Home | Webstore
Latest News: OOTP 26 Available - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
Thread Tools
Old 02-24-2004, 09:00 AM   #121
DCHepler25
All Star Starter
 
DCHepler25's Avatar
 
Join Date: Jul 2002
Location: Western Pennsylvania
Posts: 1,491
Yes, in real life, MLB shares the national TV contract equally, but that is not true in OOTP. OOTP uses market size to set the national and the local contracts for each team differently.

That's why many roster developers use 70% player contract numbers, b/c OOTP seems to set TV contracts at about 70% of the real life numbers.

The problem isn't using the real player contracts, its finding a way for the teams to make enough money to afford them.

Also, just a note here.... MLB also distributes all merchandising as a form of revenue sharing. So that number should be the same for every team in OOTP, but its not.
__________________
Raise the Jolly Roger!
DCHepler25 is offline   Reply With Quote
Old 02-24-2004, 09:49 AM   #122
sixfour210
All Star Starter
 
sixfour210's Avatar
 
Join Date: Mar 2003
Location: Virginia
Posts: 1,227
Well. . . just played out the 2004 season with my roster set so far and got some good results with actual salaries. In the 2005 offseason, here are a couple notable signings.

Carlos Delgado, BOS, 11,731,500 for 7 years
Richie Sexson, SF, 7,219,500 for 4 years
Carlos Beltran, KC (signed as a free agent, not re-sign) 7,557,000 for 3 years
Eric Chavez, CHC, 11,821,000 for 5 years
Eric Milton, BOS, 7,094,300 for 4 years
Russ Ortiz, PHI, 6,256,600 for 4 years
Lance Berkman, COL, 9,829,000 for 4 years
John Smoltz, KC, 6,746,700 for 1 year

Seems pretty realistic to me. Like I said, as long as you set each team up to make a slight profit the first year by using the "adjust team market" option, you'll be OK.
__________________
sixfour210 is offline   Reply With Quote
Old 02-24-2004, 01:57 PM   #123
CBLCardinals
OOTP Roster Team
 
CBLCardinals's Avatar
 
Join Date: Feb 2002
Posts: 1,920
After the 2004 season, the following players went to Free Agency (just a sample size):

Beltran 9.2 M/ 7 years
Wood 10.7 M/ 3 years
Sexson 7.2 M/ 3 years
Glaus 6.02 M/ 3 years
Morris 10.7M/ 5 years
Millwood 8.5 M/ 3 years
Berkman 8.8 M/ 3 years
Chavez 10.7 M/ 5 years


Again, at 70% salaries initially.

The above players are all certainly All-Star calibre, but you dont see 12-20 Million tossed at them by the CPU like everyone wants. If this was the case, I'd certainly use 100% Grade A Major league Salaries all the way!

Having "Real" salaries and "Actual" finances sounds good, but too many teams would end up with too much money in the long run. 20 years down the road in your simulation, The Yankees would still be raking in 190+ million, while paying 8-12 million max for the league's very best.

The test runs Ive performed with my roster set and finances work pretty well (Creating Free Agents, etc). Large market teams still make significantly more than small market teams. Therefore, they spend more money.
CBLCardinals is offline   Reply With Quote
Old 02-24-2004, 08:48 PM   #124
sixfour210
All Star Starter
 
sixfour210's Avatar
 
Join Date: Mar 2003
Location: Virginia
Posts: 1,227
Quote:
Originally posted by CBLCardinals
After the 2004 season, the following players went to Free Agency (just a sample size):

Beltran 9.2 M/ 7 years
Wood 10.7 M/ 3 years
Sexson 7.2 M/ 3 years
Glaus 6.02 M/ 3 years
Morris 10.7M/ 5 years
Millwood 8.5 M/ 3 years
Berkman 8.8 M/ 3 years
Chavez 10.7 M/ 5 years


Again, at 70% salaries initially.

The above players are all certainly All-Star calibre, but you dont see 12-20 Million tossed at them by the CPU like everyone wants. If this was the case, I'd certainly use 100% Grade A Major league Salaries all the way!

Having "Real" salaries and "Actual" finances sounds good, but too many teams would end up with too much money in the long run. 20 years down the road in your simulation, The Yankees would still be raking in 190+ million, while paying 8-12 million max for the league's very best.

The test runs Ive performed with my roster set and finances work pretty well (Creating Free Agents, etc). Large market teams still make significantly more than small market teams. Therefore, they spend more money.
It's my opinion that both will turn out well. The only reason why I posted those examples was because people said actual salaries WON'T work. Just wanted to show that they will. Even in the long run, everything will remain realistic.

