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| Earlier versions of OOTP: Suggestions and Feature Wish List Let us know what you would like to see in future versions of OOTP! OOTPBM 2006 is in development, and there is still time left to get your suggestions into the game. |
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#1 |
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All Star Starter
Join Date: Dec 2001
Location: Atlanta
Posts: 1,044
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restatement of an oldie but goodie
The topic of when a player says , "I don't like your organization", during free agency has been brought up on one of the other boards recently.
Somewhere deep in the bowels of the suggestion forum is a request to have this buried in the game. Meaning: don't show that the player doesn't like the organization, just have him review offers that he will never be interested in. There could be a magic $ amount that overrides their non interest as we all know most players are greedy first. He could give feedback something like, "It would take more than you could offer for me to play for your team" a likely response. At least allow the offers to go through.
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blmeanie email me at blmeanie Above link works for some email client programs but not all, email me at blmeanie33@earthlink.net |
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#2 |
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Hall Of Famer
Join Date: Oct 2003
Location: Los Angeles
Posts: 2,392
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Ditto, every player has there price. If the Yankees had offered Vlad $50M a year I'm sure he wouldn't have been able to pass it up although maybe his production would slump because he was unhappy there.
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now everybody's praying...don't prey on me |
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#3 |
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Minors (Rookie Ball)
Join Date: Jul 2003
Location: UK
Posts: 38
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I like that idea - but even more important imo is a reason why players dislike your organisation - eg you released them as a youngster, or they played for you in the past but didn't get much playing time etc etc. It annoys me that players (and coaches) just seem to randomly dislike your organisation!
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#4 |
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Minors (Single A)
Join Date: Aug 2002
Location: Ontario, Canada
Posts: 88
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I don't know if this is true or not, but I find that the only players that dislike my organization are the all-star caliber players... Probably some way for the game to "balance" your team's power level or something... If this is at all the case, I seriously hope it is abolished in OOTP6.
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#5 |
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Minors (Double A)
Join Date: Dec 2001
Location: St.Louis Area
Posts: 151
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this is a very good idea!
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#6 |
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Hall Of Famer
Join Date: Feb 2002
Location: watching: DArwin's missing link in action
Posts: 3,112
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I like this- I think "not interested" as a blanket statement is somewhat ridiculous, especially given the randomness of it. I don't mind it, as much as I detest the lack of reasoning behind it.
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Senior Senor Member of the OOTP Boards Pittsburgh Playmates- OTBL |
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#7 |
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Hall Of Famer
Join Date: Mar 2003
Location: Location:
Posts: 3,414
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I like all ideas like that, except for the fact that they don't solve the problem - how, with an imperfect financial model in which there is no interest in making a profit and a team's earnings are used as virtual salary caps that you can go up to but not beyond, do you get a free-agent market? Say you have a utility guy coming up for free agency and a 110 mil budget - why the hell wouldn't you spend 1 mil on him, even if that is double his value and he might end up sitting in the minors?
That money makes no difference to you, imaginery GM, but it would make a huge difference to a company that has to satisfy its directors, especially in smaller teams. OOTP uses this device to ensure that a certain % of players hit the market, because no team seeks to make a profit, so to speak. The reasoning, as crudely as I describe it, is something like this: there has to be a mechanism that recreates the fact that teams with a lot of money will still not keep all their players at the end of the year, even if it were fiscally possible, if not preferable, to keep them. |
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#8 | |
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Minors (Double A)
Join Date: Dec 2001
Location: St.Louis Area
Posts: 151
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Quote:
This is what the salary cap feature was added for. |
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#9 |
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Hall Of Famer
Join Date: Mar 2003
Location: Location:
Posts: 3,414
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The salary cap limits all team salaries to a set level - but the fact is even teams with a lot of money still are relatively economical. Would Todd Walker have been a decent bench player for the Red Sox this year? Probably. Could the Red Sox afford to keep him for an extra 1 or 2 million? Yes. Nonetheless, it was not profitable to them as a business to overpay players who won't add to the team in a substantial manner. In OOTP, most keenly felt in online leagues or when the computer AI has an effect, there is no reason for a team not to keep all their FAs if they can't afford it, which obviously is not how it works in RL.
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