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| OOTP 27 - General Discussions Everything about the brand new 27th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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All Star Reserve
Join Date: Mar 2018
Posts: 753
Infractions: 0/1 (1)
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So...... how is 27?
Hello everyone. Been away from the forums for a while, but hope all is well with everyone.
Looking for everyone's opinion on OOTP27. I've been playing 25 very consistently pretty much since 25's release date and for that reason I completely skipped over 26. It was the first time I skipped over an OOTP release since I've been playing. And up to this point, I haven't (yet) purchased 27 either. That's pretty much why I've been away from the forums. Long story short, I'm one of those "play every game" people and being that I was playing every game it only allows you to get a few seasons into things before the next year's game is released. And for whatever reason, I've never chose to roll my existing sims into the following year's game. I've always just started fresh.... and while that's always been enjoyable, it's never allowed me to get more than a few seasons deep. So for that reason, I chose to stick with '25 for a while for the sake of running deeper into the sim than usual..... Really the only gripe I have as I go deeper and deeper into my 25 sim is that prospects seem to really fizzle out pretty much non-stop. Meaning a 5 star guy in 1 year of his professional career ends up being a 2 star guy by year 3 of his professional career pretty much all the time. And yes, I know in real life prospects do flop more often than prospects flourish - but going deeper and deeper into '25 it just seemed like all the young players regressed and nobody ever lived up to their initial scouting reports... and I recall that being a very "hot topic" back on the '25 message board with some people that ran extensive testing on it. Anyway though..... I'm considering finally putting 25 to rest and buying 27 and starting fresh again, but I'm looking for some feedback..... So to all of you veteran OOTP players who have been playing long enough to be able to compare the releases over the years, what's your honest feedback on 27? I did not play 26 at all, so I have no frame of reference there, but how does 27 compare to 25? Do prospects seems to develop at a better rate, or is that pretty much still the same? Again, I recall that being a major talking point in the 25 forum. Does anything in 27 noticeably stand out (good or bad) when compared to 25, or is it still pretty much the same game minus some cosmetic tweaks? I would really appreciate some HONEST and UNBIASED reviews from some of the veterans on the board. And lastly, is the game running pretty smooth with all the bugs hammered out at this point? Or are there still issues on that end? Again, going off of past releases it seemed like there was always the need for several patches before we got to the point where you could confidently begin a long-term sim.... So are we pretty safe with 27, or are we still hammering out issues? Any feedback at all would be much appreciated. |
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#2 |
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All Star Reserve
Join Date: Mar 2018
Posts: 753
Infractions: 0/1 (1)
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I should have mentioned in the original post..... I don't care at all about Perfect Team. The only way I play is starting with the present day Chicago Cubs and then playing every MLB game while controlling their organization for as long as I possibly can before moving on to the next OOTP release. Also, the cosmetics and visuals don't do much for me either. I'm really all about the core game play and game's "engine" so to speak. So when I ask for reviews and opinions on '27, I'm mainly talking about the game's engine in regards to player development, scouting, trades, free agency, CPU controlled teams roster construction, CPU draft strategy, etc. and then how all of that plays out over the course of a long-term sim..... That's pretty much all I'm concerned about haha.
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#3 |
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Minors (Single A)
Join Date: Mar 2023
Posts: 52
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The best yet in my opinion. Long-term saves seem balanced and with the new tweaks to the amateur draft player potentials, I don't think I have a single large-scale gripe with the game.
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#4 | |
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All Star Reserve
Join Date: Mar 2018
Posts: 753
Infractions: 0/1 (1)
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Quote:
Thanks for this info. If I buy 27 and import my existing sim from 25 to 27 will the new tweaks to the amateur draft automatically incorporate? Or would I be forced to start a new sim to get those benefits. And to piggy back off that point.... Assuming that the lack of prospect development issue from 25 has been fixed at this point (can someone please confirm that?) would that "fix" also automatically incorporate into a sim that I'd roll over from 25? Or again, would I need to start a new sim? I'm going to wait to get some more feedback from people before I act on any of this, because I really like 25 a lot and don't NEED to transfer to 27. That said though, I am of the opinion that there were definitely problems with prospect development in 25. That's really my only long term gripe with 25. So if I'm able to get some confirmation that people are honestly seeing amateur draft prospects and international prospects pass through the minor league system and hit the MLB level with 4 or 5 star potential that's ultimately what will end up making my decision here. |
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#5 |
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All Star Starter
Join Date: Jun 2013
Location: Maryland - just outside DC
Posts: 1,675
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So I believe that 27 is a definite improvement over 25 so you'll notice quite a few changes and improvements right away.
