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OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 11-05-2025, 11:52 AM   #1
RunBlakeRun
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How to increase likelihood of complete games

Hello! Title sort of says it all.

Playing in modern era, live start, though presently winding down the 2027 season. I wanted to try and nudge the number of complete games thrown by pitchers up a bit (somewhere between late 1990s and 2010s, so anywhere from around 6 to 12 being the league leader). I'd like to do this without just importing past season totals, strategies, etc. and keep everything else the same EXCEPT for either Pitching Stamina (under strategy) and/or Starting Pitcher Stamina (under other statistical modifiers).

I recognize that the latter impacts actual number of pitches thrown each game before tiredness sets in, but wasn't sure if changing the stamina strategy setting would be better for reaching my intended outcome. Or is it a mix of the two? Currently the strategy setting is on the "default" low setting while the modifier is at .850.

Or perhaps some other factor I'm not considering is at play? Probably individual player stamina ratings???
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Old 11-05-2025, 01:39 PM   #2
venflaalachi
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I would take a look at the settings used for the year you want. For Pitcher Stamina and SP Stamina. This should help. I do this to have more IPs for pitchers in modernish leagues. I use the settings from the 1990s.
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Old 11-05-2025, 03:52 PM   #3
RunBlakeRun
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Quote:
Originally Posted by venflaalachi View Post
I would take a look at the settings used for the year you want. For Pitcher Stamina and SP Stamina. This should help. I do this to have more IPs for pitchers in modernish leagues. I use the settings from the 1990s.
Is there anywhere I could look to find those settings year-to-year so I don't mess with them in game beforehand??? I wonder if anyone already listed them out?
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Old 11-05-2025, 05:10 PM   #4
panda234
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You can do what I did a few days ago, forget the pitch count, and have your starter throw a 177 pitch complete game.
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Old 11-05-2025, 05:41 PM   #5
venflaalachi
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Quote:
Originally Posted by RunBlakeRun View Post
Is there anywhere I could look to find those settings year-to-year so I don't mess with them in game beforehand??? I wonder if anyone already listed them out?
I honestly just start a new game, new save file, load up the settings from the year I want, copy them down, and apply them to my game. That way I don’t touch anything from my actual save file and have another save file where I can experiment with different settings, league totals, etc.
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Old 11-05-2025, 11:41 PM   #6
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Under Stats & AI and General Strategic Tendencies change Pitcher Stamina to to a higher setting. Changing the hook settings can also help as well.

You can change this at any time
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Old 11-07-2025, 09:11 AM   #7
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The question is whether the people in the thread who say adjust the strategy setting are correct or if the wiki is correct. Various statements from THIS PAGE

Also if auto-calc of modifiers is enabled, that option may adjust some of the above strategy settings in order to match historical league totals.

league totals directly affect the statistical output of the game engine.

it will also hide outliers. For example, if the league has an influx of power hitters, the auto-calc may aggressively lower the HR modifier to ensure the league totals come out accurately.

Auto-calc may change some league settings, in order to avoid having modifiers that deviate far from the defaults.
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Old 11-07-2025, 01:50 PM   #8
venflaalachi
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Quote:
Originally Posted by IndplsRacers View Post
The question is whether the people in the thread who say adjust the strategy setting are correct or if the wiki is correct. Various statements from THIS PAGE

Also if auto-calc of modifiers is enabled, that option may adjust some of the above strategy settings in order to match historical league totals.

league totals directly affect the statistical output of the game engine.

it will also hide outliers. For example, if the league has an influx of power hitters, the auto-calc may aggressively lower the HR modifier to ensure the league totals come out accurately.

Auto-calc may change some league settings, in order to avoid having modifiers that deviate far from the defaults.
Which is why you would change stamina settings after auto calc is run to get closer to the results you want (if you have auto calc on)

I also don't see anything in the link you posted that contradicts what has been stated about pitching stamina.
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Old 11-07-2025, 06:13 PM   #9
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Quote:
Originally Posted by venflaalachi View Post
Which is why you would change stamina settings after auto calc is run to get closer to the results you want (if you have auto calc on)

I also don't see anything in the link you posted that contradicts what has been stated about pitching stamina.





Nobody mentioned the workaround for auto-calc until you responded to me. And how does anyone know that? It was only a few months ago we had this from the experts who denied any special action was necessary with auto-calc and that auto-calc did not over ride strategy settings.


From https://forums.ootpdevelopments.com/showthread.php?t=364050



Matt post 5, explaining that strategy works but it may not (huh?)


It's not that those settings don't work, it's that within the auto-calc if it decides that the modifiers are getting out of line, it may adjust some of the strategy settings to compensate.




Garlon post 10 saying not to set strategy after auto-calc runs which is what you are suggesting


The assumption with autocalc is that you are not going to change the strategy settings after the fact but you can do it if you want but it defeats the purpose.




