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| OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#41 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,698
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It's dark because all of the "points" are being used. If points become available the bar will fill with a colored line. The plus/minus on that line are never highlighted as they are "dead" and have no use. It's the same with the white dot. In each category other than the top bar the dot is drag-able. In the top bar there is no reason to drag it so it is also not highlighted. To highlight them IMHO would indicate they are clickable and have a function when they don't. YMMV.
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Quoted from another sports gaming forum.. Quote:
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#42 | |
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Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,482
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Quote:
https://forums.ootpdevelopments.com/...d.php?t=359727
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Complete Universe Facegen Pack 2.0 (mine included) https://www.mediafire.com/file_premi...k_2.0.zip/file Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file |
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#43 |
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Minors (Double A)
Join Date: Feb 2009
Location: North Carolina
Posts: 113
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Why would that happen? Carrying that many 1B? Anyone have ideas? Do any of those 1B also have OF as a secondary position?
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F2P, Packs and AH only player! ![]() ![]() ![]() ![]()
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#44 | |
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Minors (Double A)
Join Date: Mar 2024
Posts: 169
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Quote:
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#45 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,120
Infractions: 0/1 (1)
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Quote:
I just started a new Standard Game on this patch and simulated forward. For one, I don't see any teams with more than 4 players listed as 1B. Additionally, every single one of those players can play other positions. This seems like a non-issue to me. I could maybe see the game putting better logic in there to show the position where they are most likely to be used or a different way across the defensive spectrum. In the attached example there are 4 1B listed, but 2 of them are in the depth charts for other positions. Last edited by Rain King; 09-07-2025 at 01:39 PM. |
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#46 |
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Major Leagues
Join Date: Jun 2013
Posts: 383
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AI is still releasing a significant number of draftees.
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#47 |
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All Star Reserve
Join Date: Oct 2022
Posts: 508
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3D Color Alternate Skin Scheme Issue
Looks like the team banner color has been changed from the regular 3D colors. I am using the new Alternate Skin option which I do like.
But I did not think the 3D game would change. Looks like the banner is really not colorful with some type of white line through the banner or something....take a look. |
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#48 |
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Bat Boy
Join Date: Mar 2016
Posts: 13
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MILB signings/releases
Lots of issues related to Milb roster management already discussed on this thread, but I am still finding that the game AI still makes weird moves.
For example, I am finding that occasionally a player will get into a sign/release loop over a month or two period. To illustrate: a 25 year old 2 star player will be signed and released on the same day up to 15 times in a month (by the same 3 or 4 teams). I can't see a pattern to this: young/old/pitcher/position player etc. Every organisation seems to have 2/3 players going in and out at any given time. Related to this: some players moving levels within an organisation almost every day. Again, I don't see a pattern. I have commented in the past about the extreme number of players used by a minor league team (up to 125 players in a season). These issues, in my opinion, destroy any sense of narrative in a given season. It is painful and, dare I say it, ugly to watch. |
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#49 |
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Major Leagues
Join Date: Dec 2003
Location: Phoenix
Posts: 484
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I just reached opening day in my sim and while many many players got released by the AI, they were a lot more realistic. Either older guys that got pushed out of minors or younger ones with lower potential than in the past. No major prospects released
There is light at the end of the tunnel! |
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#50 |
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Minors (Triple A)
Join Date: Oct 2017
Location: Pittsburgh, PA
Posts: 218
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I believe this patch automatically adds inflation to your league if you had it turned off - simmed forward several decades in a save that did not previously have inflation and discovered this.
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#51 | |
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All Star Reserve
Join Date: Oct 2015
Posts: 599
Infractions: 0/1 (1)
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Quote:
Is the same tendency true for LF among the outfield cohort? Ironically, at least in the past, in historical leagues it seemed like the AI had a tendency to weigh a HITTING ability disproportionately when assigning a primary position (players with very small exposure at SS or C nevertheless being designated as such, etc.). |
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#52 |
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Minors (Double A)
Join Date: Jan 2022
Posts: 162
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Not a huge issue, I can remember baseball cards that had questionable positions. Until OOTP comes up with utility, utility OF or utility IF, a lot of players may get tagged with 1B
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I hate the DH and 'OPS', so what do I know? |
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#53 | |
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Minors (Rookie Ball)
Join Date: Mar 2019
Posts: 30
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Quote:
In order to turn off inflation you now have to explicitly change the inflation setting to 0-0%. It is 0-2% by default so now there's a chance of inflation every year if you use default settings. Last edited by noooooo4499; 09-09-2025 at 01:22 PM. |
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#54 | |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,843
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Quote:
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#55 |
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Bat Boy
Join Date: Apr 2021
Posts: 4
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Online League: Fixed issues with declining player options
Re: Online League: Fixed issues with declining player options.
Are you able to go into details about what fix was made? Thanks! |
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#56 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,843
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I believe that was related to declined player option players not being processed correctly for qualifying offers, and those players potentially showing up weird in potential free agent lists.
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