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OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 09-06-2025, 12:18 PM   #41
Sweed
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Quote:
Originally Posted by Larryk007 View Post
I think it is a good look, better in many ways. But I think the bar slider on the left top of this page needs to have color, not black with dot. There should be some color to the left. (maybe this is a work in progress, but this is my feedback)
It's dark because all of the "points" are being used. If points become available the bar will fill with a colored line. The plus/minus on that line are never highlighted as they are "dead" and have no use. It's the same with the white dot. In each category other than the top bar the dot is drag-able. In the top bar there is no reason to drag it so it is also not highlighted. To highlight them IMHO would indicate they are clickable and have a function when they don't. YMMV.
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Old 09-06-2025, 03:09 PM   #42
LansdowneSt
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Originally Posted by BestbatBoy View Post
with the new skin, and really all the skins, is there a way to edit them to lighten or change the color of the top row with File, Game, Manager's name, League name and etc. I think its a shame so many of the amazing logos out there are basically ruined by being so dark
Some folks have altered the logo to provide a white outline in such instances.

https://forums.ootpdevelopments.com/...d.php?t=359727
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Old 09-06-2025, 03:30 PM   #43
johndoe8865
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Originally Posted by Tony79 View Post
Now that minor leagues rosters have been increased the AI just converts lots of the extra position players to first basemen.

In my current game the Brewers now have 6 first basemen in AAA with only 1 of each outfielder.
Why would that happen? Carrying that many 1B? Anyone have ideas? Do any of those 1B also have OF as a secondary position?
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Old 09-06-2025, 04:22 PM   #44
BestbatBoy
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Originally Posted by LansdowneSt View Post
Some folks have altered the logo to provide a white outline in such instances.

https://forums.ootpdevelopments.com/...d.php?t=359727
Yes I know but my old eyes still struggle sometimes
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Old 09-07-2025, 01:34 PM   #45
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Why would that happen? Carrying that many 1B? Anyone have ideas? Do any of those 1B also have OF as a secondary position?
If a player isn't starting and can play multiple positions they are generally labeled with the position they have the highest defensive rating for. For multi-position guys that is often going to be 1B.

I just started a new Standard Game on this patch and simulated forward. For one, I don't see any teams with more than 4 players listed as 1B. Additionally, every single one of those players can play other positions.

This seems like a non-issue to me. I could maybe see the game putting better logic in there to show the position where they are most likely to be used or a different way across the defensive spectrum.

In the attached example there are 4 1B listed, but 2 of them are in the depth charts for other positions.
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Last edited by Rain King; 09-07-2025 at 01:39 PM.
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Old 09-07-2025, 04:40 PM   #46
ChrisG
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AI is still releasing a significant number of draftees.
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Old 09-07-2025, 07:42 PM   #47
Larryk007
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3D Color Alternate Skin Scheme Issue

Looks like the team banner color has been changed from the regular 3D colors. I am using the new Alternate Skin option which I do like.
But I did not think the 3D game would change.
Looks like the banner is really not colorful with some type of white line through the banner or something....take a look.
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Old 09-08-2025, 01:47 PM   #48
Sheffflad
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MILB signings/releases

Lots of issues related to Milb roster management already discussed on this thread, but I am still finding that the game AI still makes weird moves.

For example, I am finding that occasionally a player will get into a sign/release loop over a month or two period. To illustrate: a 25 year old 2 star player will be signed and released on the same day up to 15 times in a month (by the same 3 or 4 teams). I can't see a pattern to this: young/old/pitcher/position player etc. Every organisation seems to have 2/3 players going in and out at any given time.

Related to this: some players moving levels within an organisation almost every day. Again, I don't see a pattern.

I have commented in the past about the extreme number of players used by a minor league team (up to 125 players in a season).

These issues, in my opinion, destroy any sense of narrative in a given season. It is painful and, dare I say it, ugly to watch.
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Old 09-08-2025, 02:48 PM   #49
Baseballman2K5
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I just reached opening day in my sim and while many many players got released by the AI, they were a lot more realistic. Either older guys that got pushed out of minors or younger ones with lower potential than in the past. No major prospects released

There is light at the end of the tunnel!
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Old 09-09-2025, 04:06 AM   #50
Baconi
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I believe this patch automatically adds inflation to your league if you had it turned off - simmed forward several decades in a save that did not previously have inflation and discovered this.
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Old 09-09-2025, 12:05 PM   #51
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Quote:
Originally Posted by Rain King View Post
If a player isn't starting and can play multiple positions they are generally labeled with the position they have the highest defensive rating for. For multi-position guys that is often going to be 1B.

I just started a new Standard Game on this patch and simulated forward. For one, I don't see any teams with more than 4 players listed as 1B. Additionally, every single one of those players can play other positions.

This seems like a non-issue to me. I could maybe see the game putting better logic in there to show the position where they are most likely to be used or a different way across the defensive spectrum.

In the attached example there are 4 1B listed, but 2 of them are in the depth charts for other positions.
I would argue the nominal position should be where the player has the most value (either in isolation or in his team context).

Is the same tendency true for LF among the outfield cohort?

Ironically, at least in the past, in historical leagues it seemed like the AI had a tendency to weigh a HITTING ability disproportionately when assigning a primary position (players with very small exposure at SS or C nevertheless being designated as such, etc.).
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Old 09-09-2025, 12:41 PM   #52
BarneyRubble
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Not a huge issue, I can remember baseball cards that had questionable positions. Until OOTP comes up with utility, utility OF or utility IF, a lot of players may get tagged with 1B
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Old 09-09-2025, 01:20 PM   #53
noooooo4499
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Quote:
Originally Posted by Baconi View Post
I believe this patch automatically adds inflation to your league if you had it turned off - simmed forward several decades in a save that did not previously have inflation and discovered this.
I believe this is actually a fix. There was a bug that made it so if the lower bound is 0% then inflation would never happen (ex. 0-10% would always result in 0% inflation.) Now if you have it as 0-10% it actually is distributed between 0-10%.

In order to turn off inflation you now have to explicitly change the inflation setting to 0-0%. It is 0-2% by default so now there's a chance of inflation every year if you use default settings.

Last edited by noooooo4499; 09-09-2025 at 01:22 PM.
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Old 09-09-2025, 02:13 PM   #54
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Originally Posted by noooooo4499 View Post
I believe this is actually a fix. There was a bug that made it so if the lower bound is 0% then inflation would never happen (ex. 0-10% would always result in 0% inflation.) Now if you have it as 0-10% it actually is distributed between 0-10%.

In order to turn off inflation you now have to explicitly change the inflation setting to 0-0%. It is 0-2% by default so now there's a chance of inflation every year if you use default settings.
Yes, correct
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Old 09-16-2025, 12:26 PM   #55
Laredo Slider
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Online League: Fixed issues with declining player options

Re: Online League: Fixed issues with declining player options.

Are you able to go into details about what fix was made?

Thanks!
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Old 09-16-2025, 12:34 PM   #56
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Quote:
Originally Posted by Laredo Slider View Post
Re: Online League: Fixed issues with declining player options.

Are you able to go into details about what fix was made?

Thanks!
I believe that was related to declined player option players not being processed correctly for qualifying offers, and those players potentially showing up weird in potential free agent lists.
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