Garlon post 28 explaining now saying that strategy changes the output when auto-calc is used set and forget and that he is imagining results from his SB settings.


As I mentioned earlier, the strategy settings are still very important when using recalc and autocalc if LTM.


I also set Stealing to Very Often for all eras for career leagues without real lineups and transactions so that individual player SB success rates are closer to their historical values.


I responded in post 89 and included test results anyone could duplicate


As can be in the screen shots below, OOTP 26 functions correctly with or without your suggested strategy settings.


-------------


There are many more examples in the thread of experts contradicting what I posted despite the irrefutable proof I provided. None of them ever posted any data to the thread. I was the only one.


Now thanks to my work a few people have a clue of how auto-calc works and a few of the concepts I identified were posted to the Wiki by Matt. In thread I was told that I was wrong, that I was trolling, and eventually got banned.
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Old 11-07-2025, 07:38 PM   #10
venflaalachi
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Quote:
Originally Posted by preston48tucker View Post
Nobody mentioned the workaround for auto-calc until you responded to me. And how does anyone know that? It was only a few months ago we had this from the experts who denied any special action was necessary with auto-calc and that auto-calc did not over ride strategy settings.


From https://forums.ootpdevelopments.com/showthread.php?t=364050



Matt post 5, explaining that strategy works but it may not (huh?)


It's not that those settings don't work, it's that within the auto-calc if it decides that the modifiers are getting out of line, it may adjust some of the strategy settings to compensate.




Garlon post 10 saying not to set strategy after auto-calc runs which is what you are suggesting


The assumption with autocalc is that you are not going to change the strategy settings after the fact but you can do it if you want but it defeats the purpose.




Garlon post 28 explaining now saying that strategy changes the output when auto-calc is used set and forget and that he is imagining results from his SB settings.


As I mentioned earlier, the strategy settings are still very important when using recalc and autocalc if LTM.


I also set Stealing to Very Often for all eras for career leagues without real lineups and transactions so that individual player SB success rates are closer to their historical values.


I responded in post 89 and included test results anyone could duplicate


As can be in the screen shots below, OOTP 26 functions correctly with or without your suggested strategy settings.


-------------


There are many more examples in the thread of experts contradicting what I posted despite the irrefutable proof I provided. None of them ever posted any data to the thread. I was the only one.


Now thanks to my work a few people have a clue of how auto-calc works and a few of the concepts I identified were posted to the Wiki by Matt. In thread I was told that I was wrong, that I was trolling, and eventually got banned.

I liked your thread on auto-calc and I think I agreed with you at some point in that thread. That being said, your ban really has nothing to do with the question in this thread. Auto calc wasn't in the discussion until you brought it up. The OP listed his settings and that he wants his SP to pitch more innings. What I have done is adjust those 2 stamina settings to give pitchers a bit of a stamina boost. That is what I suggested, and if he does indeed run auto calc, he can still give pitchers an IP pitched boost by increasing the stamina settings.
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Old 11-08-2025, 11:41 AM   #11
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wtf does auto cal have to do with this? I swear you need help
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Old 11-17-2025, 05:06 PM   #12
RunBlakeRun
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Yeah I figured out the best way for me to have a tick more overall complete games was to set pitcher stamina to normal, starting pitcher hook to default (or +1/-1, depending on what I see), and upping the starting pitcher stamina modifier by +.010 if it's lowered to .850 or lower. Seen usually somewhere between 5 and 8 complete games being the league leader between when I posted this thread and the current in-game season (2037).

Thanks for the suggestions, y'all!
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Old 11-19-2025, 04:47 PM   #13
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Quote:
Originally Posted by OutS|der View Post
wtf does auto cal have to do with this? I swear you need help



Autocalc is always a consideration when discussing strategy settings, player ratings, development, talent differences from historic, and Babe Ruth sharing his HRs. You still don't get it. You are the one who needs help.


If you'd like to promote your false reality post to this thread https://forums.ootpdevelopments.com/...d.php?t=366108 and explain to the OP that what he sees happening isn't happening.

Last edited by Googlebedone; 11-19-2025 at 04:49 PM.
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Old 11-19-2025, 05:26 PM   #14
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Quote:
Originally Posted by Googlebedone View Post
Autocalc is always a consideration when discussing strategy settings, player ratings, development, talent differences from historic, and Babe Ruth sharing his HRs. You still don't get it. You are the one who needs help.


