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FHM12 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL!

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Old 01-11-2026, 06:30 AM   #41
Roddrick
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Still no 3D?

As long there is no 3D as Footballmanager or OOTP, I won't buy this game.
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Old 01-11-2026, 06:36 AM   #42
HockeyEagle
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Quote:
Originally Posted by kanada22 View Post
Hi. Sorry in advance for my bad English. I'll write what i think is realistic and doable, some of it can be done even in this version.
I think the UI needs a lot of love coming forward.
-First of all, i like training overhaul, really great. I'd like a digital values to be added to the players skills when selecting a training. you can't have every player memorised, it'll save a lot of clicks and time.
-Second, add the setup/options to the home sub-menus (manager home, news, notes, options, game setup)
Have all games classic by default. A common question for a newer player is something like "why does my team has 5000 giveaways and the second worst is 420?". It is tiresome at this point, going for like 5-6 years.
-Third, more stats. More advanced stats. More regular team stats. 5v5 goals, 5v5 shots, quality shots allowed. Etc etc. I'm not an expert in this, hopefully someone more informed and educated will help with this.
-4th, improved ME (both classic and 2d)


I agree with the Swede. Tactics screen need an UI overhaul, and match engine need some adjustment and tweaking.
the information the game provides is unclear and incomplete.
I'll give you an example:
PP OZ Attacking 1-3-1
-Increases the chance of the team's forwards getting in good position to take a shot.
-Forwards with good puckhandling skills and offensive awareness.
-C plays deepest, RP plays low.
I'm playing since FHM 6, i still don't know who plays in front of the net and who is on the right flank.If i had to guess, RW plays net and LP plays right wing, but LP almost never scores (i tried this exact setup with TBL and Kucherov and Stamkos in previous versions, failed miserably.)
I think that EHM style of UI and visualisation is something the team should consider for implementation and ME adjustement. I'm no UI expert, but i'll make an example in attached files.

I'm not asking for better ai logic, it's trash in every game anyway (nhl 26, football manager, you name it) and probably only AI himself can fix it in the future.

I am hard on this one too. It should be one of the big points for FHM13. A complete rework of tactics.


Make it more usable. Explain it better. Visualize more. It should be selfexplanatory to beginners and experts - what the tactic is and how it works in the game. What player skills are necessary to play this tactic, what might be missing? Make it more impactful on the game, also when changing tactics during the game.


Also many good smaller sugestions in the thread that make sense.
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Old 01-11-2026, 06:58 AM   #43
HockeyEagle
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Oh and importantly. Can you make the trade buttons work in the EU leagues?

There are actually player for player trades happening in the EU leagues. Not as much in NA, but they happen:
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Old 01-11-2026, 09:30 PM   #44
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Originally Posted by Roddrick View Post
As long there is no 3D as Footballmanager or OOTP, I won't buy this game.
Then I guess you'll be missing out. Football Manager and OOTP have much bigger budgets and resources to work with than FHM. Hockey games aren't near as popular as baseball and soccer games. Games like FHM are even less popular than other hockey games, which is why their budget is limited. They do allow modding though for the 2D game.
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Old 01-12-2026, 10:59 PM   #45
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What can be modded where the 2D gameplay is concerned?
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Old 01-13-2026, 12:56 PM   #46
gord
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A few more suggestions for the next version:


1) Denoting the difference between a 5-on-4, 5-on-3, and 4-on-3 power play goal, and if a goal was scored 6-on-4 or 6-on-5


2) Denoting the difference between a 4-on-5, 3-on-5 and 4-on-6 shorthanded goal


3) A reworking of the results screen. First, have the result of the game more prominent and easier to see - the visual I keep coming back to is an old-time scoreboard, with the team name, logo and score, all in a huge font. Also, having the updated series record in the playoffs displayed somewhere too would be huge


4) In the lineups screen, denoting which forward is the center, so we know which column to fill with centers and which to put wingers
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Old 01-15-2026, 02:27 PM   #47
BoiledEgg
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I would like to see:

• Aside from editing income ranges for RFA signings/compensations, but also the ability to edit the compensation.
• SALARY Arbitration. If the player doesn't like the offer and you don't want to give more, depending on the type of contract (RFA, etc), would be nice to go to an AI arbitrator that takes into account the attributes/stats of the player, versus what they have brought to the team (did they create cliques, underperform based on tactics, etc)
• I would love for Historical, once it reaches "current" years, to automatically switch over to current rosters until it runs out and goes to fictional. Capping a historical league at 2023-2024 seems ludicrous for multiplayer leagues that would have to reset.
• Add a picture of the player that scored in a 2D game rather than the ref pointing that it's a goal. Maybe a milestone mention or passing someone on the league leaders?

