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| OOTP 27 - General Discussions Everything about the brand new 27th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#21 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,304
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The foggier you get, I would think the more the advanced stats might help fill in gaps (just like any stats in the game). |
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#22 |
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Major Leagues
Join Date: Mar 2017
Posts: 454
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100%. If you have 100% accurate ratings, the stats aren't particularly meaningful, but if you're trying to figure out what the ratings are actually, that's another piece of the puzzle.
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OOTP affiliate streaming competitive content on www.twitch.tv/cwhitdcfc as well as strategy and tips content on https://www.youtube.com/@CWhitDCFC Free PT Data app: https://cwhit412.github.io/PTTourneyApp/ |
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#23 |
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All Star Reserve
Join Date: Oct 2015
Posts: 610
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This is the prevailing thinking. Given the variation in results for similarly ratings for one player between saves as well as between multiple players within a given year, however, I have wondered if stats give an indication of abstracted determinants of fluctuations in current form around a given rating baseline.
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#24 |
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Join Date: Oct 2015
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As for the advanced stats, the best clarification would be a simple documentation showing for what attribute A1(if any) stat S1 is (on average) a proxy. Or just which are useful prospectively in the same way as in real life and which are not. The vagaries of language and definitions permit unnecessary opportunities for misunderstandings.
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#25 |
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Major Leagues
Join Date: Jul 2020
Posts: 409
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I think it's cool. I play with scouting off/100% accuracy since I play historical all the time and so for me it will be more like more fun stuff to look at rather than using for any meaningful evaluations or whatever. But when I'm rolling with 1985 Gooden it will be fun to see that statcast leaderboard lol.
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#26 |
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All Star Starter
Join Date: Jun 2016
Location: Boston Ma.
Posts: 1,800
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Stats are Stats, be it AVG or launch angle. Stats are based on results. And ratings are based on stats. Having more stats gives the user more information and can make the ratings a bit more realistic. The interpretation of this is up to the individual user. IMO
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I play out every game—one pitch mode. Last edited by Bobfather; 02-23-2026 at 05:32 AM. |
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#27 |
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An easy way to explain advance stats.
When using 1-100 scale player ratings scale are 6.5. Player A has HR rating of 500, Player B has 505. Using the 1-100 scale these players would have the same rating but now with advance stats, Player B will have a higher exit velocity. |
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#28 |
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Join Date: Feb 2020
Posts: 1,089
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By the sound of it “advanced stats” are just them just re-working the flavor text/outcomes given to plans after they’ve already been made. It doesn’t impact anything it’s just making sure in the box score the carpet matches the drapes.
Sounds like an immersion addition more than any sort of gameplay addition. Especially after watching Matt’s interview with Dr. D.
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#29 | |
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All Star Reserve
Join Date: May 2004
Posts: 722
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So, this is a case of "the dog that didn't bark." Instead, he said the new advanced stats would increase "immersion" and would lead to pretty graphs. He did say a GM could decide to "trust" the new advanced stats over other sources of information about players, but such trust was suggested as merely subjective. In real life, some of the newer stats can (potentially) give insights into players that other types of information don't provide. But it appears that this will not be true for the advanced stats introduced in OOTP 27. I'm all for greater immersion and pretty graphs. On the other hand, all the time the developers spent to introduce these pseudo-advanced stats might have been used instead in making substantial improvements in gameplay or other aspects of OOTP. |
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#30 | |||
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Join Date: Apr 2002
Location: Iowa
Posts: 6,927
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To be fair unless the game is based on a physics model "insights into players that other types of information don't provide" isn't going to be possible. The game isn't physics based meaning everything we've seen in 26 versions is ratings based, IE a ball in OOTP has never been "hit hard", and you can't actually measure bat speed or anything else to try to project what a player will/should be. Though, like the new advanced stats, I'm sure they could develop a mode where doing measurables to project players could be done. Like advance stats, users for the last few years have asked for measurables/projections to be added to the game. With no physics those too would be an illusion, based on underlying player ratings, trying to mimic reality. One could argue all of it didn't really do anything but add immersion. Everything in this game is an illusion to immerse us in a baseball world. Matt's and the team's job is to tie everything together where all of the immersive stats, whether old or new, make sense. I think without the immersion OOTP would essentially be Strat O Matic. Hit a button and read a result. My 2 cents.
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#31 |
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All Star Reserve
Join Date: Oct 2022
Posts: 539
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Can we assume that imported OOTP26 games to OOTP27 will update with the new statistics? If so, that would be great!!!!
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#32 |
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All Star Starter
Join Date: Feb 2020
Posts: 1,089
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I agree... Immersion is important, especially in the base game, but nothing about the game is actually changing. It's just the same results wearing slightly nicer clothes.
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#33 |
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#34 | ||
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Join Date: Apr 2002
Location: Iowa
Posts: 6,927
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Yet some are posting like the new stats are a "nothing burger". Maybe for them it is, but for many more the immersion it adds will be appreciated as a big quality of life addition to OOTP. I don't see it being any different than if they improved batting helmets where they were team specific and could be skinned. IE QOL improvement for some, while others couldn't care less about helmets. What is changing is there is a new/different way a user can now evaluate players. The new advanced stats let users evaluate players using more modern measurements. This is what many users have been asking for over the last few years. I'd also argue players finding OOTP for the first time, especially younger players are expecting advanced stats in a modern baseball game. Not having them leads to some deciding OOTP isn't for them. No, the new stats aren't determined in a physics engine but they are, according to Matt, correlated with skill ratings to produce realistic results. Just like the number of HR or doubles is correlated to the applicable skill ratings. I'm not a stats only player but wouldn't the advanced stats make a difference for those that do play that way? At the end of the day any stat the game displays isn't changing the way the game works whether it's the old batting average or the new average exit velocity. What the new stats will do is allow some to evaluate players "their way" and not be limited to the "old way".
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#35 |
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Join Date: Apr 2010
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Advance stats will help everyone with how they play. It's just more info on players with the same displayed ratings.
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#36 |
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All Star Starter
Join Date: Jun 2016
Location: Boston Ma.
Posts: 1,800
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Where I can see myself using them is in figuring out why a player is slumping or playing far above expectations. I used to read Bill James' books and abstract every year. My problem now is I don't know what half of these new stats are, and whether lower or higher is better. And I am not sure I have the time to learn everything. But I am all for having them in-game. My attitude is that if people want it, they can add it. Even if it is a feature I will never use, I'm open to it.
One thing that bothers me when new features are announced is the assumption that if A is added, then B won't be.
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I play out every game—one pitch mode. |
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#37 | |
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Join Date: Oct 2015
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Also, to preempt the straw man argument that this is akin to wanting access to the underlying engine code, all that is sought is the basic nominal relationship between metric and attribute (if any)—not the explicit parameters and equations. |
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#38 | |
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Join Date: May 2010
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#39 |
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Major Leagues
Join Date: Jul 2020
Posts: 409
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I like it. I always thought it was a bit of an immersion killer at times to have Tom Herr hit HR the same distance as Jack Clark.
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#40 | |
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All Star Starter
Join Date: Feb 2020
Posts: 1,089
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Same results, better storytelling.
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Last edited by Fabtron7; 02-23-2026 at 11:08 AM. |
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