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Old 11-08-2025, 09:16 PM   #1
JoeC
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Classic VS 2D

I am going to finally start a game going back to 1909 (I had a couple of things to set up but nobody care) but when I was looking on this forum I saw that a lot of person where talking about the fact that the 2D engine where maybe a little bit too much center oriented and I started to ask myself :Which engine should I use? So I ask you, those who have more experience than me, which of the sim engine offer the most historically acurate game
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Old 11-08-2025, 09:33 PM   #2
Savoie45
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If you're looking for more accurate stats, Classic is probably the way to go.
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Old 11-09-2025, 06:06 AM   #3
lawrence97
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its def improved since a couple of years ago, scoring is more balanced between players. I've got a current historical game going, and wingers are getting 50 goals a season. I've got the 80's coming up soon, so will see if that balance remains right. 2D probably scores 1/2 a goal more per game. I recommend playing on settings sim 2d team games, rest of league classic.
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Old 11-09-2025, 10:46 AM   #4
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They need to adjust the hits and the way fights are in 2D vs Classic. Classic mode has more realistic hitting from players that hit and fight vs the 2D mode that is not very accurate and seems randomized and inconsistent
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Old 11-09-2025, 03:29 PM   #5
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Originally Posted by Savoie45 View Post
If you're looking for more accurate stats, Classic is probably the way to go.
It has been this way for years and it is one of my biggest gripes with the game. A few years ago they talked about phasing out the classic simulator to focus on 2D but we are still here. If you do your games on 2D and rest of the league classic scoring, takeaways, giveaways, and other things are out of whack. If you do your whole league as 2D, you get 60-80 goal scorers every year and hits and other things are messed up. And if you just give up on 2D to use the more accurate classic simulator that kind of defeats the purpose of it being a selling point listed as a game feature.

When I see change lists where most of it deals with fixing things like ensuring low level euro leagues have proper relegation and roster rules and adding the Turkish league while 2D had 1-2 things that barely address the identified statistical anomolies, I really have to wonder if precious development time is being spent in the right way.

Read some of the feedback about the 2D simulator. How is some of that still not addressed yet (presumably) several hours are spent on leagues most customers will never use?
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Old 11-09-2025, 09:12 PM   #6
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Originally Posted by renojedi View Post
It has been this way for years and it is one of my biggest gripes with the game. A few years ago they talked about phasing out the classic simulator to focus on 2D but we are still here. If you do your games on 2D and rest of the league classic scoring, takeaways, giveaways, and other things are out of whack. If you do your whole league as 2D, you get 60-80 goal scorers every year and hits and other things are messed up. And if you just give up on 2D to use the more accurate classic simulator that kind of defeats the purpose of it being a selling point listed as a game feature.

When I see change lists where most of it deals with fixing things like ensuring low level euro leagues have proper relegation and roster rules and adding the Turkish league while 2D had 1-2 things that barely address the identified statistical anomolies, I really have to wonder if precious development time is being spent in the right way.

Read some of the feedback about the 2D simulator. How is some of that still not addressed yet (presumably) several hours are spent on leagues most customers will never use?
I don't doubt they are working on phasing out the Classic engine, but I think getting the 2D to where they want it is much more of a task than they anticipated.
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Old 11-11-2025, 03:47 PM   #7
Eburaci
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I actually quite like the classic sim engine and even enjoy coaching games in this mode. I think the outputs are more realistic, the game sims faster, and the play-by-play is enough to work with my imagination.
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Old 11-11-2025, 06:55 PM   #8
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only thing with classic is the goals per game never match up to what you put in the editor, so if you want 80's hockey scoring in the dead puck era for example, you need to put in almost 9 gls a game
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Old 11-12-2025, 03:25 PM   #9
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If you're after more realism always use classic.
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Old 11-13-2025, 08:29 AM   #10
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Yeah, really hoping that they are able to devote the resources to iterating on the 2D engine so that a large chunk of the player base doesn't always have to revert to the Classic engine for both the reasons stated above but also the general simulation speed when progressing through the game.
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Old 11-13-2025, 01:20 PM   #11
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2D is a tirefire when it comes to realism, which for the hardcore fans who mostly make up the player base makes the 2D engine useless. Classic is pretty good.
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Old 11-17-2025, 05:14 AM   #12
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It can't be easy to implement 2D hockey to the point it reflects real life statistics, but it's been in the game quite a while now and remains really poorly implemented. Visually I'm amazed how it's received so little improvement.
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Old 11-17-2025, 09:50 PM   #13
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It can't be easy to implement 2D hockey to the point it reflects real life statistics, but it's been in the game quite a while now and remains really poorly implemented. Visually I'm amazed how it's received so little improvement.
It's not likely to receive much of a visual upgrade until they get the sim accuracy of the engine right.
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Old 11-18-2025, 07:35 AM   #14
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It's not likely to receive much of a visual upgrade until they get the sim accuracy of the engine right.
Yeah, I'd rather them focus on that, but I don't mean graphically, rather presentation and interface design.
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Old 12-08-2025, 10:24 AM   #15
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But I read that the 2D engine is the only one that has been updated by the devs for the past 7 years. I would love more accurate stats but I also would like to use an engine that the devs have actually worked on recently
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Old 12-08-2025, 01:18 PM   #16
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But I read that the 2D engine is the only one that has been updated by the devs for the past 7 years. I would love more accurate stats but I also would like to use an engine that the devs have actually worked on recently
Where did you read that? I don't think the 2D engine has even been around for 7 years.

Though, as far as we know, it is true that the classic engine does not continue to receive upgrades as it's the 'legacy' engine.
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Old 12-08-2025, 05:09 PM   #17
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Where did you read that? I don't think the 2D engine has even been around for 7 years.

Though, as far as we know, it is true that the classic engine does not continue to receive upgrades as it's the 'legacy' engine.
I might have exaggerated but I thought it was at least 5-6 years, no? I just prefer playing with something that devs are still working on. And I actually enjoy seeing more goals from my players
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Old 12-09-2025, 12:39 PM   #18
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I might have exaggerated but I thought it was at least 5-6 years, no? I just prefer playing with something that devs are still working on. And I actually enjoy seeing more goals from my players
Yeah I do too, that's why I'll still use the 2D engine, in spite of all it's quirks. If memory serves me correctly it was introduced in FHM7 which was released at the end of 2020, so yes, this year is ~5 years. Hopefully a sizeable upgrade is in the not too distant future!
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Old 12-09-2025, 02:25 PM   #19
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Yeah I do too, that's why I'll still use the 2D engine, in spite of all it's quirks. If memory serves me correctly it was introduced in FHM7 which was released at the end of 2020, so yes, this year is ~5 years. Hopefully a sizeable upgrade is in the not too distant future!
Agreed!
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Old 12-10-2025, 04:17 AM   #20
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yeah i think this is and the trades(not me personally as only play historical) are the two main things we want improved
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