Lastly... (as I'm a streamer, look up BoiledEgg1974 for my FHM streams for my BOWL leagues - hit me up if you want to join!)
• Some sort of Twitch integration when playing out a 2D game live on stream where the two GMs can decide tactics on the fly instead of AI making ludicrous adjustments that defy logic.

Last edited by BoiledEgg; 01-15-2026 at 02:34 PM. Reason: Typos.
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Old 01-15-2026, 02:34 PM   #48
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Originally Posted by Cork55 View Post
What can be modded where the 2D gameplay is concerned?
Team Graphics, team rinks, ambient sounds, anthems and goal horns. Unless I'm missing something else?
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Old 01-15-2026, 04:00 PM   #49
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Quote:
Originally Posted by BoiledEgg View Post
I would like to see:

• I would love for Historical, once it reaches "current" years, to automatically switch over to current rosters until it runs out and goes to fictional. Capping a historical league at 2023-2024 seems ludicrous for multiplayer leagues that would have to reset.
Is this an issue that has been replicated in all historical games anyone has ever created? I saw a response from Sebastian a little while ago to this claim that the save should just become a fictional save at that stage, it's not intended to "finish". Here's a Reddit thread where I responded to another user who raised it, I cite the response from Sebastian too with a direct link - https://www.reddit.com/r/FranchiseHo...la2/?context=3

What exactly happens to indicate that the league is "capped" at that point? Crash to desktop? other errors?

I'd say that's worth raising again in the bug forum if so, because it sounds like it's not an intended feature and could do with having a save where that's the case being passed to Sebastian so he can take a look.
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Old 01-15-2026, 04:53 PM   #50
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Originally Posted by tomkmb View Post
Is this an issue that has been replicated in all historical games anyone has ever created? I saw a response from Sebastian a little while ago to this claim that the save should just become a fictional save at that stage, it's not intended to "finish". Here's a Reddit thread where I responded to another user who raised it, I cite the response from Sebastian too with a direct link - https://www.reddit.com/r/FranchiseHo...la2/?context=3

What exactly happens to indicate that the league is "capped" at that point? Crash to desktop? other errors?

I'd say that's worth raising again in the bug forum if so, because it sounds like it's not an intended feature and could do with having a save where that's the case being passed to Sebastian so he can take a look.
If Sebastian is made aware and he's mentioned by that reddit post that he'll fix it for the next update, then I will trust it will be addressed.

I run three online leagues and these tweaks go a LONG way in keeping the immersion intact. I appreciate the work Sebastian et al are putting into this.
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Old 01-16-2026, 06:47 AM   #51
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in FHM 10 i couldn't get past the end of the last historical season. When i get more time i'll finish my latest historical run and see if it can continue. I have a feeling that the problem will be it will work if you have no historical edits on, but if you have any selected it will run into issues. Will post a save on bugs when i get there.
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Old 01-16-2026, 10:17 AM   #52
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Quote:
Originally Posted by BoiledEgg View Post
If Sebastian is made aware and he's mentioned by that reddit post that he'll fix it for the next update, then I will trust it will be addressed.

I run three online leagues and these tweaks go a LONG way in keeping the immersion intact. I appreciate the work Sebastian et al are putting into this.
but that's what I am not sure of - his response had stated that the fix he is talking about should ALREADY exist in the game, so I am wondering if players who are playing historical up to the modern day are STILL experiencing this now?

