Home | Webstore
Latest News: OOTP 27 Preorder - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 27 Pre Order Now!

  

Go Back   OOTP Developments Forums > Franchise Hockey Manager 12 > FHM12 - General Discussion

FHM12 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL!

Reply
 
Thread Tools
Old 12-21-2025, 12:10 AM   #21
Hawkeye21
Minors (Double A)
 
Join Date: Dec 2021
Posts: 126
  • Instead of generic teams, have the actual non-playable team (i.e. Shattuck St. Mary's, Edina, etc. instead of Minnesota High School)
  • Recommend NCAA players to enter Transfer Portal
  • NCAA/U Sports can sign players during winter break
  • NCAA teams can sign players from the lower level colleges in the Portal
  • USHL playable with full history
  • Allow teams to play exhibition games with other teams/countries (USA U18 vs. Michigan Wolverines)

Last edited by Hawkeye21; 12-21-2025 at 12:36 AM.
Hawkeye21 is offline   Reply With Quote
Old 12-21-2025, 02:11 AM   #22
kanada22
Bat Boy
 
Join Date: Oct 2020
Posts: 5
Hi. Sorry in advance for my bad English. I'll write what i think is realistic and doable, some of it can be done even in this version.
I think the UI needs a lot of love coming forward.
-First of all, i like training overhaul, really great. I'd like a digital values to be added to the players skills when selecting a training. you can't have every player memorised, it'll save a lot of clicks and time.
-Second, add the setup/options to the home sub-menus (manager home, news, notes, options, game setup)
Have all games classic by default. A common question for a newer player is something like "why does my team has 5000 giveaways and the second worst is 420?". It is tiresome at this point, going for like 5-6 years.
-Third, more stats. More advanced stats. More regular team stats. 5v5 goals, 5v5 shots, quality shots allowed. Etc etc. I'm not an expert in this, hopefully someone more informed and educated will help with this.
-4th, improved ME (both classic and 2d)

Quote:
Originally Posted by Swedishgamefreak View Post
I would love some sort of a visual picture and more control over special teams. Where the players will be on the PP, who will take the faceoffs and so on.
I agree with the Swede. Tactics screen need an UI overhaul, and match engine need some adjustment and tweaking.
the information the game provides is unclear and incomplete.
I'll give you an example:
PP OZ Attacking 1-3-1
-Increases the chance of the team's forwards getting in good position to take a shot.
-Forwards with good puckhandling skills and offensive awareness.
-C plays deepest, RP plays low.
I'm playing since FHM 6, i still don't know who plays in front of the net and who is on the right flank.If i had to guess, RW plays net and LP plays right wing, but LP almost never scores (i tried this exact setup with TBL and Kucherov and Stamkos in previous versions, failed miserably.)
I think that EHM style of UI and visualisation is something the team should consider for implementation and ME adjustement. I'm no UI expert, but i'll make an example in attached files.

I'm not asking for better ai logic, it's trash in every game anyway (nhl 26, football manager, you name it) and probably only AI himself can fix it in the future.
Attached Images
Image Image 
kanada22 is offline   Reply With Quote
Old 12-22-2025, 02:22 AM   #23
PabloSanok
Minors (Double A)
 
Join Date: Oct 2023
Posts: 137
- Further work on European League Transfer System e.g. Transfers/Loans
- Team Tournaments in custom and standard games should give some financial and reputational gains depending on team level included in competition
- Ability to edit minimal league salary

Last edited by PabloSanok; 12-22-2025 at 10:35 AM.
PabloSanok is offline   Reply With Quote
Old 12-22-2025, 04:02 PM   #24
Hawkeye21
Minors (Double A)
 
Join Date: Dec 2021
Posts: 126
Conditional draft picks based on:
  • often acquired player plays
  • far team goes in playoffs
Hawkeye21 is offline   Reply With Quote
Old 12-22-2025, 05:59 PM   #25
Swedishgamefreak
Minors (Triple A)
 
Join Date: Mar 2013
Posts: 218
Quote:
Originally Posted by kanada22 View Post
Hi. Sorry in advance for my bad English. I'll write what i think is realistic and doable, some of it can be done even in this version.
I think the UI needs a lot of love coming forward.
-First of all, i like training overhaul, really great. I'd like a digital values to be added to the players skills when selecting a training. you can't have every player memorised, it'll save a lot of clicks and time.
-Second, add the setup/options to the home sub-menus (manager home, news, notes, options, game setup)
Have all games classic by default. A common question for a newer player is something like "why does my team has 5000 giveaways and the second worst is 420?". It is tiresome at this point, going for like 5-6 years.
-Third, more stats. More advanced stats. More regular team stats. 5v5 goals, 5v5 shots, quality shots allowed. Etc etc. I'm not an expert in this, hopefully someone more informed and educated will help with this.
-4th, improved ME (both classic and 2d)


I agree with the Swede. Tactics screen need an UI overhaul, and match engine need some adjustment and tweaking.
the information the game provides is unclear and incomplete.
I'll give you an example:
PP OZ Attacking 1-3-1
-Increases the chance of the team's forwards getting in good position to take a shot.
-Forwards with good puckhandling skills and offensive awareness.
-C plays deepest, RP plays low.
I'm playing since FHM 6, i still don't know who plays in front of the net and who is on the right flank.If i had to guess, RW plays net and LP plays right wing, but LP almost never scores (i tried this exact setup with TBL and Kucherov and Stamkos in previous versions, failed miserably.)
I think that EHM style of UI and visualisation is something the team should consider for implementation and ME adjustement. I'm no UI expert, but i'll make an example in attached files.

