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Old 06-15-2026, 08:25 PM   #1
BradC
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Sound-related crash in MacOS

Okay, I put this as a reply to another thread, but I had stupidly put the text of a crash report in the first post, so I realize it's unwieldy to read. So here's a new thread.

I just had the sound-related crash in MacOS happen again. I had put an older crash report in ChatGPT, but now I put the latest crash report in there, and here was its conclusion.

For now, I guess the only solution is disabling in-game sound, but it would be great to know if a fix might be on the way.

Oh, and I attached the latest crash report to this post.

Thanks!

From ChatGPT:

My current conclusion

After seeing both reports, my confidence is much higher that:

OOTP's OpenAL sound engine is crashing when creating or queuing crowd-noise audio buffers on Apple Silicon Macs running under Rosetta.

The evidence:

Both crashes occur in OpenAL.
Both crashes occur in Apple's audio conversion layer.
Both crashes happen only when sound is enabled.
Both crashes occur on an Apple Silicon Mac running translated x86 code.
The second crash specifically points to crowd-noise initialization.
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File Type: txt Brad crash report.txt (80.3 KB, 19 views)
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Old 06-16-2026, 10:04 AM   #2
elvisisded
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Join Date: Apr 2023
Posts: 67
Quote:
Originally Posted by BradC View Post
Okay, I put this as a reply to another thread, but I had stupidly put the text of a crash report in the first post, so I realize it's unwieldy to read. So here's a new thread.

I just had the sound-related crash in MacOS happen again. I had put an older crash report in ChatGPT, but now I put the latest crash report in there, and here was its conclusion.

For now, I guess the only solution is disabling in-game sound, but it would be great to know if a fix might be on the way.

Oh, and I attached the latest crash report to this post.

Thanks!

From ChatGPT:

My current conclusion

After seeing both reports, my confidence is much higher that:

OOTP's OpenAL sound engine is crashing when creating or queuing crowd-noise audio buffers on Apple Silicon Macs running under Rosetta.

The evidence:

Both crashes occur in OpenAL.
Both crashes occur in Apple's audio conversion layer.
Both crashes happen only when sound is enabled.
Both crashes occur on an Apple Silicon Mac running translated x86 code.
The second crash specifically points to crowd-noise initialization.
I am having the same issue on my Mac M4 Pro. I’m also getting the sound related crash message. It’s happening more and more. Did not have this issue in earlier versions of OOTP 27
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Old 06-16-2026, 11:04 AM   #3
Reed
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MacBook Pro M3
Not crashing but twice this month while playing a game the sound just stopped. Went into options, disabled and reenabled sound but that did not help. Went back into options, disabled sound, turn game off, shut down and restarted computer, opened game, went into options and enabled sound, and then it worked as normal.
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Old 06-16-2026, 12:15 PM   #4
elvisisded
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Quote:
Originally Posted by Reed View Post
MacBook Pro M3
Not crashing but twice this month while playing a game the sound just stopped. Went into options, disabled and reenabled sound but that did not help. Went back into options, disabled sound, turn game off, shut down and restarted computer, opened game, went into options and enabled sound, and then it worked as normal.
I forgot to mention that I stopped getting sound on fireworks after a homer. Seems like all the other sounds are working. Also terrible game play stutter on this version like I haven’t seen before.
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