As far as I know, this isn't a problem that has been addressed recently, it should have always been this way. So if users are saying that it is not this way, then that is a problem that would need to be raised again as a bug imo.
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Old 01-18-2026, 12:42 PM   #53
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Block the schedule generator from setting NHL games while the Olympics are going on.
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Old 01-18-2026, 02:14 PM   #54
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100% i've noticed it fail even when you generate schedules. This should apply to all aspects custom, historical and standard games
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Old 01-22-2026, 09:41 PM   #55
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Let me start here first, I appreciate what the Devs have done with this game I've been a loyal customer since the Original FHM until 12. And the game has changed a lot since then, though the changes seemed to have slow more. I chose not to buy 12 due to the fact that Custom games got no real love or changes. And that's the mode I play the most. My wish list for the next year could be copy and pasted from FHM10/11/12 wish lists. I don't understand why some of the things on it are not implemented since most are already in the game and available under different modes. Why not allow them in custom as well?

My List:
- In Custom Games allow finances to start before 1917 you have it in historical games where you can start at 1909 why not in custom, it seems like there are features that are available in Historic/Standard that are not in custom and that's severely limiting on some the things that could be achieved.

- Allow for League deactivation/reactivation - I have a dream of doing every minor league that existed but when you get to the end of said league you can't deactivate it right now only make it a 2 team league striped down as far as possible. I know there's a smidge of this in historical with the WHA/NHA etc.

- Allow For more than 1 league to be the farm system for the NHL, I was trying to run the IHL(1929-1936 version) and CAHL and it only recognizes one leagues teams for the NHL clubs to have as a farm system. While current day that's only the AHL that wasn't the case up until the early 2000's when the IHL folded

- Ability to Create a College League that Feeds into the Draft Pool etc(Right now you can create a Junior league but those players are under contract and can't be signed and stay at what should be a college for way longer)

- Ability to have full control over the league like you can with Historic and NHL game modes. (Right now you can only edit some aspects would be nice to be able to have more depth in editing and controlling custom games, Things like finances etc.)

Again I truly appreciate the devs here but after buying all my editions I want to make sure the games worth me spending money on it every season.
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Old 01-23-2026, 04:02 PM   #56
brettrankin
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This is not super important but it would be cool to see. I watch alot my games in 2D with few highlights. Apparently, my guys get alot of penalties and there are multiple guys in the box at the same time. It would be cool to see each one that is in the box. Right now, the display only shows one guy when multiple are in there.
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Old 01-23-2026, 09:14 PM   #57
Jberney
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1. moving salary cap..
2. using actual dollar amounts in the financial pages
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Old 01-23-2026, 10:33 PM   #58
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1. moving salary cap..
2. using actual dollar amounts in the financial pages
The early entry in the franchise had an increasing Salary Cap I guess and Jeff has said there's potential it returns.
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Old 02-01-2026, 07:11 AM   #59
no way
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Quote:
Originally Posted by brigmcneil View Post
  • More complete CSV export files - events, transactions, current information (in-game date), human managers, messages, geography, awards, contracts, injury history, rosters, team affiliation, financials, etc.
  • league report export for creating web sites
  • get its online league functionality in line with OOTP - allowing GM's to do more in game and not having to have the commissioner act as each GM
  • ability to import and export data - draft orders, draft pools, etc.
  • I guess making the game a lot more appealing to online league enthusiasts
I would like the more complete CSV export aswell. There is bunch of information that is not available what so ever right now. Few that I would like to see added:
boxscore_goalie_summary.csv
- Game started (yes/no)
- Game decision (W/L/OT/T)
- TOI column be fixed to show seconds same as other exports (right now its second multiplied by 1000)
boxscore_period_scoring_summary.csv
- Game decision goal (GWG/GTG)
- columns for player id for players on ice during the goal (six for Home and six Away so 12 columns total)
boxscore_skater_summary.csv
- position of the player at the start of the game
team_data.csv
- home arena
- attendance capacity

Another point someone else mentioned:
2D scoring be more realistic

Right now 2D engine is unusable if I want any historical accuracy at all in terms of scoring levels and statistics.
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Old 02-01-2026, 07:54 PM   #60
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Right now 2D engine is unusable if I want any historical accuracy at all in terms of scoring levels and statistics.
I play out every game in 2D (using 2D Engine for my entire league) so I have only gotten through 3 seasons since the last patch. McDavid had a 36 goal first season and the league leader (Cellebrini) had 56 so I thought things were fixed. Then McDavid went on to have 80 goal second season and an 88 goal third season. Not sure what the next seasons will bring but the trend is definitely immersion breaking. Might reset and try the standard 2d my team, classic rest of league to see if it gets better but I really want all teams on the same simulator for fairness.
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