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Old 03-28-2026, 11:56 PM   #1
imalanh63
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Question How are people doing this?

So, we are just 2 weeks into this and there are already numerous teams with all 100 rated players? How? Are they spending 1000's of $$$ just to buy up better players? If so, it must be nice to have all that extra cash, lol.

Missions: so, if you complete a mission to get the rewards, you are forced to keep these players? a 175 player limit, how does this work? Is there a way to get rid of 'locked' players? Doesn't seem like you'd be able to finish many missions?
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Old 03-29-2026, 01:34 AM   #2
dishnet34
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Quote:
Originally Posted by imalanh63 View Post
So, we are just 2 weeks into this and there are already numerous teams with all 100 rated players? How? Are they spending 1000's of $$$ just to buy up better players? If so, it must be nice to have all that extra cash, lol.

Missions: so, if you complete a mission to get the rewards, you are forced to keep these players? a 175 player limit, how does this work? Is there a way to get rid of 'locked' players? Doesn't seem like you'd be able to finish many missions?
They are more likely spending with either money or time, in my experience - there are probably some F2P teams that are doing very well being smart with what they have and playing the market to sell any Live cards with value. That's kind of my guess on that; I can't speak to any one player specifically, and what any team is doing is on a case-by-case basis with how they play.

As to your Missions question, the players you lock to complete the mission are locked to your account, and cannot be sold. However, you mentioned the 175 limit in the Reserve Roster - you can deactivate players into the Inactive Roster to free up some space. Not every card you own is going to be on the Reserve Roster.
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Old 03-29-2026, 10:06 AM   #3
Dr.Drill
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Duplicates make my head explode

Realistically, there hasn't been enough time for F2P to build resources.


So it's whales, half whales, & pod members paying $100, $500 or 401Ks into kitty, jumping quickly to HG, LD. HD.

Weekly PT cards like new cars. Drive them off the lot and they lose 25%+ of their value.

I'm headed to low gold next week after $45 for game and $100 into PP.

The thing that bothers me: 400+ cards earned in early tourneys/cs/extra pp almost entirely worthless. Just did 28 of 30 DUPLICATE cards. Great way to kill game.

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Old 03-29-2026, 02:20 PM   #4
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cards are assets more than they are usuable game pieces: you're not using your reward cards in the correct way.
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Old 03-30-2026, 07:51 AM   #5
Fabtron7
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If you see a team with all 100 cards at this point in the cycle they’ve 100% put money into the game. Not saying that’s a bad thing in any way, but it’s too early for a F2P team to be running that hot yet.
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Old 03-30-2026, 07:51 AM   #6
Fabtron7
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If you see a team with all 100 cards at this point in the cycle they’ve 100% put money into the game. Not saying that’s a bad thing in any way, but it’s too early for a F2P team to be running that hot yet.
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Old 03-30-2026, 12:51 PM   #7
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Originally Posted by imalanh63 View Post
How? Are they spending 1000's of $$$ just to buy up better players?
yes

they also have auto-sell dupes on, at least up to "gold" ranked cards, hence all the minimum bid orders. you can tell when someone is opening *thousands of packs if you have a bunch of 101 and 1001 bids up, 'cause you'll get a dozen or two filling in a few minutes.

the "competitive" play is all about who spends the most money, as is any tournament that allows variants

well, that and luck. whatever hidden variables they have in play to stack the odds for each game, if you're spending the most money and have all the most recently available cards of 100 (and eventually 101, 102, 103, 200, 1000), you will have the odds in your favor to win each game, regardless of how you do your lineup, pitching, "strategy settings", etc. as long as you maintain a viable depth chart and have enough pitchers with enough stamina.

re; luck, I went from #17 on Week 1 on the weekly draft rankings, to #4 on Week 2 on the weekly draft rankings (these were both a bit inflated, due to having more weekly drafts than most on the top), to #620 on Week 3, with *one* person doing objectively worse than me (the #621 guy, that had just as many tourneys played)

Last edited by zevus; 03-30-2026 at 12:52 PM.
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Old 03-30-2026, 01:18 PM   #8
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I am F2P with mostly players in the 100s. I have won a couple of perfect draft tournaments giving me over 1k clubhouse shop points, and have spent most of my PP ripping packs, and selling most of the players since prices in auction house is OP, then rinse and repeat. Keeping a few pulls that I liked such as Ted Williams and Ian kinsler.
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Old 03-30-2026, 01:30 PM   #9
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yes

they also have auto-sell dupes on, at least up to "gold" ranked cards, hence all the minimum bid orders. you can tell when someone is opening *thousands of packs if you have a bunch of 101 and 1001 bids up, 'cause you'll get a dozen or two filling in a few minutes.

the "competitive" play is all about who spends the most money, as is any tournament that allows variants

well, that and luck. whatever hidden variables they have in play to stack the odds for each game, if you're spending the most money and have all the most recently available cards of 100 (and eventually 101, 102, 103, 200, 1000), you will have the odds in your favor to win each game, regardless of how you do your lineup, pitching, "strategy settings", etc. as long as you maintain a viable depth chart and have enough pitchers with enough stamina.

re; luck, I went from #17 on Week 1 on the weekly draft rankings, to #4 on Week 2 on the weekly draft rankings (these were both a bit inflated, due to having more weekly drafts than most on the top), to #620 on Week 3, with *one* person doing objectively worse than me (the #621 guy, that had just as many tourneys played)

auto sell doesn't fill orders: that QS


you are spouting a lot of nonsense in this post
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Old 03-30-2026, 02:02 PM   #10
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auto sell doesn't fill orders: that QS


you are spouting a lot of nonsense in this post
Nope

ed;

What exactly is the nonsense?

