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Old 02-23-2026, 10:33 AM   #1
daves
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PT: What new feature worked well in PT26. What Change is needed in PT27?

Since PT26 is reaching the end of the cycle and PT27 is at the doorstep, what is the following feedback:

1. What new feature(s) worked well in PT26.
2. What change is needed in PT27?
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Old 02-23-2026, 10:35 AM   #2
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PT26 features that worked:
Clubhouse.
Comparing players with numbers
Anti Tanking promotion feature
Higher promotions and demotions numbers
Better chances for Perfect League promotion

PT27 features that can be added or changed:
Ability to compare Auction house players to current players.
Comparison feature on the app.
Better timely promotion and demotion times.
Sort by speed in Auction house
Shorten Variant auction to one day from two.

These are just some. I appreciate the effort from the PT team.
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Old 02-24-2026, 05:22 AM   #3
Hwilensky
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Overall AH functionality...especally the speed of it. This was a historic year for hitting the buy button only to see that it sold. Happened way to often. Never happened in previous years.
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Old 02-24-2026, 02:07 PM   #4
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Overall AH functionality...especally the speed of it. This was a historic year for hitting the buy button only to see that it sold. Happened way to often. Never happened in previous years.
Whole heartly agree. There were times I was selling assets to acquire a player only to click buy now and the card cannot be found.

Happened way too often.
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Old 02-24-2026, 10:16 PM   #5
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PT26 features that worked:
- Ladder drafts
- Clubhouse
- Perfect/Perfecto drafts
- Some great card art, more photos/likeness for historical cards (the cards with B/W photos such as Jackie Robinson, Satchel Paige and Duke Snider looked amazing!)
- passionate, responsive and friendly community and content guys


PT27/beyond things to work on:
- Future Legend scarcity issue
- Chemistry ambiguity (variant effects are shown, chemistry isn't)
- Limited Edition card distribution should stretch out longer (especially gold and below ones)
- solving the Jim Unknown issue in tourneys/PD (pollution of stats)
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Old 02-25-2026, 12:27 PM   #6
rburgh
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Some minor tweaks

When viewing league and tourney sortable stats, the "Inf" field should be filled with the boost level for variant cards when exported to a .csv file. Currently that information is lost completely, which hurts analysis of the results.

I agree about FL cards, their frequency should be 2x or 3x the norm for their card tier. It's ridiculous that thousands of teams are waiting for a gold tier Starlyn Caba card to complete a mission that would otherwise require buying an expensive perfect. Alternatively, when a situation exists like this, additional cards should be added to the mission a couple of months after the mission release so that casual teams can have the satisfaction of completing the missions without bruising the egos of the competitive teams' managers.

Rating all the MLB cards at a zillion positions was a ridiculous idea. I can see rating them at positions they have played in the past few years, but of OOTP had existed for the 1979 season, overweight Willie Stargell would have had an excellent defensive rating in LF.

The computer manager AI should be tweaked to avoid having guys like John Beckwith set as a closer and Peyton Tolle as a DH and cleanup hitter in a diamond league. Many other examples exist.

When your main display screen lists your tournament teams, (a) there should be at least 12 lines available to cope with popup tournaments and PTCS/PTMS entries. And (b) the inactive teams for fixed time tourneys should be sorted in order of minutes remaining until start time and after they start play they should be sorted by how many potential game they have remaining. Also, (c) when a team is eliminated, the display should show which round they had reached when they were eliminated. Finally, (d) when a team is waiting for a tournament to start, the display should show whether a legal roster has been submitted or not, to minimize the dreaded use of J. Unknowns.
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Old 02-25-2026, 12:32 PM   #7
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Quote:
Originally Posted by rburgh View Post
When viewing league and tourney sortable stats, the "Inf" field should be filled with the boost level for variant cards when exported to a .csv file. Currently that information is lost completely, which hurts analysis of the results.

I agree about FL cards, their frequency should be 2x or 3x the norm for their card tier. It's ridiculous that thousands of teams are waiting for a gold tier Starlyn Caba card to complete a mission that would otherwise require buying an expensive perfect. Alternatively, when a situation exists like this, additional cards should be added to the mission a couple of months after the mission release so that casual teams can have the satisfaction of completing the missions without bruising the egos of the competitive teams' managers.

Rating all the MLB cards at a zillion positions was a ridiculous idea. I can see rating them at positions they have played in the past few years, but of OOTP had existed for the 1979 season, overweight Willie Stargell would have had an excellent defensive rating in LF.

The computer manager AI should be tweaked to avoid having guys like John Beckwith set as a closer and Peyton Tolle as a DH and cleanup hitter in a diamond league. Many other examples exist.

When your main display screen lists your tournament teams, (a) there should be at least 12 lines available to cope with popup tournaments and PTCS/PTMS entries. And (b) the inactive teams for fixed time tourneys should be sorted in order of minutes remaining until start time and after they start play they should be sorted by how many potential game they have remaining. Also, (c) when a team is eliminated, the display should show which round they had reached when they were eliminated. Finally, (d) when a team is waiting for a tournament to start, the display should show whether a legal roster has been submitted or not, to minimize the dreaded use of J. Unknowns.

The Future Legends issue was solely because they weren't in Historic Packs, something that needs to be changed.
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Old 02-25-2026, 02:46 PM   #8
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Ok

One down, several more to go.