I'm not asking for better ai logic, it's trash in every game anyway (nhl 26, football manager, you name it) and probably only AI himself can fix it in the future.
Yes! That is a perfect representation of what I want in this game!
Swedishgamefreak is offline   Reply With Quote
Old 12-26-2025, 10:19 PM   #26
Hawkeye21
Minors (Double A)
 
Join Date: Dec 2021
Posts: 126
  • Assign coaches to international teams in the coach edit screen
  • Up/down arrows to view other players while on the player edit screen
Hawkeye21 is offline   Reply With Quote
Old 12-31-2025, 04:27 PM   #27
Colorado
Major Leagues
 
Join Date: Apr 2018
Posts: 430
College hockey national signing day request.

Along with option to 'offer', 'continue to ask about other nominated players' and 'no, stop asking me about other teams' nominations, can we have an option to only also ask me about players on my shortlist?

That way, we can skip a lot of the extensive process and just focus on players we've already specifically identified and scouted. I can see it's difficult to implement the college signing process into the game, but this would help streamline things somewhat.

Also, please can the current rankings be more prominently displayed throughout various screens.

Last edited by Colorado; 01-01-2026 at 06:16 AM.
Colorado is offline   Reply With Quote
Old 01-02-2026, 02:03 PM   #28
jslmsca
All Star Reserve
 
Join Date: Nov 2013
Location: Calgary
Posts: 603
I wish the game had these quality of life items:

1) I play in the WHL so get a lot of scouting reports with lists of 60 players for example. In order to add them to the watch list, I need to right-click on all 60 players manually to add them. It would be nice to have a button that would automatically add all of them to the watch list.

2) I keep hundreds of players on my watch list. After the season, I want to clear out players. I go to filter based on some criteria, and can still have 50 players listed. Again, I need to go one by one and right-click to remove them from the watchlist. I see buttons for "Clear A" or "Clear All" but what I would prefer is a "Clear Filtered" button that would only remove the displayed filtered players from the watch list.

3) I wish the game would keep better track of previous sorted screens. For instance, I will go to the WHL draft log which is default sorted by when the player was picked. I will click on the "Team" column to see my list off drafted players, scroll to my team, and look at a player card. When I return back to the previous screen, it goes back to the default sort with the scroll bar back to the top, instead of remembering that I've sorted the list by team and am looking at my team about halfway down the list. This is extremely annoying because I need to re-sort every single time.

Other things:

4) Update the CHL rules to allow for 3 Foreign Import players, update the draft to three rounds, and update the scouting reports from 60 players to 90 players.

5) Fix the WHL playoff seeding to follow the actual rules.

Last edited by jslmsca; 01-02-2026 at 02:05 PM.
jslmsca is offline   Reply With Quote
Old 01-02-2026, 05:51 PM   #29
renojedi
Major Leagues
 
Join Date: May 2003
Location: Richmond, Virginia area
Posts: 487
1. Improve 2D simulator so we can see the actual tactics each team is using.

2. Fully implement all NHL rules to include doing waivers correctly and all components of the new CBA.

3. Fix the bug where if I change a team's colors it creates several grayed out jerseys in the jersey file.

4. Allow for creation of hockey cards and a team pictures on demand.

5. Make all tiles on team home page customizable from a list of options on a drop down menu or, at a minimum, put something else in the tile that says "parent team". It is so annoying for that wasted space for an NHL team and other top flight teams.

6. For expansion drafts, replace the "demand" column with a current salary on the player selection screen. It wastes time to have to check every player when a demand is several times higher than their current , sometimes multi-year contract. We can deal with the demand later if we want to resign them.
.
renojedi is offline   Reply With Quote
Old 01-02-2026, 08:55 PM   #30
GMO123
Major Leagues
 
Join Date: Nov 2011
Posts: 421
Instead of the developers creating attributes for each player, thereby taking their time from other game developments and improvements, have the people playing the game, customers, create mods with attributes for each player.

People would create mods giving attributes for each player in the leagues (NHL, AHL, European leagues etc.).

The modders would have their own opinion about the attributes of each player so each mod woud be different, which would give people several choices.

This would free up more time for the developers to work on the basics of the game, 2D etc.
GMO123 is offline   Reply With Quote
Old 01-02-2026, 09:32 PM   #31
tomkmb
All Star Starter
 
tomkmb's Avatar
 
Join Date: Jan 2021
Posts: 1,725
Quote:
Originally Posted by GMO123 View Post
Instead of the developers creating attributes for each player, thereby taking their time from other game developments and improvements, have the people playing the game, customers, create mods with attributes for each player.

People would create mods giving attributes for each player in the leagues (NHL, AHL, European leagues etc.).