For what it's worth I play out every game with the Cardinals and really dig into the entire league watching every transaction, injury report, trade, release, and spend a lot of time observing how the other teams manager their 40 man roster. There are amazing changes to the AI this year that prevent the teams from making drastic changes when you first start a new season and they have also drastically reduced the number of trades early in the season. I was a huge champion for this change even if it makes others on the forums made because they want the game to play like some playstation or xbox game where teams trade 20 of the 25 guys every year as they are constantly tweaking their roster. For the long term sim I'm still testing that out as I've ran multiple test cases while also playing out the current season and it does appear that superstars will stay relevant longer but you will see a large number of guys flame out between 28 and 32 so be careful handing out a 7 year contract to anyone between the ages of 27 and 30. Now there will be exceptions and those should be evident but again there is always the chance the guy will hit 30 HR a year from age 26 to 30 and literally be out of the league by age 31. From a development stance just know that if a hitter hasn't developed by age 24 he never will and just walk away. I've seen pitchers continue to development through 25 but it's mostly a flatting out at that age then a regression.
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- - - World Series championships: 1926, 1931, 1934, 1942, 1944, 1946, 1964, 1967, 1982, 2006, 2011 |
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#6 |
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Minors (Rookie Ball)
Join Date: Mar 2024
Posts: 27
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I can't give you in depth info on player development, but 27 seems like it's in a good place now. I play out games in one-pitch mode and have an OOTP 26 save carried forward and am early in my 2029 season. Everything development-wise seems fairly reasonable.
The development lab introduced last year is quite fun and was worth the upgrade last year for me. |
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#7 |
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All Star Reserve
Join Date: Mar 2018
Posts: 753
Infractions: 0/1 (1)
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Awesome..... if the game is stable and "in a good place" right now then that gives me confidence.
I guess my 2 main questions / concerns right now, if anyone can provide some answers, would be... 1. Prospect development.... Has anyone simmed far enough or done any testing to confirm 4 & 5 star amateur prospects and international prospects are in-fact from time to time passing through the minor league systems and eventually reaching MLB while keeping their 4 & 5 star potential? I know most prospects WON'T keep that potential, but do a few here and there do so? Because in OOTP25 it never happened. 2. If the prospect "issue" from 25 has been tweaked and seemingly corrected, if I import an existing sim from 25 into the new 27 game will those tweaks and corrections be implemented? Or will I need to start a brand new sim? |
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#8 |
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Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 3,197
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I play very much the way you do, based on your description. One possible difference is that I do not use the annual recalc. Once I start a sim, I allow for development independent of the actual annual numbers. I turn off the missed seasons and injuries and actual trades. So, I can't necessarily compare my seasons (and player development) to IRL.
That said, 27 (and 26) makes incremental changes and improvements that are subtle, but someone playing like us would appreciate the game working (and looking, FWIW) better overall. Hundreds of tweaks, rather than huge changes. I play a lot of historical sims, including without the color bar, and that aspect has improved tremendously. Minor leagues work better. I've just this week transferred my major sims from 26 over to 27. [I don't blame you for being reluctant to do this; although you would always have your saved sims on 25 if things don't work out to your liking. There are many threads discussing whether and when to transfer, and what the effects might be.] So far so good. I haven't seen any major upheaval in ratings or game play, even in the middle of seasons. And some of these sims go back to OOTP 22! For me [retired; fixed income] the annual new releases are worth the price, given how much I play and enjoy the challenge. And remembering that paying one purchase price includes numerous upgrades and patches during the year. [Some whiners say that a product should be perfect out of the box - no tweaks required. My wife the coder laughs at such nonsense. Programs from MS Office to Chat GPT to Tesla vehicles are always a "work in progress", and responsible developers keep ahead of issues.] It's like an annual renewal of an ongoing subscription. And I have found support to be responsive and helpful.
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Pelican OOTP 2020-? ”Hard to believe, Harry.”
Last edited by Pelican; 05-06-2026 at 09:42 AM. |
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#9 |
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Hall Of Famer
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,774
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How is 27 compared to 26?
