|
||||
| ||||
|
|
#121 |
|
All Star Starter
Join Date: Jul 2002
Location: Western Pennsylvania
Posts: 1,491
|
Yes, in real life, MLB shares the national TV contract equally, but that is not true in OOTP. OOTP uses market size to set the national and the local contracts for each team differently.
That's why many roster developers use 70% player contract numbers, b/c OOTP seems to set TV contracts at about 70% of the real life numbers. The problem isn't using the real player contracts, its finding a way for the teams to make enough money to afford them. Also, just a note here.... MLB also distributes all merchandising as a form of revenue sharing. So that number should be the same for every team in OOTP, but its not.
__________________
Raise the Jolly Roger! |
|
|
|
|
|
#122 |
|
All Star Starter
Join Date: Mar 2003
Location: Virginia
Posts: 1,227
|
Well. . . just played out the 2004 season with my roster set so far and got some good results with actual salaries. In the 2005 offseason, here are a couple notable signings.
Carlos Delgado, BOS, 11,731,500 for 7 years Richie Sexson, SF, 7,219,500 for 4 years Carlos Beltran, KC (signed as a free agent, not re-sign) 7,557,000 for 3 years Eric Chavez, CHC, 11,821,000 for 5 years Eric Milton, BOS, 7,094,300 for 4 years Russ Ortiz, PHI, 6,256,600 for 4 years Lance Berkman, COL, 9,829,000 for 4 years John Smoltz, KC, 6,746,700 for 1 year Seems pretty realistic to me. Like I said, as long as you set each team up to make a slight profit the first year by using the "adjust team market" option, you'll be OK. |
|
|
|
|
|
#123 |
|
OOTP Roster Team
Join Date: Feb 2002
Posts: 1,920
|
After the 2004 season, the following players went to Free Agency (just a sample size):
Beltran 9.2 M/ 7 years Wood 10.7 M/ 3 years Sexson 7.2 M/ 3 years Glaus 6.02 M/ 3 years Morris 10.7M/ 5 years Millwood 8.5 M/ 3 years Berkman 8.8 M/ 3 years Chavez 10.7 M/ 5 years Again, at 70% salaries initially. The above players are all certainly All-Star calibre, but you dont see 12-20 Million tossed at them by the CPU like everyone wants. If this was the case, I'd certainly use 100% Grade A Major league Salaries all the way! Having "Real" salaries and "Actual" finances sounds good, but too many teams would end up with too much money in the long run. 20 years down the road in your simulation, The Yankees would still be raking in 190+ million, while paying 8-12 million max for the league's very best. The test runs Ive performed with my roster set and finances work pretty well (Creating Free Agents, etc). Large market teams still make significantly more than small market teams. Therefore, they spend more money. |
|
|
|
|
|
#124 | |
|
All Star Starter
Join Date: Mar 2003
Location: Virginia
Posts: 1,227
|
Quote:
The key is to keep the cash max low whatever the situation whether it be 70% or real salaries. |
|
|
|
|
|
|
#125 |
|
OOTP Roster Team
Join Date: Feb 2002
Posts: 1,920
|
<I>The key is to keep the cash max low whatever the situation whether it be 70% or real salaries.</I>
Excellent Point sixfour! I've debated on what that cash max should be.... I'll probably start with 10 Million, and see how that works long term! |
|
|
|
|
|
#126 |
|
All Star Reserve
Join Date: Jan 2004
Posts: 979
|
Sixfour where can i get your set?
|
|
|
|
|
|
#127 | |
|
All Star Starter
Join Date: Jan 2003
Location: MD
Posts: 1,255
|
Quote:
|
|
|
|
|
|
|
#128 | |
|
Minors (Double A)
Join Date: Nov 2003
Location: LA, NY
Posts: 123
|
Quote:
I guess it depends on whether u think u are designing ur roster for use by Online Leagues, or single-player leagues. In an online-league, those players will command alot more, as people tend to use real-life numbers to judge players, with A-Rod at 25 being the peak.
__________________
Dodger Blue Forever LA Dodgers - Stat Geeks Anaheim Angels- Aaron Smart Baseball LA Dodgers- Big League Baseball |
|
|
|
|
|
|
#129 |
|
OOTP Roster Team
Join Date: Feb 2002
Posts: 1,920
|
good points Godhan.
I certainly respect your opinion/thoughts on the matter. I agree that 100% salaries is definately the way to shoot for in online leagues. Human owners bid much higher than CPU teams. The roster set I'm designing is more geared towards solo-play; but online leagues would be more than welcome to use them! =) |
|
|
|
|
|
#131 |
|
Minors (Rookie Ball)
Join Date: Dec 2001
Location: Dyersburg, TN
Posts: 44
|
Here's the download link (I got it from the first page of this thread):
http://www.ootpdownloadcenter.com/ Jay |
|
|
|
|
|
#132 |
|
Minors (Single A)
Join Date: Jan 2002
Location: NY
Posts: 68
|
Everyone must be trying to hit this site right now, b/c it's not loading at all for me....
__________________
"Feels Like An Arby's Night" "Yeah, that's right." |
|
|
|
|
|
#133 |
|
OOTP Roster Team
Join Date: Feb 2002
Posts: 1,920
|
Guys,
Please check this link for the post about Version 1.2! http://www.ootpdevelopments.com/boar...5&pagenumber=1 |
|
|
|
![]() |
| Bookmarks |
|
|