Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! 27 Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 27 > OOTP 27 - Historical & Fictional Simulations

OOTP 27 - Historical & Fictional Simulations Discuss historical and fictional simulations and their results in this forum.

Reply
 
Thread Tools
Old Yesterday, 04:58 PM   #1
David Watts
Hall Of Famer
 
David Watts's Avatar
 
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,155
Infractions: 0/1 (1)
Question

Was messing around with a historical league with full minors yesterday. Started the league in 1948. I know all those leagues existed and it is historical minors, so that's probably the answer, but do we really need every single one of those leagues? I didn't count them, but I think there's more than 30 leagues total. The whole thing is just so massive. '

I would enjoy less leagues, even if the game had to break from history to do so. Then again, I too would like the game to assign minor league teams to teams in the 20's even though they didn't have affiliations in real life.
David Watts is online now   Reply With Quote
Old Yesterday, 06:22 PM   #2
luckymann
Hall Of Famer
 
Join Date: Nov 2019
Posts: 14,128
The sooner they come up with some sort of compromise for historical games, the better, IMO. Historical minors are a huge commitment, and the standard historical game not using them is basically broken.

The ability to access the players with various custom minor-league structure options is the way to go for mine, but I doubt they'll address it. They won't even acknowledge there's a problem to be addressed.

G
__________________
HISTORICAL DO-OVERS

A'S RED SOX DODGERS PIRATES MARINERS


CUSTOM SAVES

LGB
NEXUS
luckymann is offline   Reply With Quote
Old Yesterday, 06:50 PM   #3
David Watts
Hall Of Famer
 
David Watts's Avatar
 
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,155
Infractions: 0/1 (1)
Quote:
Originally Posted by luckymann View Post
The sooner they come up with some sort of compromise for historical games, the better, IMO. Historical minors are a huge commitment, and the standard historical game not using them is basically broken.

The ability to access the players with various custom minor-league structure options is the way to go for mine, but I doubt they'll address it. They won't even acknowledge there's a problem to be addressed.

G
I would love it if there were custom minor league structure options. For me the players are the important aspect of the equation.
David Watts is online now   Reply With Quote
Old Yesterday, 07:48 PM   #4
luckymann
Hall Of Famer
 
Join Date: Nov 2019
Posts: 14,128
Quote:
Originally Posted by David Watts View Post
I would love it if there were custom minor league structure options. For me the players are the important aspect of the equation.
Have you tried this workaround? It's what I use to facilitate what you're after. Seems like a lot of work, but it isn't. It's just tricky to implement at setup. After that, it's a simple toggle on-off routine either side of the draft reveal.

You also need to create your own MiLB level(s) if you want them. An expanded MLB is another option, with maybe one MiLB club for spillover.
__________________
HISTORICAL DO-OVERS

A'S RED SOX DODGERS PIRATES MARINERS


CUSTOM SAVES

LGB
NEXUS

Last edited by luckymann; Yesterday at 07:51 PM.
luckymann is offline   Reply With Quote
Old Yesterday, 08:26 PM   #5
LansdowneSt
Global Moderator
 
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 8,149
It's not a popular opinion, but for me the historical minors should be culled.

Tough to say that given the expansion of the them was only in OOTP25. It's a massive effort to keep the data organized and the data is so incomplete as to be meaningless or made up. It slows sims and I quit using the minors after Ballplayer Jones won the Cy Young in an OOTP25 sim of mine. He had a real life history of 2 G and zero recorded stats in some 1915 D league and advanced to the majors as a stud once the development engine got hold of him. Some think that's really cool. To me, it's noise and in the way. So much so, I won't play with them on anymore.

Don't get me wrong, I still spent hours this weekend tending to some oddities in the minor league database... but didn't mean it was worth it.

I felt the same way about things like the French league and stuff when that was in the game. Who needs 1,000 more players to keep track of when time is so precious for OOTPD?
__________________
Complete Universe Facegen Pack 2.0 (mine included)
https://www.mediafire.com/file_premi...k_2.0.zip/file

Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file
LansdowneSt is offline   Reply With Quote
Old Yesterday, 10:43 PM   #6
luckymann
Hall Of Famer
 
Join Date: Nov 2019
Posts: 14,128
Quote:
Originally Posted by LansdowneSt View Post
It's not a popular opinion, but for me the historical minors should be culled.

Tough to say that given the expansion of the them was only in OOTP25. It's a massive effort to keep the data organized and the data is so incomplete as to be meaningless or made up. It slows sims and I quit using the minors after Ballplayer Jones won the Cy Young in an OOTP25 sim of mine. He had a real life history of 2 G and zero recorded stats in some 1915 D league and advanced to the majors as a stud once the development engine got hold of him. Some think that's really cool. To me, it's noise and in the way. So much so, I won't play with them on anymore.

Don't get me wrong, I still spent hours this weekend tending to some oddities in the minor league database... but didn't mean it was worth it.

I felt the same way about things like the French league and stuff when that was in the game. Who needs 1,000 more players to keep track of when time is so precious for OOTPD?
Yeah, I hear you bud. It is not for the faint-hearted running a sim using them, so I can only imagine what it takes to keep the minors part updated accurately.