If you'd like to promote your false reality post to this thread https://forums.ootpdevelopments.com/...d.php?t=366108 and explain to the OP that what he sees happening isn't happening.
Says the person who made the effort to create a new account to get past their ban just to send me a private message.
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Old 11-19-2025, 06:12 PM   #15
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Hardly an effort. My motivation in posting about auto-calc is always the good of the game. Now, go explain to the OP in the thread I linked that what he is seeing isn't happening, that auto-calc doesn't over ride his settings, and that when Matt posted that auto-calc "may" change settings he didn't mean it.
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Old 11-19-2025, 07:29 PM   #16
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Originally Posted by Googlebedone View Post
Hardly an effort. My motivation in posting about auto-calc is always the good of the game. Now, go explain to the OP in the thread I linked that what he is seeing isn't happening, that auto-calc doesn't over ride his settings, and that when Matt posted that auto-calc "may" change settings he didn't mean it.
Enjoy your "ban". Maybe someday they will figure out how to make it permanent.
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Old 11-22-2025, 08:47 PM   #17
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Originally Posted by YouNeedHelp View Post
They can't. They've done a lot of damage to the board by trying.

Maybe they'll stop and consider why they want a ban on someone whose ideas have entered the public consciousness and are being added to the Wiki by the devs.

I noticed you posted recently criticizing league totals wishing they (and, of course auto-calc) weren't necessary.
Not as much damage as you're doing but you don't care about that. Only about yourself and what you somehow think are brilliant ideas that have been common knowledge for years. You somehow think the rules don't apply to you yet the bans prove otherwise.

Enjoy the time out
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Old 11-22-2025, 10:59 PM   #18
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Not as much damage as you're doing but you don't care about that. Only about yourself and what you somehow think are brilliant ideas that have been common knowledge for years. You somehow think the rules don't apply to you yet the bans prove otherwise.

Enjoy the time out
I'd honor the ban if the reason given for it was true.

If my brilliant ideas were common knowledge why did the devs and those consumers involved with the game pile and and condemn everything I posted? But you've now admitted I am right, just alleging incorrectly it was nothing new.

But, y'know, when the facts are against you make stuff up and if that doesn't work get the other guy banned! LOL.
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Old 11-22-2025, 11:47 PM   #19
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Originally Posted by Bandaid View Post
I'd honor the ban if the reason given for it was true.

If my brilliant ideas were common knowledge why did the devs and those consumers involved with the game pile and and condemn everything I posted? But you've now admitted I am right, just alleging incorrectly it was nothing new.

But, y'know, when the facts are against you make stuff up and if that doesn't work get the other guy banned! LOL.
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Originally Posted by LansdowneSt View Post
Brad K,

I am obligated to ban an account from a banned user trying to return esp. when that user engages in the same behavior that got him banned. You seem to see yourself as a martyred truthteller against a forum conspiracy of some sort. That's not the case. You engage in discussions (like auto-calc) and say it works like "this". Others come on and make the case for it not working that way. It's thoughtful and civil at first, then very much not. Matt comes on and clarifies how it works. Your response to that is to insult everyone involved. Nobody has "fled the board". They put you on Ignore - just as you suggested. But because they stopped engaging with you, you ratcheted up the insults on them seemingly itching for a fight (or at least engagement).

The complaints flooded in and with a long list of expired infractions over the years and no change in behavior, it wasn't a hard call to stop letting them expire. Again, behavior wasn't changed and eventually the account was banned per the terms and conditions of the forum and much discussion. As your long tenure on the forum indicates, banning isn't a first resort, it's a last. I'm sorry you think you are a victim but you aren't.

You were NOT banned for "proving how the game works." You were banned for harassing, insulting and trolling anyone that dare offer a counter-opinion. Even your return post on this new account in trying to make the case that a community wiki won't work for a game as complex as OOTP because so much of the under the hood mechanics are known to only the development team (a very reasonable assessment), cannot be posted by you as simply as that. You need to insult everyone that put you on Ignore.

I realize replying puts me in your cross-hairs and I don't want that but I felt it was important for you to know the reason for the ban because if you think it was for "proving how the game works," it still hasn't been made clear to to you. I also want others to know that the forum remains a great place for advice, discussion, commentary, criticism, complaints, challenges to the development team and the opinions of anyone. Just be civil. Life is too short to be insulting everyone all the time because you think the game ought to be played one way and not another.
Thanks for the PM apologizing for the pain it is banning all the new accounts you create. It is sometimes a pain, so the apology was taken as sincere and it was appreciated.

But again, you were not banned for your statements on auto-calc. The reason are in my post above. I stress again, every mod voted and it was unanimous. You went from seeking an informed discussion to harassing members of the board while claiming to be the victim. I understand you feel strongly about how the game works and how others ought to play the game and how the developers ought to design the game.

It's been noted.

Everyone understands you may keep posting. And you understand mods will keep responding to the reports from the community that you are back.

Again, wishing you the best in all things, even if I get annoyed I have to stop what I'm doing and do the banning because I'm the one that happens to be on.
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Old 11-23-2025, 12:06 PM   #20
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I didn't realize my post about complete games would result in this. I hope things are civil and sorted out!
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