As far as labeling new teams, I suggest red with white lettering for Draft Team or Set Roster, Yellow with black lettering for Entered, and green with white lettering for Playing Now.
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Old 02-27-2026, 02:07 PM   #9
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PT27 tourney Suggestions

In addition to the regular roster of live only tourneys, there should be AL only and NL only tourneys for the Gold, Silver, Bronze, and Iron levels. Possibly even divisional tourneys for the two lowest tiers.

There should also be a live tourney that allows, say, 2 perfects, 4 diamonds, 4 golds, 4 silvers, and 6 each bronzes and irons.

Perhaps live only PD's would also be popular, particularly early in the rollout when sufficient high-level non-live cards aren't available to permit normal PD's.

The purpose of this is, of course, to permit FTP teams easier access to Clubhouse Stars. Right now, nearly all FTP teams are effectively barred from completing numerous missions that require ownership of multiple clubhouse cards.
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Old 02-27-2026, 07:59 PM   #10
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Originally Posted by rburgh View Post
In addition to the regular roster of live only tourneys, there should be AL only and NL only tourneys for the Gold, Silver, Bronze, and Iron levels. Possibly even divisional tourneys for the two lowest tiers.

There should also be a live tourney that allows, say, 2 perfects, 4 diamonds, 4 golds, 4 silvers, and 6 each bronzes and irons.

Perhaps live only PD's would also be popular, particularly early in the rollout when sufficient high-level non-live cards aren't available to permit normal PD's.

The purpose of this is, of course, to permit FTP teams easier access to Clubhouse Stars. Right now, nearly all FTP teams are effectively barred from completing numerous missions that require ownership of multiple clubhouse cards.
Adding a reward of 1 Clubhouse Star to the lowest prize-getting levels of tournaments would help, too. I've finished in that threshold MANY a time.
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Old 02-28-2026, 06:27 AM   #11
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Go back to have the ability of having 3 Quick Tournament entries, not the lousy 2.
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Old 03-02-2026, 10:36 AM   #12
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The Clubhouse system was great, definitely made playing tournaments more engaging

Variants were alright, though something could be improved on the efficiency of variant auctions-- feels like the auction house would be forgotten about/ignored by many, for whatever reason there would be times when I could get a variant cheaper than the standard card to complete a mission
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Old 03-05-2026, 03:58 PM   #13
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A proposal that's perhaps a bit strange, and is almost entirely motivated by me selling my early-mission Brooks Robinson card a week before it became part of a new mission and is now extremely difficult to get:
A pawnshop. Need some quick cash and have a card that no one's got a good buy order for? Instead of quickselling it and having the card disappear forever into the ether, pawn it. You get the quicksell value, and then you can buy the card back later for a slightly higher price.
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Old 03-05-2026, 11:09 PM   #14
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A proposal that's perhaps a bit strange, and is almost entirely motivated by me selling my early-mission Brooks Robinson card a week before it became part of a new mission and is now extremely difficult to get:
A pawnshop. Need some quick cash and have a card that no one's got a good buy order for? Instead of quickselling it and having the card disappear forever into the ether, pawn it. You get the quicksell value, and then you can buy the card back later for a slightly higher price.
Interesting idea. How much more could cause some problems, but this could work and would discourage players from creating new teams in order to complete those missions and then funnel them to their other teams.
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Old 03-05-2026, 11:16 PM   #15
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Adding a reward of 1 Clubhouse Star to the lowest prize-getting levels of tournaments would help, too. I've finished in that threshold MANY a time.
I'd go further by giving players one Clubhouse point for each tournament game won. Lose the opening series four games to three, get three points. If that's too extreme, then one point for each series win.
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Old 03-06-2026, 04:47 PM   #16
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Interesting idea. How much more could cause some problems, but this could work and would discourage players from creating new teams in order to complete those missions and then funnel them to their other teams.
What's the percent the game takes when you sell a card above quicksell price, 10% or something? 10% more sounds like a reasonable cost--especially since OOTP isn't actually doing anything with the PP you're giving up in both situations.
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Old 03-10-2026, 11:56 AM   #17
FoolsErrand
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I've been lurking the whole time I've played this game, more or less, but I aim to change that. Thanks for a great topic OP, and I have a lot of respect for your abilities as a PT manager, just FWIW.

1. Wins

*The Clubhouse was what hooked me back into the game. Such a satisfying loop to win stars from tournaments, put the stars back into even better players, repeat.

*I thought it was cool that Sporer was so open to community feedback when people didn't think the ratings for certain guys really reflected their abilities.

*Power creep seemed more in line with other live service games i've played.

2. Things to improve

*The rewards from quicks - never forget the halycon days of 32 player quicks with 10 packs for a win. It's fun to enter quicks throughout the day using Go and not having to think about it much, but 3 silver packs for winning a tournament that took 5 hours to finish felt a little meager. It was better than the previous year, though.

* I know it was stated as expected behavior, and I can understand it to some extent, but if you're going to have variants, don't make me wait 14 days without one of my star players just because I've pulled a variant of him that I want to play. I got a variant Pujols today and he's gotta ride the bench, even though his base version got eaten up to push the card to level 5.

* I actually would prefer if we just didn't have variants/combinators/whatever they might be rebranded to. It feels kinda bad when you've worked really hard to get a bunch of good cards and suddenly you're up against teams with all your best cards, but variant versions of them too. I don't know exactly how normalization works in league, but I would venture to guess once enough players get the variant of a good player, the base copies other people have really start to suffer.

Last edited by FoolsErrand; 03-10-2026 at 11:57 AM. Reason: numbered list
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