The problem is, the historical game pretty much doesn't work without them. HM are the go-to excuse in this regard for the devs, so good luck trying to take that away from them.

The mod provides the best hybrid IMO, but not all people are keen to integrate before time. And even you'd concede the setup is tricky enough to deter many others.

I really hope the whole thing gets a proper review and some suitable solution concocted, but I am sceptical in the extreme.

G
__________________
HISTORICAL DO-OVERS

A'S RED SOX DODGERS PIRATES MARINERS


CUSTOM SAVES

LGB
NEXUS
luckymann is offline   Reply With Quote
Old Today, 06:24 AM   #7
David Watts
Hall Of Famer
 
David Watts's Avatar
 
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,155
Infractions: 0/1 (1)
Quote:
Originally Posted by luckymann View Post
Yeah, I hear you bud. It is not for the faint-hearted running a sim using them, so I can only imagine what it takes to keep the minors part updated accurately.

The problem is, the historical game pretty much doesn't work without them. HM are the go-to excuse in this regard for the devs, so good luck trying to take that away from them.

The mod provides the best hybrid IMO, but not all people are keen to integrate before time. And even you'd concede the setup is tricky enough to deter many others.

I really hope the whole thing gets a proper review and some suitable solution concocted, but I am sceptical in the extreme.

G
Probably obvious, but what does HM mean?
David Watts is online now   Reply With Quote
Old Today, 07:43 AM   #8
luckymann
Hall Of Famer
 
Join Date: Nov 2019
Posts: 14,128
Quote:
Originally Posted by David Watts View Post
Probably obvious, but what does HM mean?
historical minors
__________________
HISTORICAL DO-OVERS

A'S RED SOX DODGERS PIRATES MARINERS


CUSTOM SAVES

LGB
NEXUS
luckymann is offline   Reply With Quote
Old Today, 08:30 AM   #9
David Watts
Hall Of Famer
 
David Watts's Avatar
 
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,155
Infractions: 0/1 (1)
Quote:
Originally Posted by luckymann View Post
historical minors
Oh man, just gave myself a blackeye when I smacked myself in the head for that one. Wow! Pretty darn obvious.
David Watts is online now   Reply With Quote
Old Today, 09:40 AM   #10
David Watts
Hall Of Famer
 
David Watts's Avatar
 
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,155
Infractions: 0/1 (1)
In the long run, I really don't think I'm cut out for historical minors. I love having the extra players, as I like playing with injuries set to no lower than normal, but usually much higher My problem is, I don't want Wilson Fishstick who spent his entire career in AA ball starting for the Yankees, unless it's due to a massive amount of injuries. I always cringe when I see team/s with 1 or 2 career minor league slugs listed in their 5 man rotation. For example, this weekend I set up a historical league using HM beginning in the year 1948. I'm watching a Red Sox game and Mel Parnell comes in late in the game in relief. Right away, I'm what the heck! Sure enough, the Sox have Nostril Pegboard in their rotation and Parnell in the pen. Ole Nostril pitched his entire career in the minors. What drives me even more nuts, is when the minor league scrub is stinking the joint up at Tom Veryzer levels and the game just keeps trotting him out there.
David Watts is online now   Reply With Quote
Old Today, 10:21 AM   #11
Carplos
Hall Of Famer
 
Join Date: Feb 2002
Location: Idaho
Posts: 2,897
Infractions: 1/0 (0)
Can't you prevent players who never played in the majors from making it to the majors, or am I losing my mind?
Carplos is offline   Reply With Quote
Old Today, 10:43 AM   #12
David Watts
Hall Of Famer
 
David Watts's Avatar
 
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,155
Infractions: 0/1 (1)
Quote:
Originally Posted by Carplos View Post
Can't you prevent players who never played in the majors from making it to the majors, or am I losing my mind?
Yes you can. I've always looked at playing way as nothing more than a way to have a really large game file, but maybe that's the way to go. I wonder if one selects that option if there are enough cup of tea type players available to make using higher injury settings feasible? I always assumed it would not. Now you've made me curious.

I wonder how the game operates when so many players are blocked from ever getting promoted? Do the AAA and AA levels get jammed with tons of aging players?

Last edited by David Watts; Today at 10:44 AM.
David Watts is online now   Reply With Quote
Old Today, 10:51 AM   #13
David Watts
Hall Of Famer
 
David Watts's Avatar
 
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,155
Infractions: 0/1 (1)
With the addition of the added Negro League players, I probably don't even need to use historical minors. I don't use retire according to history, or miss seasons according to history. I use a combo of recalc and the development engine for my leagues or at times simple use development only. Playing this way it doesn't take long for teams to accumulate enough players for me to set injuries to my hearts content. The one thing one does miss out on though, is having a guy enter the big leagues a year or two ahead of his actual MLB debut. That and injury depth are the main reasons I ever use Historical Minors.
David Watts is online now   Reply With Quote
Old Today, 12:03 PM   #14
David Watts
Hall Of Famer
 
David Watts's Avatar
 
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,155
Infractions: 0/1 (1)
New questiion. If you use the feature that prevent guys that never made it from reaching the majors, does it prevent the Negro League players from being promoted?
David Watts is online now   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:14 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments