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| FHM12 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL! |
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#1 |
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Bat Boy
Join Date: Apr 2024
Posts: 8
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Classic VS 2D
I am going to finally start a game going back to 1909 (I had a couple of things to set up but nobody care) but when I was looking on this forum I saw that a lot of person where talking about the fact that the 2D engine where maybe a little bit too much center oriented and I started to ask myself :Which engine should I use? So I ask you, those who have more experience than me, which of the sim engine offer the most historically acurate game
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#2 |
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All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 781
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If you're looking for more accurate stats, Classic is probably the way to go.
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#3 |
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Minors (Triple A)
Join Date: Aug 2008
Location: England
Posts: 225
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its def improved since a couple of years ago, scoring is more balanced between players. I've got a current historical game going, and wingers are getting 50 goals a season. I've got the 80's coming up soon, so will see if that balance remains right. 2D probably scores 1/2 a goal more per game. I recommend playing on settings sim 2d team games, rest of league classic.
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#4 |
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All Star Reserve
Join Date: Sep 2013
Location: Calgary, AB
Posts: 601
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They need to adjust the hits and the way fights are in 2D vs Classic. Classic mode has more realistic hitting from players that hit and fight vs the 2D mode that is not very accurate and seems randomized and inconsistent
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#5 | |
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Major Leagues
Join Date: May 2003
Location: Richmond, Virginia area
Posts: 472
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Quote:
When I see change lists where most of it deals with fixing things like ensuring low level euro leagues have proper relegation and roster rules and adding the Turkish league while 2D had 1-2 things that barely address the identified statistical anomolies, I really have to wonder if precious development time is being spent in the right way. Read some of the feedback about the 2D simulator. How is some of that still not addressed yet (presumably) several hours are spent on leagues most customers will never use? |
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#6 | |
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All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 781
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Quote:
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#7 |
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Minors (Rookie Ball)
Join Date: Jan 2024
Posts: 28
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I actually quite like the classic sim engine and even enjoy coaching games in this mode. I think the outputs are more realistic, the game sims faster, and the play-by-play is enough to work with my imagination.
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#8 |
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Minors (Triple A)
Join Date: Aug 2008
Location: England
Posts: 225
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only thing with classic is the goals per game never match up to what you put in the editor, so if you want 80's hockey scoring in the dead puck era for example, you need to put in almost 9 gls a game
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#9 |
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Minors (Double A)
Join Date: Nov 2015
Posts: 160
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If you're after more realism always use classic.
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#10 |
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All Star Starter
Join Date: Jan 2021
Posts: 1,647
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Yeah, really hoping that they are able to devote the resources to iterating on the 2D engine so that a large chunk of the player base doesn't always have to revert to the Classic engine for both the reasons stated above but also the general simulation speed when progressing through the game.
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#11 |
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Minors (Single A)
Join Date: Mar 2017
Posts: 54
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2D is a tirefire when it comes to realism, which for the hardcore fans who mostly make up the player base makes the 2D engine useless. Classic is pretty good.
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#12 |
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Major Leagues
Join Date: Apr 2018
Posts: 412
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It can't be easy to implement 2D hockey to the point it reflects real life statistics, but it's been in the game quite a while now and remains really poorly implemented. Visually I'm amazed how it's received so little improvement.
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#13 |
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All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 781
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It's not likely to receive much of a visual upgrade until they get the sim accuracy of the engine right.
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#14 |
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Major Leagues
Join Date: Apr 2018
Posts: 412
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#15 |
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Minors (Single A)
Join Date: Aug 2020
Posts: 93
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But I read that the 2D engine is the only one that has been updated by the devs for the past 7 years. I would love more accurate stats but I also would like to use an engine that the devs have actually worked on recently
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#16 | |
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All Star Starter
Join Date: Jan 2021
Posts: 1,647
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Quote:
Though, as far as we know, it is true that the classic engine does not continue to receive upgrades as it's the 'legacy' engine. |
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#17 |
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Minors (Single A)
Join Date: Aug 2020
Posts: 93
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I might have exaggerated but I thought it was at least 5-6 years, no? I just prefer playing with something that devs are still working on. And I actually enjoy seeing more goals from my players
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#18 |
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All Star Starter
Join Date: Jan 2021
Posts: 1,647
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Yeah I do too, that's why I'll still use the 2D engine, in spite of all it's quirks. If memory serves me correctly it was introduced in FHM7 which was released at the end of 2020, so yes, this year is ~5 years. Hopefully a sizeable upgrade is in the not too distant future!
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#19 | |
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Minors (Single A)
Join Date: Aug 2020
Posts: 93
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Quote:
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#20 |
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Minors (Triple A)
Join Date: Aug 2008
Location: England
Posts: 225
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yeah i think this is and the trades(not me personally as only play historical) are the two main things we want improved
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