more meaningful in a larger sense because the players are real. And I like what others have said about Replay accurate vs. Baseball accurate: I PREFER Baseball accuracy over replay accuracy. I mean, I love seeing radical departures such as Joe DiMaggio perhaps sustaining an injury that would have curtailed his streak, or Williams NOT reaching the .400 mark. And besides, replay accuracy is a myth. Even if no team traded ANY of its rosters (unlikely, I know), nor acquired new blood, there is still no way these players (real life example here) would play the same as the previous year. Even individual players never repeat or in a lot of cases come close to previous numbers. Look at Babe Ruth's numbers in 1924, 1925, and 1926. So, while DMB MIGHT be the most statistically accurate REPLAY sim, OOTP offers a richer experience where one can play god and tweak a little, or flood the whole macro dugout and change it all. Besides, when I want a league replay, I read books!! ------ Hurry Up Opening Day!!! Vlad |
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#12 |
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All Star Reserve
Join Date: Jul 2003
Location: Columbus, OH
Posts: 592
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I use real players (with GForce rosters). I'm in the 2008 season now. In many ways it's the best of both worlds. I watch real players live out their alternate reality in that universe (e.g., Drew Henson became a stud 3B in this alternative world!?!) and at the same time I watch the new fictional players emerge each year.
As soon as OOTP6 comes out, however, I'm thinking about starting a new fictional league (using the fictional players that come with the game). Two reasons - (1) new roster sets take a while for people like GForce and Rocco to complete, and I don't want to wait to play OOTP6, and (2) to try something different. Either way, though, this is a great game. Last year I bought all of the the different console and computer baseball games on the market (e.g., HighHeat, All-Star Baseball, etc.) while looking for one that would keep me interested. But this year I'm saving my money. There's only one game that keeps me coming back month after month, season after season, and that's OOTP!! |
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#13 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,047
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I started with an Alltime Allstars League including Negro and Japanese stars as well as great career minor leaguers.
But after a few seasons I did not like seeing a few great players perform much lower than in real life...like Joe DiMaggio batting only .250 and Tom Seaver recording a 7-22 record with a 5.00 ERA. OOTPB is not a replay league in the career mode. Players will not always perform as they did in real life. So I switched to fictional players and teams...20 teams. To make it simpler...no trades, financials, no manager mode...I control all teams. I have thoroughly enjoyed the fictional league because I have no performance expectations. It is enjoyable watching how players develop. I sim each game and look at the box scores...also set each starting pitcher each game...this way I can use the entire staff (9 per team) as starters...all pitchers can start and relieve...have included doubleheaders, which add a great element to pitching rotations. One shortcoming in OOTPB is the AI use of pitchers...there are usually 2 pitchers on each staff that rarely get used...25-50 innings per year...even when they have a good ERA. My way allows me to use these pitchers more realistically. I had gained a good familiarity with the players halfway through my second season. I adjust lineups and depth charts every two months based on stats...not ratings or talent. Pitcher rotations are adjusted once a month, sometimes more often. Unfortunately, the game froze up...probably because of the doubleheaders. I had a backup and will start the second season again and see if it freezes up again. If it does, I will remove the doubleheaders. The game has never frozen up before. In addition to this fictional league, I am considering doing an historical league with alltime allstars and just accept the fact that some of the greats will not be as great. Last edited by Eugene Church; 03-15-2004 at 12:42 PM. |
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#14 |
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Hall Of Famer
Join Date: Oct 2002
Location: Member #3409
Posts: 8,350
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If you think the baseball sim game is not subject to piracy think again. I have a website with a blog and in the blog one day I wrote something like "Henry Zoll has a chance to crack 25 homers" and with that, I get at least a few hits on the site every month from people searching for "OOTP5 crack".
Edited to add I checked the stats and my website has been found 34 times in 5 months with people searching for an "OOTP5 crack". Last edited by Gastric ReFlux; 03-15-2004 at 12:56 PM. |
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#15 |
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All Star Reserve
Join Date: Mar 2003
Posts: 907
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ckknox...don't feel alone
I also have a fictional league with 32 teams (2 leagues; 4 divisions; 4 teams in each division). My take on this whole thread, and threads like it, is "to each his/her own". Pay your monies, and play the game any way that is enjoyable for you. There is no "best" way. I enjoy my copy of the game immensely, and hope everyone else does with their copy. Setting up my league was great fun. Just took my time getting things the way I wanted them. As for getting to know the fictional players...I haven't had a problem. I don't control any one team. I go through a season and "manage" one team for a 3 game series; then do the same with the next team, and so on, etc. Yep, I play out each game, and take a glance at all the box scores. I'm in no hurry. Not for everyone, but that's my point. Find what makes the game enjoyable for you and go for it.
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Peace, albatross |
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#16 |
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Minors (Triple A)
Join Date: Feb 2002
Posts: 210
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Thanks guys, I appreciate all the opinions and thoughts expressed here.
Here's what I've been thinking about trying.... Create a version of MLB with 6 of the small market teams eliminated. So each league will have 12 teams, 3 divisions with 4 teams each. Then I'll redraft all the real players onto new teams. Is it possible to do this using one of the MLB roster sets out there? As Cooker mentioned, that will give me the best of both worlds. I'll start out with the players I'm familar with, and then gradually replace them with fictional players as the years go on. Besides, I believe that there isn't enough good pitching in the majors to justify 30 teams. Like most pro sports, too much expansion has watered down the talent pool, IMO. Let me know if anyone else has a similar setup, and how it works for you. |
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#17 |
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Minors (Triple A)
Join Date: Mar 2003
Location: Richlands, VA
Posts: 241
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I like using real players on fictional teams and although I haven't done it yet I'm interested doing a total fictional league. I really don't like real players on real teams because once players start moving around it just doesn't seem right.
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#18 | |
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Hall Of Famer
Join Date: Jan 2004
Location: Philadelphia
Posts: 3,725
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Quote:
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#19 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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is fictional players that come with game random.....so if start a brand new season will u get different names compare to another person starting a new season? or everyone that plays a fictional league starting out have the same player names?
tks |
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#20 |
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Bat Boy
Join Date: Oct 2002
Location: Philly Burbs, Pa
Posts: 16
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The game should generate new fictional players each time you create a fictional league.
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No Roger, No Rerun, No Rent!!! |
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