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Old 02-25-2004, 05:20 PM   #1
sukky
Bat Boy
 
Join Date: Jan 2004
Posts: 10
Editing batter's ability.

This thread includes about how to edit user's batting ability.

So if you don't feel like to read about editing your character or you are already aware of it, please dont' read this.

However, ITP does not includes her embeded editor unlike OOTP5.

I hope someone to make editor but no one did.

Well, if I have a good programming skills, I would like to make an editor program but I can't


First of all.

You need hex editor such like UltraEdit.

And make a copy of "Characters.dat" which is located in C:\Program Files\Out of the Park Developments\ITP\*.lg

You can edit without copying "Characters.dat" if you don't want to.

And open with UltraEdit.

You will see like this:



And replace the values which is marked with the red circles.

For example, first 'C7' at the 150h means character's homerun(power) value is 199. ( I am quite sure that you know 'C7' is hexadecimal.)

It is easy. Also regarding pitcher's value, it is on 160h so make a test with 160h.
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Old 02-25-2004, 07:04 PM   #2
Oneida
Minors (Triple A)
 
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Join Date: Nov 2003
Posts: 253
Would this edit the Max talent?? and is there a place to edit the RPG numbers??
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Old 02-25-2004, 11:02 PM   #3
sukky
Bat Boy
 
Join Date: Jan 2004
Posts: 10
If you can find out the address of each talent, you can edit it.

But you can edit talent easily with the editor in the below thread.

http://www.ootpdevelopments.com/boar...ghlight=editor

It can help you to change max talent, but if you change max talent,

I felt that your character goes wrong. I can't remember what was

happen but I remember that it went wrong. Well that's your choice.

And don't make the current ability over 254, because if you use some otherequipments that increases your power or gap or something else, that will make your ability not good.

I recommend you to change it 199(which is C7 in hexadecimal)
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Old 02-27-2004, 10:27 AM   #4
Oneida
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Thx for the Info
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Old 02-27-2004, 12:55 PM   #5
Brett
Minors (Rookie Ball)
 
Join Date: Dec 2003
Location: St. Louis, MO
Posts: 30
List of memory locations I use in my editor:

const int STRENGTH = 0x1AB;
const int INTELLIGENCE = 0x1AC;
const int DEXTERITY = 0x1AD;
const int CONSTITUTION = 0x1AE;
const int CHARISMA = 0x1AF;
const int LUCK = 0x1B0;

const int PITCHER = 0x436E;

const int POISE = 0x188;
const int STUFF = 0x18A;
const int ENDURANCE = 0x18C;
const int DEFENSE = 0x1A0;
const int CONTROL = 0x184;
const int VELOCITY = 0x186;
const int HITTING = 0x15E;

const int POWER = 0x15C;
const int CONTACT = 0x15E;
const int PATIENCE = 0x160;
const int GAP = 0x162;
const int LEFTIES = 0x164;
const int FIELDING = 0x1A0;
const int STEALING = 0x1A8;
const int SPEED = 0x1A6;

const int CUR_POWER = 0x150;
const int CUR_CONTACT = 0x152;
const int CUR_PATIENCE = 0x154;
const int CUR_GAP = 0x156;
const int CUR_LEFTIES = 0x158;
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