The mechanism of cards being sold for the same amount you get with quick sell? So the bunching is a result of a random person opening a ton of packs, going to each card and manually selling it for the same value they'd get for quick sell, for the gold tier cards. For the silver stuff there was more competition so I was starting off with 121 bids, *maybe* someone sold to those for an extra, uh, I guess it's 9 points. Maybe I was giving people the benefit of the doubt (or the "autosell dupes" feature) by assuming that it went to the bids (which would earn the person autoselling dupes more), vs. someone manually typing in a number that will get them the same as quicksell (multiple times within minutes)

I've never used that feature, so maybe you'd know better, right?

ed2: i just quicksold a card with a 135 bid, it gave me 100 points and the 135 bid is still there.
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Last edited by zevus; 03-30-2026 at 02:29 PM.
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Old 03-30-2026, 02:28 PM   #11
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Nope
Actually, yes. Here are the ways your original post is wrong:
  • "All the minimum bid orders" has nothing to do with the auto-selling option in Perfect Team for duplicate cards whatsoever. If you're referring to buy orders at the minimum price, that's people who want the cards at minimum price and are hoping somebody will do that (which is a rarity). If you're referring to sell orders at minimum, those would get snatched up right away by those minimum-bid buy orders, no? The only thing that happens with the auto-sell duplicate option is that the card is quicksold, with no one else getting the card. Nothing more, nothing less. (I see you acknowledged this a bit in your edit)
  • "the "competitive" play is all about who spends the most money, as is any tournament that allows variants": That is also mostly wrong, as there have been multiple free-to-play players that have had success in the game, even winning Perfect League at times. So, to say it's "all about who spends the most money" is not exactly correct.
  • In your "luck" paragraph, if the "they" you're referring to is high spenders, then that is incorrect. While there is some luck involved, for sure, strategy, lineup construction and more is still of importance in the game. Those players don't have any "hidden variables" they're exploiting to win games. Now, if the "they" you're referring to is the development team, then what you're implying is that the developers rig the games behind the scenes in favor of high spenders, which is categorically incorrect.
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Old 04-01-2026, 03:04 AM   #12
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Originally Posted by zevus View Post
Nope
ThereÂ’s minimum bid orders because thereÂ’s people who think auto-sell sells to the highest buy order and minimum orders get filled sometimes because thereÂ’s people who canÂ’t do know about or donÂ’t understand the 10% tax.

And then the cycle continues forever.

The minimum buy/sell should be quick sell + 10% + 1 and then they can have auto-sell go to the highest bidder if possible.
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Old 04-01-2026, 04:30 AM   #13
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The tax doesn’t go below quicksell
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Old 04-01-2026, 11:13 AM   #14
Dr.Drill
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"I am F2P with mostly players in the 100s. I have won a couple of perfect draft tournaments giving me over 1k clubhouse shop points"


OK wise one.
Show us how, in 2+ weeks since launch, how you got 'mostly players in the 100s'.

<JESUS!>


Waiting .....
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Old 04-01-2026, 11:28 AM   #15
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"I am F2P with mostly players in the 100s. I have won a couple of perfect draft tournaments giving me over 1k clubhouse shop points"


OK wise one.
Show us how, in 2+ weeks since launch, how you got 'mostly players in the 100s'.

<JESUS!>


Waiting .....
I literally explained it in the comment… are you Zoolander or something? I’ve opened well over 500 packs, and do the same strategy every year and it works every time lol. Maybe just get better at the game instead of being mad at me

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Old 04-01-2026, 11:33 AM   #16
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Pack luck is a big game changer this early in the cycle. Pulling a variant that sells for 100K will allow you to buy an awfully good team (as most of the diamond cards are still missionless and thus relatively cheap)...or you could open 100 more packs and see what rolls in.
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Old 04-01-2026, 11:40 AM   #17
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Pack luck is a big game changer this early in the cycle. Pulling a variant that sells for 100K will allow you to buy an awfully good team (as most of the diamond cards are still missionless and thus relatively cheap)...or you could open 100 more packs and see what rolls in.

It’s a numbers game, there are silvers selling for 1k, golds selling for 4-5k, auction house prices are starting to go down, but those first two weeks are prime to to Just rip packs and sell all the cards 1k or higher. Then keep good pulls that you like or sell them for more PP.
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Old 04-01-2026, 11:52 AM   #18
Dr.Drill
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Pack luck is a big game changer this early in the cycle. Pulling a variant that sells for 100K will allow you to buy an awfully good team (as most of the diamond cards are still missionless and thus relatively cheap)...or you could open 100 more packs and see what rolls in.



It isn't luck. it is mathematics. LIVE cards dilute 1st 2 months (until May LIVE crash)
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Old 04-01-2026, 11:57 AM   #19
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It’s a numbers game, there are silvers selling for 1k, golds selling for 4-5k, auction house prices are starting to go down, but those first two weeks are prime to to Just rip packs and sell all the cards 1k or higher. Then keep good pulls that you like or sell them for more PP.

I am asking ONE question.


----> How do OOTP PT 27 algos handle 1:6 rolls in 1K packs? why are DUPs destroying the game?


Duplicate levels on cheap packs at March-end OFF THE CHARTS.


Tournament and Challenge participation CRASHING.
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Old 04-01-2026, 04:58 PM   #20
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I am asking ONE question.


----> How do OOTP PT 27 algos handle 1:6 rolls in 1K packs? why are DUPs destroying the game?


Duplicate levels on cheap packs at March-end OFF THE CHARTS.


Tournament and Challenge participation CRASHING.
Your one question can be answered by simple math dude….
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