The modders would have their own opinion about the attributes of each player so each mod woud be different, which would give people several choices.

This would free up more time for the developers to work on the basics of the game, 2D etc.
The attribute work is done by researchers, viewable in the credits of the game, not directly by the developers (by developers I'm presuming you mean Sebastian and Malte who do the coding).
tomkmb is offline   Reply With Quote
Old 01-02-2026, 10:58 PM   #32
Savoie45
All Star Reserve
 
Savoie45's Avatar
 
Join Date: Oct 2017
Location: Oregon
Posts: 812
Quote:
Originally Posted by GMO123 View Post
Instead of the developers creating attributes for each player, thereby taking their time from other game developments and improvements, have the people playing the game, customers, create mods with attributes for each player.

People would create mods giving attributes for each player in the leagues (NHL, AHL, European leagues etc.).

The modders would have their own opinion about the attributes of each player so each mod woud be different, which would give people several choices.

This would free up more time for the developers to work on the basics of the game, 2D etc.
You're already more than welcome to edit the attributes as you see fit.
Savoie45 is offline   Reply With Quote
Old 01-04-2026, 09:14 AM   #33
Dan78
Bat Boy
 
Join Date: Oct 2015
Posts: 10
1. I want an option to stop the sim if a player hits waiver that has X stars in potential, not just ability.

2. I want to be able to shop prospects and picks.

Last edited by Dan78; 01-04-2026 at 09:15 AM.
Dan78 is offline   Reply With Quote
Old 01-04-2026, 02:59 PM   #34
tomkmb
All Star Starter
 
tomkmb's Avatar
 
Join Date: Jan 2021
Posts: 1,725
Quote:
Originally Posted by Dan78 View Post
1. I want an option to stop the sim if a player hits waiver that has X stars in potential, not just ability.

2. I want to be able to shop prospects and picks.
You're already able to shop picks from the 'Shopping' sub menu of the trade screen, as per the screenshot below. When you say prospects, do you mean unsigned guys right?

tomkmb is offline   Reply With Quote
Old 01-04-2026, 04:00 PM   #35
Dan78
Bat Boy
 
Join Date: Oct 2015
Posts: 10
Quote:
Originally Posted by tomkmb View Post
You're already able to shop picks from the 'Shopping' sub menu of the trade screen, as per the screenshot below. When you say prospects, do you mean unsigned guys right?
Yeah, unsigned prospects.
Dan78 is offline   Reply With Quote
Old 01-05-2026, 09:58 AM   #36
gord
Major Leagues
 
Join Date: May 2006
Posts: 368
Linking to a thread I made awhile back about tactics - thankfully the ability to save tactics made it in FHM12: https://forums.ootpdevelopments.com/...d.php?t=360135


This echos what others have put about PP tactics already, plus a couple of new(er) ideas.


Those who know more about hockey than I: does it make sense to include defensive pairings with forward lines when setting tactics? There are four forward lines and three defensive pairs so they don't all play together
gord is offline   Reply With Quote
Old 01-06-2026, 02:21 PM   #37
gord
Major Leagues
 
Join Date: May 2006
Posts: 368
Related to power play tactics, I just read this in an article on The Athletic about Adam Oates:


All 32 teams utilize some variation of Oates’ 1-3-1, which includes only one defenseman, two flankers, a “bumper” in the high slot and an additional player at the net front — who isn’t often utilized as a traditional net-front guy. It is, exclusively, the only power-play formation that any team uses regularly in the NHL today.

There are some differences from team to team based on personnel, but over the past decade, the task for contemporary penalty-killers has fundamentally shifted. Fifteen years ago, penalty-killers would watch tape to figure out: “What is this team going to try to do?”

Now that isn’t even a question. There’s zero suspense. Contemporary NHL penalty-killers know they’re going to see the 1-3-1. The question now has shifted to “Who does this team have doing the things that we see from every team, every night?”

Absolute tactical uniformity in how teams approach manufacturing offense in five-on-four situations may be the single largest tactical shift in the NHL over the past decade — and that can be tied directly to the success that Oates had in Tampa, New Jersey and especially Washington.
gord is offline   Reply With Quote
Old 01-07-2026, 09:16 AM   #38
lawrence97
Minors (Triple A)
 
Join Date: Aug 2008
Location: England
Posts: 264
Ability to remove international tournaments, or at least edit them, as even with generate schedules, they can overlap and cause unwanted and very frustrating issues
lawrence97 is offline   Reply With Quote
Old 01-08-2026, 07:17 AM   #39
themarkchristie
Bat Boy
 
Join Date: Nov 2022
Location: Norway
Posts: 19
I would love if the Scottish Hockey League could become playable - All the teams and players are already there
themarkchristie is offline   Reply With Quote
Old 01-09-2026, 08:30 PM   #40
r0cknes
Bat Boy
 
Join Date: Mar 2014
Posts: 14
100% would love an option for none commissioners to access the trade manus. Even if you can't make it so the trades go through then just being able to find out what the AI thinks of your offers generally so the commissioner doesn't have to do all that...
r0cknes is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:47 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments