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#1 |
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Bat Boy
Join Date: Dec 2025
Posts: 2
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G14 / Nvidia – 3D games crash even after clean reinstall (no ootp_trace.txt)
Hi,
I’m having a persistent 3D crash issue on a laptop that should be more than powerful enough, and it continues even after a clean reinstall and on a brand-new test league. SYSTEM DETAILS Game: Out of the Park Baseball [INSERT EXACT VERSION/BUILD FROM MAIN MENU, for example “25.11 build xxxx”] Platform: Steam, Windows 11 Pro 25H2 Laptop: Asus ROG Zephyrus G14 CPU: AMD Ryzen 7 7735HS with Radeon Graphics RAM: 48 GB GPU: NVIDIA dGPU with 6 GB VRAM (plus integrated Radeon) NVIDIA GeForce Game Ready Driver: 591.44 (issue started before this latest update) SYMPTOM 2D games work fine. When I start a 3D game (even in a brand-new test league after a clean reinstall), the 3D game interface appears (widgets etc.) but the field or stadium never renders. Then the game crashes to desktop. This happens with every league and ballpark I try. WHAT I HAVE ALREADY TRIED 3.1 Game settings and 3D options 3.1.1 3D / OpenGL is enabled. 3.1.2 All details (shadows, depth of field and similar options) set to off or lowest. 3.1.3 Normal speed and different camera settings tested. 3.2 Clean reinstall and data reset via Steam 3.2.1 Uninstalled the game from Steam. 3.2.2 Manually deleted remaining OOTP program and data folders that I could find. 3.2.3 Reinstalled from Steam. 3.2.4 Verified integrity of game files (all files successfully validated). 3.2.5 After reinstall, created a brand-new test league and went straight into a 3D game: same behavior (interface shows, no field, then crash to desktop). 3.3 GPU selection and performance mode 3.3.1 In Windows 11 Settings -> System -> Display -> Graphics, I added the OOTP executable and set it to “High performance” so it uses the NVIDIA GPU. 3.3.2 In NVIDIA Control Panel -> Manage 3D settings -> Program Settings, I added the OOTP executable and set “Preferred graphics processor” to “High-performance NVIDIA processor”. 3.3.3 System is plugged in and set to high-performance power mode. 3.4 Overlays and display modes 3.4.1 Disabled the Steam in-game overlay. 3.4.2 Disabled NVIDIA / GeForce overlay. 3.4.3 Disabled Xbox Game Bar. 3.4.4 Tested both fullscreen and borderless or windowed modes. 3.5 sky_boxes workaround 3.5.1 Went to the customizable data folder, then into: ballparks -> models -> misc. 3.5.2 Renamed the folder “sky_boxes” to “sky_boxes_old”. 3.5.3 Relaunched the game, created a new league, tried a 3D game again: same crash. 3.6 Debug and logging 3.6.1 In Settings -> Troubleshooting I enabled debug or logging mode (the option to write info into a file). 3.6.2 Let the game crash again when entering a 3D game. 3.6.3 Checked these locations: C:\Users<username>\AppData\Roaming\Out of the Park Developments\OOTP Baseball XX\config C:\Users<username>\AppData\Roaming\Out of the Park Developments\OOTP Baseball XX\ 3.6.4 In the config folder I only see these files: app.cfg engine.cfg msg_from_server.dat tutorials.dat usage.dat user.dat 3.6.5 There is no file named ootp_trace.txt, no crash.txt and no similar log file being created. WHAT I AM LOOKING FOR Given that 3D crashes even in a clean install and brand-new league, that I have forced the game to use the NVIDIA GPU and disabled overlays, that the sky_boxes rename did not help, and that the game is not generating ootp_trace.txt even with debug mode enabled, I suspect I am hitting a known NVIDIA or OpenGL 3D issue on laptops. Could you please: 4.1 Confirm whether this matches a known NVIDIA or 3D bug for this version. 4.2 Provide either a specific config or ini file to place in my config folder to force a safer 3D renderer or setting, or a beta or hotfix build that addresses this crash pattern. If there is another way to force creation of an ootp_trace.txt or other crash log on my setup, I am happy to follow step-by-step instructions and attach it. Thanks very much for any guidance. 2D is working perfectly, but 3D has been unusable despite all of the attempts listed above. |
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#2 |
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Bat Boy
Join Date: Dec 2025
Posts: 2
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Update after additional troubleshooting (driver rollback and config reset)
Quick update with everything I have tried since my original post.
1. Driver rollback I rolled back from NVIDIA Game Ready Driver 591.44 to an older Game Ready driver (15.8180). Confirmed in both the NVIDIA app and Device Manager that the system is now running driver version 15.8180. After the rollback, I did a full reboot before testing OOTP again. 2. FaceGen/3D folders and config From OOTP’s main menu I used Settings → Troubleshooting → Open folder containing customizable data and then went up one level to the root user folder: C:\Users\<username>\AppData\Roaming\Out of the Park Developments\OOTP Baseball 26\ In that folder I confirmed that: A top‑level facegen folder does exist. I can create and delete a dummy file inside facegen, so Windows permissions look normal. ballparks\models\ is present as expected. From Settings → Troubleshooting → Open folder containing file app.cfg I opened the config folder and: Renamed app.cfg to app_old.cfg with OOTP closed. Relaunched OOTP so it would generate a fresh app.cfg from scratch. In the new app.cfg I can see that Facegen_mode (or equivalent) is set to 1 after I enable it in the UI. 3. Behavior of 3D / OpenGL and FaceGen toggles Even after the driver rollback and fresh app.cfg: From the title screen I go to Settings → 3D & FaceGen. I enable 3D/OpenGL and FaceGen. I fully quit OOTP and relaunch it. On every relaunch, both 3D/OpenGL and FaceGen are back to Disabled before I even enter a league. In other words, the game appears to be failing its internal 3D/FaceGen initialization check at startup and is forcibly turning those settings off, ignoring the values I set in the UI and the fact that Facegen_mode is 1 in app.cfg. 4. Current status 2D modes still work perfectly. Before the rollback, 3D games would show the interface but never render the field/stadium and then crash to desktop. After rolling back to driver 15.8180 and resetting the config, the game now simply refuses to keep 3D/OpenGL and FaceGen enabled; they are auto‑disabled on every launch, so I can’t even get into a 3D game now. Debug/logging is enabled, but I still do not get ootp_trace.txt or crash.txt in the user or config folders. 5. What I’m hoping you can provide Given all of the above, it seems like my system is now in the “FaceGen & 3D models keep being disabled (Steam version)” bucket where the startup check fails and the app forcibly disables 3D/FaceGen regardless of the UI toggles. Could you please: Confirm whether this pattern (3D crash, then persistent auto‑disabling of 3D/OpenGL and FaceGen on launch, despite a valid facegen folder and fresh app.cfg) matches a known issue for OOTP 26 – Version 26.8 build 82 (64‑bit) Steam edition (Windows). Provide one of the following, if possible: A specific config/app.cfg setting (for example a no3d or similar flag) that I can adjust manually so the game will attempt a “safer” 3D/FaceGen initialization path on this system; or A beta / test / hotfix build that includes additional logging or a fix for this 3D/FaceGen initialization failure; or Any other way to force creation of a meaningful trace/crash log on my setup that you would like me to generate and attach. I’m happy to post my full app.cfg (with username path redacted) or any other file you need. Thanks very much for taking a look—2D is great, but 3D + FaceGen have become unusable despite the driver rollback and all of the steps above. Last edited by crimsonsox; 12-18-2025 at 10:16 PM. |
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