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Steal/Baserunning Ratings - Use All Available Data
For real life players, the suggestion is to use ALL their real life data to generate their speed, baserunning and related ratings.
It seems like the game develops the ratings based on their real life major league records, but for those with a scant MLB record (cups of coffee, some Negro Leaguers, etc.), this tends to produce very low or distorted ratings. If there is no MLB record, then the ratings are seemingly random, but with a tendency to be on the very low side.
Here is an example to illustrate my point: Pud Miller, a left fielder from the 1940s, never appeared in a major league game. He played 13 years in the minors. His speed/aggressiveness/stealing/baserunning ratings are 20/9/10/39 in OOTP. Very bad.
In 13 seasons in the minors, the Real Life Stats tab shows he stole 152 bases (caught only 6 times), hit about 20 doubles and a couple of triples every year, regularly scored 100 runs, and rarely hit into double plays. If you ran the traditional "Speed Score" components on those most of the components would be above average, especially stealing ability. Yet in OOTP he runs like a first baseman and has a 10 for stealing ability.
(And not to rehash the speed-to-fielding relationship discussion in OOTP, but his OF range rating is premium: 83 out of 100).
This is just one example, but there are similar stories for hundreds of non-superstar players, or latecomers to the game.
Some of the statistical components of speed scores are based on hitting success (doubles and triples), which may have declined if he had a MLB record. But I don't think OOTP should ignore the indicia of speed shown in the minor league record. And, even if the minor league record is not used, players for which reliable speed scores cannot be determined should have average speed scores more often than not, rather than tending towards turtle-hood.
Thank you.
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