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#181 |
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Minors (Single A)
Join Date: Mar 2019
Location: Seattle, WA
Posts: 98
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It's like Christmas!
One of my favorite days of the year!! Can't wait until the release today and start to dive into the new trade AI and advanced statistics... Let's go!
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#182 |
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Minors (Triple A)
Join Date: Jul 2011
Location: Brisbane, Australia
Posts: 250
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#183 |
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Banned
Join Date: Mar 2026
Posts: 22
Infractions: 0/1 (4)
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I'm still pondering this but have not come to an answer. Is there one?
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#184 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,323
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#185 | |
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All Star Starter
Join Date: Jan 2008
Posts: 1,793
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Quote:
I'm assuming that it's pretty subtle overall, but that's purely speculation. I guess here's one way to look at it. Human teams typically have much better coaches top-to-bottom in their organizations, that AI development bump from the difficulty setting could offset that. |
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#186 |
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Banned
Join Date: Mar 2026
Posts: 22
Infractions: 0/1 (4)
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If it's not noticeable then what's the point?
I think difficulty settings are a good thing. But making AI teams players better can't help but distort the league... unless its so slight that it doesn't do anything. Why not give AI teams better scouting than human teams? Or dial AI teams into using the best strategy instead of the scatter of strategy we see now. |
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#187 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,793
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Why does it have to be "noticeable"? Things can have an impact without being outwardly obvious.
Subtle does not equal none. |
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#188 | ||
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,018
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Quote:
__________________
Quoted from another sports gaming forum.. Quote:
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#189 |
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Hall Of Famer
Join Date: Nov 2019
Posts: 14,030
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For mine, as I've said elsewhere, the devs seem to have missed the point here. It has been some time since I've seen anyone complain that the game needs to be harder. What most of us feel and many have made issue with is that the game needs to be smarter.
Obviously, the devs also claim to have addressed this in v27. Still way too early to see whether or not this has been successful. Others want the waiver mayhem fixed. I want that, but more so to see improvement in how the AI compiles a farm system so that clubs have the right mix of players and coverage at all positions right through the franchise. Not eight 1B and 12 RP at Single-A. Either way, especially now that Will and co have very kindly made it so you can apply house rules to any difficulty level, I will only ever be using the default difficulty setting. I'm not a fan of warping the outcomes as the harder settings aim to do, and can't believe they won't have an adverse effect on historical saves, even if it is only "subtle". Just my $0.02. G Last edited by luckymann; 03-20-2026 at 12:25 AM. |
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#190 |
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Major Leagues
Join Date: Jul 2020
Posts: 420
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Agreed, I don't want the CPU to cheat to win like it's NBA Jam or something. I'd prefer them to work smarter as well.
Having the GMs have their own personalities like one GM is Preller or DiPoto-esque and goes crazy and it's obvious they are an outlier or someone is Mozeliak and just signs the Kyle Gibson's of the world and is highly risk averse. Certain CPU teams just having smarter organizations or whatnot I suppose or certain noticable org building traits. Easier said than done I would think. |
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#191 |
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All Star Starter
Join Date: Jun 2016
Location: Boston Ma.
Posts: 1,827
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On the RTR video, it was explained that the AI teams get one slightly better player every few years. So the effect takes place over time, not right away. With smart decision-making, it should be possible to close the gap
__________________
I play out every game—one pitch mode. |
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#192 |
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Banned
Join Date: Mar 2026
Posts: 22
Infractions: 0/1 (4)
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A non noticeable "impact" isn't an impact. It isn't even a nudge!
![]() And then there's this from the video. Will starts off saying how subtle it is and then.... and THEN.... ----------- https://www.youtube.com/watch?v=jAGlrehH1N8&t=101s 10:25 over time all these little bits will add up ... when you play regularly you won't notice it... it will add up over time... it can really snowball... literally any team can make them into a 100 plus perennial post season team... ----------------- We're not going to notice a junk team becoming a dynasty?
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#193 |
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Major Leagues
Join Date: Aug 2015
Posts: 307
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#194 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,018
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While I would have preferred having a "helmet tab" like caps have, I am happy that they at least did something. Logos and ear flaps, even if limited to one model, is better than the generic two flap "tank commander/ high school" helmet we had.
![]() I'm hoping this gets upgraded to a tab in v28.
__________________
Quoted from another sports gaming forum.. Quote:
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#195 | |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,130
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Quote:
Me too Sent from my iPhone using Tapatalk
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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