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| FHM12 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL! |
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#1 |
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All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 794
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FHM 13 Wishlist
These are things I would like to see in FHM 13 that I'm pretty confident won't be added in a content update for FHM 12. Not adding things like improved AI and improved 2D engine because those go without saying.
1, The ability to change "Team Outlook" when I'm GM of a team. I don't know why it's the owner that decides this when it's the GM that builds the team. 2. Bring back the "Team Familiarity" indicators for tactics. 3. Three team trades 4. The ability to check No Movement and or No Trade Clause for each year of a player contract. Not every year has one or both. 5. A renew contract in commissioner mode when editing a player. As is, I can't add a contract extension because I can't override what the player wants in game. 6. A more fleshed out Team Harmony system. The ability to discipline players for off ice incidents. Praise players for achievements and play during the season. It could also be used to talk players into switching Roles and playing on a different line. Something similar to EA NHL, but better :-) 7. Some form of dialog when it comes to contract negotiations and trades. It doesn't have to be super in depth, just something to make it feel more like I'm negotiating. 8. A more fleshed out Line Chemistry. Currently don't really know what contributes to good line chemistry other than playing together. Currently, it feels like an afterthought with how hidden it is. 9. The ability to save Ice Time settings 10. The 2D engine speed on normal is too slow and fast is too fast. Either speed up the normal setting or slow down the fast setting so it feels more fluid and more like watching hockey. Last edited by Savoie45; Yesterday at 01:31 AM. |
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#2 |
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Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,417
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In reality the Team Owner has a big say on this topic: e.g. in Chicago Wirtz accepted the plan to do a full rebuild, in Calgary the TO does not want to do a proper rebuild, so they always stay in no-mans land.
In addition, from a game design standpoint, it makes sense to give the user (as GM or GM/HC) the direction he has to go and also evaluate him on this goal. I don´t think that is much different in any other sport manager game (that I know of).
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#3 |
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Minors (Triple A)
Join Date: Aug 2008
Location: England
Posts: 248
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1)Can you choose which home page you default to. I feel a disconnect when simming. I feel a mixture of the league standings and schedule should be the default home page. Have a default sim option that sims todays game and then you can sim to next day. Would rather this than have to keep clicking to the same page each time.(edit i know you have yesterdays score as an option in the home page, but its too small, and you don't see top 3 performances, similar to standings)
2)2D scoring be more realistic 3)Trading and fa signing improved 4)When playing historical, let player mental & physical attributes come in higher and not improve so much, and the star players( orr erposito, gretzky etv) be able to hit the 26/27 ratings.9 if you start a game and the generate at 16 they max out at 20) 5)Generate schedules gives less double headers 6)Team history page and standings, default stats should include pk% and pp% 7)After the game, can we get a sortable option and include points rather than just games and assists 8)Historical Players lose attributes too quickly. I find myself modding players at age 25 who are losing attributes too often! I'd rather bad injuries cause players to lose rating early. Last edited by lawrence97; 12-16-2025 at 06:52 AM. |
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#4 | |
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All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 794
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Quote:
Last edited by Savoie45; 12-16-2025 at 12:30 PM. |
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#5 |
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Minors (Double A)
Join Date: Dec 2021
Posts: 125
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#6 |
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Minors (Triple A)
Join Date: Feb 2016
Posts: 211
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Some of my wishes
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#7 |
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Major Leagues
Join Date: Nov 2011
Posts: 421
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More stats, such as number of stars (1st, 2nd, 3rd) obtained by the player for each year, in career player stats.
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#8 |
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Minors (Rookie Ball)
Join Date: Sep 2017
Posts: 24
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Proper scaling and font options. Monitor resolutions are only gonna get bigger and the text in this game is only gonna get smaller. A 1440p monitor and FHM 12 do not get along very well as everything is unreadable by default. Windows Scaling options do very little to help and using them cuts off parts of the screen entirely. Windows Magnifier helps better because of the ability to move the mouse cursor towards the sides of the screen to see everything but it still pretty ugly and inconvenient.
