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#101 |
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Bat Boy
Join Date: Apr 2023
Posts: 6
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Being heavily into customization I don't really care about the NHL or even real life player attributes.
However I do of course understand that those things will always be a top priority in a game like this. And since it's not really a thing in the NHL (Montreal perhaps being an exception) I doubt it'll ever be implemented into the game. But on my wishlist I would put: Demographic preference. I mean you can create a custom league and you can basically set a demographic for the entire league. But what you can't really do is set a preference for each team. Meaning an AI-controlled team will never end up having any form of nationalistic/regional or even hometown pride. It'll just randomly pick any good player available. I would've loved a matchup against an opponent where you can really see just by viewing their roster where they're located in the world. In modern times this isn't such a big factor any more. However especially in leagues where every team have their own junior team affiliation it is still a thing. Teams will always pick the local guy ahead of anyone else if it makes sense to do so. Also individual teams usually have preferences when it comes to imported players. While one team might be in love with for example Finnish players (likely due to historic success) others may look elsewhere. And on the opposite end, some teams will always be prone to discard players due to their demographic origin. If every AI-team could be set to have a demographic preference it would in my opinion create rivalries that doesn't exist in the current game. |
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#102 |
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Minors (Rookie Ball)
Join Date: Mar 2013
Posts: 24
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How about a PWHL version. As far as I know there is no one simulating their leagues
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#103 |
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Minors (Rookie Ball)
Join Date: Jan 2019
Location: USA
Posts: 21
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These may have already been mentioned, but a few things I think could help go a long way as far as creating a more user friendly experience would be:
1. When trying to trade draft picks, specifically during the draft, if a team has multiple picks in a round, it would be helpful if in the trade screen is showed which pick that corresponded too. Like instead of just saying 2026 Round 1 New York Rangers, it said 2026 Round 1 New York Rangers ( #5). 2. Hall of fame vote. It would be helpful if when voting for your nominee and inductees, if it gave a quick stat line. GP, G, A, P, stuff like that. Just to help inform your decision. Especially when you get later into a game and players that are just getting into the league start retiring, I'm not going to go research all of their careers to figure out how they did. Just a quick stat line would be super helpful. 3. I would also like to see a higher chance for players to turn into coaches/scouts. Maybe even a notification system if it is a player that played for your organization? Last edited by Junglerock13; 06-29-2026 at 08:38 PM. Reason: adding additional suggestions |
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#104 |
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Major Leagues
Join Date: Jan 2015
Location: SK & BC
Posts: 352
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I've been getting really into FM26 and football in general with the World Cup action on and I think an expansion of the promotion/relegation systems for custom leagues would be fun.
I know it's probably not the first thing on the menu in terms of new features but I think adding the ability for multiple leagues at the same tier level would be interesting perhaps tying teams to a tier system going up and down in the pyramid. An expanded transfer and loan system for leagues that don't use trading would also make gameplay more interesting. And lastly being able to choose which teams go up and down. Perhaps we could add playoff games or tournaments to decide a winner like a promotion/relegation best of. |
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#105 |
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Minors (Triple A)
Join Date: Oct 2022
Posts: 263
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the game doesn't get major marketing, so the devs should cater to the existing fans in regards to changes/upgrades for new releases, such as fhm13. Fix the bugs, moreso fix the 2D gameplay to make it enjoyable to play or even watch, and scrap mindless features like owner goals and such. Fans are only going to continue to spend the same $$$ on the game if there are minor changes made to the annual releases. You turn away the existing fanbase, who will be left to purchase the game ?
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#106 |
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Hall Of Famer
Join Date: Jul 2002
Posts: 2,277
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Please consider overhauling screen navigation so that hitting back always takes you back to the previous screen, and that sort orders are persistent.
Please offer an option to always keep d-pairs together if desired. Please offer an option, at least for commissioners, for owners in single-player mode to control the rosters of their minor-league affiliates. It shouldn't be the case that the AI can keep my future star goalie on the reserve list. I would like to request a change to how captains and alternates are handled. It's a cosmetic thing, maybe, but for a lot of fans, choosing a captain is a meaningful thing. I'd like to see a Football Manager-style setup, where captains (and alternates) are prioritized in a single list. Users could order players from 1 to 3 or 1 to 23, if they so desire. From there, maybe we could have a drop-down menu with all the historical variations for the way captains and alternates are handled. e.g. - no captains or alternates - 1 captain, no alternates - 1 captain, one alternate - 1 captain, two alternates - 1 captain, rotating alternates - no captain, three alternates - etc Then all we would need is a checkbox for whether the first alternate would wear a C or not if the captain is injured. I know that it would also be possible to set up the game so that teams had a captain's and an alternate's jersey in the graphics folder. It would be nice if we had the option to do this if we wanted. I'm sure it's a low priority for most players, but this would add a great deal of immersion, especially for what-if and fictional leagues. As a user who prefers replaying the past, I would love to see historical replays get some upgrades. Finances are irrelevant pre-free agency, as every team has more money than they would ever need. |
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#107 | ||
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Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,593
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Quote:
Quote:
You can already set Depth Charts for your minor league team, the AI will respect this settings.
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#108 |
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All Star Reserve
Join Date: Aug 2008
Location: England
Posts: 554
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For point one,
Lets say i'm in manager search screen and i choose the settings 3 star to 5 star ability, for a defender under 30. It will give me that list, and then i choose a player, and lets say do a trade. You can not go back to the list of players you just selected with that setting. Yes you can save your search setting and get it back after a couple of clicks, but man it'd be better if that search setting just stayed there. Last edited by lawrence97; 07-08-2026 at 09:16 AM. |
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#109 |
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Minors (Single A)
Join Date: Apr 2016
Posts: 65
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Previously suggested improvements that I endorse
• Send scouts to scout specific leagues/teams • Loan junior players back to their amateur team instead of junior B • AI contracts and trades to be more realistic. • In the draft screen, show clearly your picks, with options to trade them • Recommend NCAA players to enter Transfer Portal • Along with option to 'offer', 'continue to ask about other nominated players' and 'no, stop asking me about other teams' nominations, can we have an option to only also ask me about players on my shortlist? (PLEASE ADD THIS) • SALARY Arbitration My suggestions • I would like the incorporation of agents/advisors. I think it would help add realism to contract and trade negotiations, but I would also like to see an agent/advisor game mode. As an agent/advisor myself that really appeals to me. • I would like to see an immersive recruiting process at the NCAA level. The premier NCAA teams start recruiting players as early as 4-5 years in advance. I think adding promises and expectations of the player will help them in their decision to sign on signing day. As well as their potential to make NIL money. Additionally, the strength of certain academic programs should be a factor for certain students and their intended area of study. I understand there is already a feature that rates the institutions academic strength, I am just hoping to see it expanded on. • Ability to recruit international students • NCAA D3 playable Last edited by jaysfan17; 07-08-2026 at 02:59 PM. |
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#110 | |
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Hockey Community Manager
Join Date: Dec 2015
Location: A Hockey Rink
Posts: 2,619
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Quote:
What team are you talking about here? I'm assuming a CHL club - but it's more just that the "Junior B" league is a generic league because they're all unplayable anyway. Also, I'm pretty sure the option of shortlist is available - although I will doublecheck.
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#111 | |
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Minors (Rookie Ball)
Join Date: Mar 2014
Posts: 47
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Quote:
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#112 | |
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Hall Of Famer
Join Date: Apr 2010
Posts: 2,891
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Quote:
I think he's talking about how WHL / QMJHL and some OHL teams don't have official affiliate teams and the in-game setup isnt accurate in that way. CHL teams use A and B carded players plus affiliate rosters. If a team has no affiliate team, it registers up to 19 unsigned affiliate players (APs); if it has an affiliate team, that roster acts as its affiliate list and it can only call up players from that club or its own B carded players assigned elsewhere. B carded players can be sent to their club team or the affiliate and called up freely, but once a player dresses for 10 career games he's automatically A carded — locked to the CHL roster, no reassignment, trade or release only. Affiliate call-ups are capped at 10 games each per season, unlimited once their own team's season ends. A carded players have to be on the roster, cannot be reassigned, only released, or traded. Last edited by Javs; 07-11-2026 at 02:44 PM. |
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#113 | |
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Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,593
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For FHM 13 we worked out a way to get this done now (I think every table should now keep it´s filter when coming back via the Back-Button).
Quote:
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#114 |
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Minors (Double A)
Join Date: Dec 2021
Posts: 127
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Last edited by Hawkeye21; 07-15-2026 at 10:11 PM. |
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#115 |
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Minors (Triple A)
Join Date: Oct 2022
Posts: 263
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on the player's bio screen, where is shows the league/team rights for the player, it should show the NCAA schools, AHL, ECHL, etc rights
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#116 |
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Major Leagues
Join Date: Aug 2019
Posts: 332
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As always, Custom Generic Leagues
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#117 |
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All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 823
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Bring back situational tactics like there were in FHM 2.
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#118 |
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Minors (Single A)
Join Date: May 2020
Posts: 98
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An easy, idiot proof way to create custom jerseys, for people, like me who are idiots and love the immersion of things like this.
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#119 |
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All Star Reserve
Join Date: Aug 2008
Location: England
Posts: 554
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Player aging i think needs a tweak, i'd rather it much rarer for players to lose physial skills by 30, and playing skills 33. Especially in historical it can be dishearting to see players such as Brad Park at 27 declining(he was great into his 30's). Just an option for us to slow down aging as a general setting would be ideal. In my current play through, there's players who have declined before they actually made the nhl in real life!(ulf nilsson, blaine stoughbton amongst others). Its a pain to go in an manually update them every single game.These are cpu controlled players as well i'll add
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#120 |
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Hockey Community Manager
Join Date: Dec 2015
Location: A Hockey Rink
Posts: 2,619
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Just curious, but do you find Sweater Factory hard?
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