The key is to keep the cash max low whatever the situation whether it be 70% or real salaries.
__________________
sixfour210 is offline   Reply With Quote
Old 02-24-2004, 09:01 PM   #125
CBLCardinals
OOTP Roster Team
 
CBLCardinals's Avatar
 
Join Date: Feb 2002
Posts: 1,920
<I>The key is to keep the cash max low whatever the situation whether it be 70% or real salaries.</I>

Excellent Point sixfour!

I've debated on what that cash max should be.... I'll probably start with 10 Million, and see how that works long term!
CBLCardinals is offline   Reply With Quote
Old 02-24-2004, 10:46 PM   #126
And1pg2
All Star Reserve
 
And1pg2's Avatar
 
Join Date: Jan 2004
Posts: 979
Sixfour where can i get your set?
And1pg2 is offline   Reply With Quote
Old 02-24-2004, 11:15 PM   #127
Boozie1580
All Star Starter
 
Boozie1580's Avatar
 
Join Date: Jan 2003
Location: MD
Posts: 1,255
Quote:
Originally posted by birdsofprey02
ANd then what? They bench ARod?

Boone's not gonna play for the yankees ever again unless he moves to second or something, lol.
Don't think this type of stuff is typical of us Orioles fans.
__________________

Boozie1580 is offline   Reply With Quote
Old 02-24-2004, 11:34 PM   #128
GODHAN
Minors (Double A)
 
GODHAN's Avatar
 
Join Date: Nov 2003
Location: LA, NY
Posts: 123
Quote:
Originally posted by CBLCardinals
After the 2004 season, the following players went to Free Agency (just a sample size):

Beltran 9.2 M/ 7 years
Wood 10.7 M/ 3 years
Sexson 7.2 M/ 3 years
Glaus 6.02 M/ 3 years
Morris 10.7M/ 5 years
Millwood 8.5 M/ 3 years
Berkman 8.8 M/ 3 years
Chavez 10.7 M/ 5 years


Again, at 70% salaries initially.

The above players are all certainly All-Star calibre, but you dont see 12-20 Million tossed at them by the CPU like everyone wants. If this was the case, I'd certainly use 100% Grade A Major league Salaries all the way!

Having "Real" salaries and "Actual" finances sounds good, but too many teams would end up with too much money in the long run. 20 years down the road in your simulation, The Yankees would still be raking in 190+ million, while paying 8-12 million max for the league's very best.

The test runs Ive performed with my roster set and finances work pretty well (Creating Free Agents, etc). Large market teams still make significantly more than small market teams. Therefore, they spend more money.
That's the thing... in real life, only a few big-market teams can afford these players. But with these reduced salaries, surely alot more small market teams can jump into the fray.

I guess it depends on whether u think u are designing ur roster for use by Online Leagues, or single-player leagues. In an online-league, those players will command alot more, as people tend to use real-life numbers to judge players, with A-Rod at 25 being the peak.
GODHAN is offline   Reply With Quote
Old 02-24-2004, 11:58 PM   #129
CBLCardinals
OOTP Roster Team
 
CBLCardinals's Avatar
 
Join Date: Feb 2002
Posts: 1,920
good points Godhan.

I certainly respect your opinion/thoughts on the matter.

I agree that 100% salaries is definately the way to shoot for in online leagues. Human owners bid much higher than CPU teams.

The roster set I'm designing is more geared towards solo-play; but online leagues would be more than welcome to use them! =)
CBLCardinals is offline   Reply With Quote
Old 03-01-2004, 01:15 PM   #130
PocketAces9900
Minors (Double A)
 
Join Date: Apr 2002
Location: Chicago
Posts: 140
Is there a link for me to download this roster set? And test it out?
__________________
MBLMontreal Expos
SSBL New York Mets
PocketAces9900 is offline   Reply With Quote
Old 03-01-2004, 01:46 PM   #131
643gdp
Minors (Rookie Ball)
 
Join Date: Dec 2001
Location: Dyersburg, TN
Posts: 44
Here's the download link (I got it from the first page of this thread):
http://www.ootpdownloadcenter.com/

Jay
643gdp is offline   Reply With Quote
Old 03-01-2004, 01:52 PM   #132
DavidPuddy
Minors (Single A)
 
Join Date: Jan 2002
Location: NY
Posts: 68
Everyone must be trying to hit this site right now, b/c it's not loading at all for me....
__________________
"Feels Like An Arby's Night"
"Yeah, that's right."
DavidPuddy is offline   Reply With Quote
Old 03-01-2004, 08:22 PM   #133
CBLCardinals
OOTP Roster Team
 
CBLCardinals's Avatar
 
Join Date: Feb 2002
Posts: 1,920
Guys,

Please check this link for the post about Version 1.2!


http://www.ootpdevelopments.com/boar...5&pagenumber=1
CBLCardinals is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:17 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments