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| TBCB General Discussions Talk about the new boxing sim, Title Bout. |
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#1 |
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All Star Reserve
Join Date: Jan 2002
Location: Monroe, NJ
Posts: 716
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I noticed the unofficial scorer now correctly scores fouls and points taken away correctly. However the Judges aren't always scoring correctly. This is in the latest patch 118.. In a fight between George Foreman and Rocky Marciano. Marciano had floored Foreman twice in the fight. Once in the 4th round and once in the 8th round. On both occasions all 3 judges scored the rounds with the knockdown 10-9. I didn't capture the screen on that one sorry. However I did capture the screens relevant to the next bout that I had seen the scoring wasn't correct.
This fight was between Gulio Rinaldi vs. Bob Satterfield. Below are some screen shots. In the 4th round Satterfield knocked Rinaldi down and the round was scored correctly by all 3 judges 10-8. That was fine.. However in the 8th round the scoring became all buggy. Rinaldi knocked Satterfield down and Satterfield got back up. So it was looking at that point to be a 10-8 round. Then in the same round the referee Joe Walcott takes away a point from Rinaldi on a headbutt that the text said never happened. So at that point with Rinaldi knocking down Satterfield he should have been 10-8 then with the point deducted from Rinaldi we were looking at a 9-8 round for the 8th round. All 3 judges scored the 8th round 10-9 for Rinaldi. They didn't deduct the point taken away from Rinaldi, nor deduct 2 points from Satterfield getting knocked down. Here are the screen shots. ![]()
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#2 |
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OOTP Developments
Join Date: Jul 2002
Posts: 124
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Andreas is looking at this, it was working before but when the 10-7 rounds were adjusted I think something affected the 10-8 rounds.
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#3 |
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Minors (Rookie Ball)
Join Date: Dec 2003
Posts: 35
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Yes, hopefully this will be prioritized as my whokle boxing world has gone cutey crazy! The sluggers are really struggling with their 10-9 KD rounds.
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#4 | |
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All Star Reserve
Join Date: Jan 2002
Location: Monroe, NJ
Posts: 716
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Quote:
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http://night2000.blogspot.com/ ![]() This post has the Al Bundy and Homer Simpson stamp of approval! |
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#5 |
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FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,425
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I've noticed jabs causing knockdowns too often, too. I may be wrong, but it seems to be occurring more frequently since I installed the beta patches.
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#6 |
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All Star Starter
Join Date: Jun 2002
Location: united kingdom
Posts: 1,952
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Problem is jabs, hooks, uppercuts etc etc mean nothing to the computer. A computer just reads numbers and most fighters do throw a lot of jabs in real life. Hence in the game because each fighter has a high number of jabs a lot of knockdowns will come by way of jabs.
One way of course is to reduce the number of jabs each fighter throws but don't forget to bring the total number of punches thrown to 100. Not sure if we were to make a fighters jabs all 2pt punches if this would cure the problem. Only Andreas or Jim and Tom could maybe answer this.
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Always in our Hearts - RIP Danny 1939 - 2010 |
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#7 |
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FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,425
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Yeah, I know about that, but what I seem to be seeing is a majority of knockdowns happening off jabs. Might just be a run of bad luck, but it seems odd.
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