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#10 | ||
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,069
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Quote:
![]() The goal of the patch is to have a more realistic draft class. This will hopefully mean when you see a 70-80 overall pot. player, or a 4-5 star potential player they are not inflated for the "fun factor" and have a real chance of reaching that level. With this "fix" just coming in this latest patch it remains to be seen how effective it will be. Or if more tweaking will be needed. Either way, it is a good first step IMHO. Here is a thread that discusses the issue.. https://forums.ootpdevelopments.com/...d.php?t=368658 My understanding is the overinflated players you currently have in your game will not change. It will only be newly created players that get the "fix". For me playing out my imported game that means I will have to play through until enough time passes to get my game to normal draft classes. It is a price I am willing to pay. My game was started in 2002 OOTP4 and imported all the way to OOTP27. I am not starting a new game. ![]() As to the original question on v27 itself? I think the game is in a great place. Like you I play out every game. Every game day after I have played out my game I go through my league and look at.. my in box all games on the "scores" page (and look at box scores of interesting games) standings all transactions news waiver wire my team screen AND anything that catches my attention All of that is a major "slow down", but it's like I don't have a choice, it is the only way I can play and enjoy my baseball world.
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#11 |
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All Star Reserve
Join Date: Mar 2018
Posts: 753
Infractions: 0/1 (1)
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^^^ really appreciate that response. I was hoping I'd hear from you on this thread. Over the years I've found your opinions to be very unbiased and something I can put good stock into. Not that I don't appreciate everyone's input, but yours stands out.
I love hearing that it's in a nice stable place right now. I think my plan is to wait a bit to see how this new patch performs since that fix you mention seems to be EXACTLY what I'm looking for and if there's some positive feedback on it then I'll be making the jump to 27. To clarify and confirm, assuming this new patch does what you mention. If I import my existing sim once I get to the point where new draft classes are being populated I should see the changes from the patch? I should *NOT* need to start a brand new sim? |
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#12 | ||
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,069
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Quote:
This patch dropped less than a month from my in game draft. I use OOTP generated draft classes, with 20 rounds and players created for 21 rounds. So all of the HS and College players in my draft were still inflated. After the draft I'll still have three HS classes and three college classes left over from pre-patch. Any players my game needs to create will be with the new patch code. IE players created to fill a new HS freshman class will be new patch. If my game needs to create college freshmen they will be new patch. Any HS players that graduated to college will still be old patch. This will continue year to year until all of the pre-patch players are out of my system. This is how I THINK it will work. Maybe I'm wrong? IDK for sure. At only two to three seasons per version it may be OOTP 29 before all of those guys will have "moved on" in my game. It is what it is.
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#13 | |
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All Star Reserve
Join Date: Mar 2018
Posts: 753
Infractions: 0/1 (1)
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I believe that should work for you? I'm planning on trying just that on my end. |
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#14 | ||
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,069
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I did just finish the draft in my game last night. It will be a couple of months before I get to that position. Easy enough then to make a backup and give it a go. Thanks again.
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#15 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,812
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When I was having issues with the draft in the USBL quickstart I probably deleted and regen'd all of the classes at least a couple dozen times. The players weren't moving through the draft classes properly, so I'd be getting 20/21 year old HS seniors with 6 years of HS experience, and 25 year old college seniors with 5 years of HS to go along with 6 years of college. Eventually I gave up trying to figure it out and just let it buck, made for different experience if nothing else.
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#16 | ||
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,069
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Quote:
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#17 | |
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All Star Starter
Join Date: Jan 2008
Posts: 1,812
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*but have on occasion rolled the dice, and lost. |
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#18 |
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Minors (Rookie Ball)
Join Date: Oct 2019
Posts: 39
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Can anyone give some updates about the AI-behavior in this year's game? OOTP 26 was never properly fixed in this regard, the latest beta patch seems to have exacerbated good players being put on waivers and released. How is 27 holding up in this department?
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#19 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,069
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Sign/release minor league churn has been fixed.
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#20 |
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All Star Reserve
Join Date: Jun 2013
Posts: 504
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Yeah, it's pretty much taken care of, which is a huge credit to the devs.
There are still some strange moves here and there (50 OVR guys having good seasons and being DFAed), but there are always bound to be edge cases. The AI trade logic much better too. Imperfect of course but nothing will ever be perfect. It is a great starting point for further tweaks though rather than an overhaul. |
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