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#9 | |
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Hall Of Famer
Join Date: Apr 2010
Posts: 2,867
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Quote:
Would be nice if we are given the option, unless the owner is a "strong personality" or something? Maybe you have to pitch the owner on the idea of a retool, rebuild or total rebuild? Also would be nice if team outlooks (in the NHL) didn't fluctuate so much year to year. Last edited by Javs; 12-17-2025 at 06:41 AM. |
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#10 | |
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All Star Starter
Join Date: Jan 2021
Posts: 1,665
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Quote:
Football manager has a mechanism similar to this when you join a club you have a meeting to address the 'Club Vision' which includes plenty of different aspects around the clubs ambitions/principles. |
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#11 |
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Minors (Double A)
Join Date: Aug 2020
Posts: 108
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I am stats junkie. Would love it if the game kept track of how many hat tricks the player scores throughout their career
Sort of like this table on hockey-reference.com: https://www.hockey-reference.com/pla...all_hat_tricks Can't believe that Malkin had 15 in his whole career, wow. So yes more stats is always a good thing haha! Last edited by crusadertsar; 12-17-2025 at 12:47 PM. |
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#12 |
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Minors (Double A)
Join Date: Nov 2015
Posts: 168
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Better AI lineup choices - especially on special teams.
Better AI player evaluation (not seeing high end defensive dmen on waivers all the time would be nice). An overhaul of special teams tactics to make PPs more dynamic. AI contracts and trades to be more realistic. |
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#13 |
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Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,368
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Create a custom league with historical teams then hold a Fantasy Draft.
Why oh why is this not possible now?
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"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. |
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#14 |
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Minors (Double A)
Join Date: Dec 2021
Posts: 125
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26-man roster limit in NCAA starting this season
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#15 |
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Bat Boy
Join Date: Aug 2025
Posts: 1
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Draft Day Changes
Just a couple things I'd love to see changed to make the non-drafting mechanics of draft picks(particularly at the NHL level) a bit easier.
-In team data, after the lottery, show pick position, eg RND 1, OVR 22(CHI) -In the draft screen, show clearly your picks, with options to trade them(a clickable box or a side menu at the top, then go directly into the same screen as the regular trading screen, and as said above, show pick position overall as well as round and ownership/protection) -Show other teams picks, and if they're willing to trade them, perhaps with a tip about what they're looking for in exchange. |
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#16 |
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Minors (Triple A)
Join Date: Aug 2008
Location: England
Posts: 248
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I'd really like to be able to create a custom game that brings through all the nhl players but in different years. Also have historical be able to continue once you've reached this year
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#17 |
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Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,417
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Maybe I understand this wrongly but both should already be possible. We have "Random Debut" in historical games and a historical game will turn into a fictional game once you reach the current year.
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#18 | |
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Minors (Triple A)
Join Date: Aug 2008
Location: England
Posts: 248
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Quote:
I 'd like to be able to start with a blank canvas league wise so i can setup all the league rules schedule lengths at the start so they are set and still be able to have nhl players. Trying to have a 24 team nhl historically from 1960 is not easy. Minor league, international tournaments etc all cause issues. I'd just like to have a custom league where i don't have any of that. Just the nhl, and no minor leagues just the reserve league Last edited by lawrence97; 12-18-2025 at 10:27 AM. |
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#19 |
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Minors (Double A)
Join Date: Nov 2015
Posts: 168
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One major thing I forgot about is some for of a pre game editor. It would be awesome to not have to go through and manually bulk edit attributes and injuries everytime I start a new game after an update comes out.
I know quickstarts are an option but as soon as there is a patch release with a roster update I have to start again from scratch. |
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#20 |
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Minors (Triple A)
Join Date: Mar 2013
Posts: 214
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I would love some sort of a visual picture and more control over special teams. Where the players will be on the PP, who will take the faceoffs and so on.
Last edited by Swedishgamefreak; 12-19-2025 at 07:26 AM. |
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