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Old 04-18-2026, 12:43 PM   #1
texasmame
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Next Patch?

We still need at least these two things addressed:


Pictures not sticking:
https://forums.ootpdevelopments.com/...d.php?t=368863


Player history scroll bar missing:
https://forums.ootpdevelopments.com/...d.php?t=368281


Minor things but they should be fixed by this point.
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Old 04-18-2026, 01:04 PM   #2
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They’ve been far more focused on the major issues: the broken fielding as well as memory leaks and other 3D issues
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Old 04-18-2026, 01:42 PM   #3
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Originally Posted by cwhitman View Post
They’ve been far more focused on the major issues: the broken fielding as well as memory leaks and other 3D issues
How do you define broken fielding...I'm curious as I am soon to purchase 27 and trying to wait until some bugs are fixed
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Old 04-18-2026, 01:55 PM   #4
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They’ve been far more focused on the major issues: the broken fielding as well as memory leaks and other 3D issues

I've had no issues with fielding.
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Old 04-18-2026, 02:25 PM   #5
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I think he's referring to the unrealistically low number of 3-unassisted groundouts.
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Old 04-19-2026, 12:04 PM   #6
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Originally Posted by locuspc View Post
I think he's referring to the unrealistically low number of 3-unassisted groundouts.

True, he always flips to the pitcher. And there are a lot of these plays.
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Old 04-19-2026, 01:07 PM   #7
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You want these two things addressed. I wouldn't call them a must have need.

Not everyone uses pics or has an issue with them sticking and I didn't even notice the player history scroll bar missing.

Personally, I want them to tighten up game crashing instances and i'm getting sick of having to redo my team overview tiles every time I load the game.
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Old 04-19-2026, 01:32 PM   #8
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You want these two things addressed. I wouldn't call them a must have need.

Not everyone uses pics or has an issue with them sticking and I didn't even notice the player history scroll bar missing.

Personally, I want them to tighten up game crashing instances and i'm getting sick of having to redo my team overview tiles every time I load the game.

No crashes here. *knock on wood*
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Old 04-19-2026, 03:01 PM   #9
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Was this close to starting my long term....but with hints of another patch, figured to wait a few days. Hope by Thursday, so I can work on it during the NFL draft
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Old 04-19-2026, 05:40 PM   #10
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Until they fix the draft classes being all superstars ootp 27 is completely broken.
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Old 04-20-2026, 08:18 AM   #11
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I've had no issues with fielding.

It is completely broken. 3B are getting 60% conversion rate on BIZ unlikely and remote plays. In non normalized settings, babip is 15-20 points lower than it should be because of that. The plays are going to the wrong people: SS are getting fewer plays than they should, 2B/3B getting more. Devs are working on it, fix should be out soon, but it's been a major, major problem all cycle, especially in perfect team where we have tournaments that aren't normalized to hit league totals.

See: this
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Old 04-20-2026, 01:04 PM   #12
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Until they fix the draft classes being all superstars ootp 27 is completely broken.
I don't see this anymore. Believe me, I did in earlier patches but now I am seeing drafts with no 5 stars at all. The last couple of drafts I have seen only 6-8 players rated above 3 stars.
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Old 04-20-2026, 05:30 PM   #13
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I'm not seeing what's radically different about 27 from 26 in draft classes. Very pitcher heavy to begin. I definitely don't think they turn into all 80s, that's for sure. Personally think development is slow, but it has been a long time. At least there are sliders for it.
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Old 04-20-2026, 05:40 PM   #14
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I'm not seeing what's radically different about 27 from 26 in draft classes. Very pitcher heavy to begin. I definitely don't think they turn into all 80s, that's for sure. Personally think development is slow, but it has been a long time. At least there are sliders for it.
They don't turn into 80's. They have been presented as 80 overall potential for the draft at a VERY unrealistic level. Since it is so unrealistic these inflated players can't be allowed to become 80 overalls. The only path to reality is to have them regress to "normal" player levels.

Here is the thread talking about the issue.

https://forums.ootpdevelopments.com/...d.php?t=368658
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Old 04-20-2026, 05:49 PM   #15
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I don't see this anymore. Believe me, I did in earlier patches but now I am seeing drafts with no 5 stars at all. The last couple of drafts I have seen only 6-8 players rated above 3 stars.
If they actually made some changes that is great and good for the game.

Unfortunately at my pace of play I won't see a new draft class for probably 4 to 6 months of real time. My current inflated class was published before this latest patch with all of the problems that entails. My draft is still a month away and this patch did nothing to "adjust" the class I have, and to be clear I don't think any patch is going to do that. It's probably best they don't even try. IE trying could lead to bigger problems, I think.

I think it's going to be a bit of a mess for me until I get through a few more seasons to see real improvement. IE each new class, if you are right, will come in "fixed" and then be combined with my draft pool of players created pre-patch. It may not be fun, but it is a price I'm willing to pay to get a final fix to the issue.
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Old 04-20-2026, 09:20 PM   #16
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They don't turn into 80's. They have been presented as 80 overall potential for the draft at a VERY unrealistic level. Since it is so unrealistic these inflated players can't be allowed to become 80 overalls. The only path to reality is to have them regress to "normal" player levels.

Here is the thread talking about the issue.

https://forums.ootpdevelopments.com/...d.php?t=368658
Thank you for the link. I think I understand your ask. I was remembering 26 was similar, and indeed after simming by yr 3 it was at the same distribution after starting off slightly lower. 27 seems to work in the reverse for me, but I think still high by your request.

I admit, I was more troubled when they last 'tweaked' it back a few years ago and suddenly no player was ever found who could possibly transition to the MLB within a year (also not realistic).

I look upon draft values, much like International (but less so as they are older with more verifiable history), as compared with their pool, to be further scouted in my system. I may not expect them to remain 80 (except for rare picks), but I expect higher potentials to still be better players, which they generally are. That said, I do understand your complaint. There will be things that yank each of us out of the simulation.
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Old 04-21-2026, 04:09 PM   #17
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Is it OK to start a historical sim?
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Old 04-21-2026, 07:42 PM   #18
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Adding one more "needs fixing" to the list -- not enough scoring from 2nd on singles and 1st on doubles. A LOT of holding at third, without even an option to attempt scoring.
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Old 04-21-2026, 07:55 PM   #19
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I guess not
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Old 04-22-2026, 01:26 AM   #20
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Is it OK to start a historical sim?
I started mine in v27 at the 1999 year currently, which I started at 1969 many versions ago, and it is going well - no problems.
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