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OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#21 | |
Minors (Single A)
Join Date: Jul 2021
Posts: 71
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Having simmed a megaton of seasons this weekend and into Monday . . . it's a little weird. The time in DSL benefits those players vs drafted guys, even high schoolers. Simming out 20 years with a lot of different settings, the one consistent occurrence is that the percentage of guys from the DR in MLB goes up anywhere from 50 to 100%. The dev and aging curves are a big problem for every player, tho. The best I've been able to do is to get the league to converge at 22 as the lowest consistent age of arrival for the youngest cohort of the best players. Even then, the game still produces too many Dominican players after 20 years. (The number starts around 10%, and I've seen it rocket as high as 19% in 20 years.) I plan to do my next sim with just limiting scouting discoveries to see if that helps. High schoolers also tend to have an advantage against college players. However, that dipped a bit when I added a college feeder. It dipped a bit more when I set the feeder's min generated player age to 18. Another weird trick that affected more than I thought was lowering the reputations of the minor leagues. This seems to affect whether the CPU thinks a player belongs in those leagues. The last sim I did had the natural biggest gap from IRL, which is between high-A and AA. My next sim I plan to add bigger gaps at the low end. The downside is that the CPU is MUCH more likely to move players up and down and to skip levels entirely with these settings. So . . . yeah. I'd add a lot of this mess appeared a few versions back when MLB abolished short-season A ball. I don't think the development engine ever caught up to a world where a guy like Konnor Griffin would start in middle-A ball and be in high-A by this point IRL. If you sim in OOTP, Griffin never makes it to high-A like he actually is right now. |
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#22 | |
All Star Reserve
Join Date: Oct 2015
Posts: 585
Infractions: 0/1 (1)
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#23 |
Minors (Triple A)
Join Date: Jan 2002
Location: Bourbonnais, IL
Posts: 272
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As a frequent OOTP player in the early days turned serial lurker in recent years, threads like this one make me want to stay far away from any current version of the game. I keep telling myself "this will be the year I jump back in," but it really sounds like the entire development engine is broken. I hope player development gets proper attention for next year's release, if not before.
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#24 | |
Minors (Single A)
Join Date: Aug 2011
Posts: 63
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-DSL is open to all players, not just foreigners/internationals -DSL has an age cap of 19; no service cap -Rookie ball has an age cap of 22; no service cap DSL players still generally end up better than drafted players, but it equals the playing field a bit. I'm starting to wonder if there's just an issue with players coming out of the draft, in general. My legendary scout at amateurs with a ton of $$$ invested in the amateur draft does a much better job of finding 5 star players in the international draft than he does at the amateur draft. 5 star draftees usually fall to 4 stars after 1 season, 3.5 after 2 seasons. I was wondering if this is because of the new "not playing" hiding ratings. Because most draftees aren't drafted until about 3 years after they're generated. If the game sees them as "not playing" the whole time, and potential rating changes are hidden over those 3 years, it could potentially be the issue. Whereas 5 star international players, they get signed the year they are created, and in my system they go immediately into DSL. If I'm right, it's kind of a killer to amateur scouting. And again, another reason for the game to see guys playing at high school / college as "playing" a full season. (ie: total rethink of playing time for players U20; maybe playing 50 games should give "full development"; whereas playing in high school/college or at the international complex gives something similar) |
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#25 | |
Minors (Single A)
Join Date: Aug 2011
Posts: 63
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I'm already having injury issues with the way I did it - as putting 16 year olds immediately into games gives them an extra 2 seasons of injuries to add up. I basically am always sending players to strength and conditioning to mitigate. |
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#26 | |
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,695
Infractions: 0/1 (1)
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We also need the ability to edit a players injury history and take out injuries if we want to. |
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#27 | |
Minors (Single A)
Join Date: Aug 2011
Posts: 63
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Quote:
Taking out the injury history does not do anything, though. The impact of the injury is still there. The hit to his injury rating happens after he recovers. You could go into commish mode and edit the guy's injury rating. I don't think this is ideal. It would be optimal instead if development just worked when guys are still waiting to be drafted / at the international complex. Furthermore, if they get full development in their teenage years by playing a season of rookie ball (ie: 40-50 games). Less games in the system = less injuries. |
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#28 |
All Star Reserve
Join Date: Dec 2001
Location: LA (Lower Alabama)
Posts: 915
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Some good thoughts and ideas in this thread. But, haven't the developers basically said they think development is not really an issue and is working as intended with only some possible minor tweaks needed?
Last edited by rwd59; 07-24-2025 at 03:30 PM. |
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#29 |
Minors (Single A)
Join Date: Aug 2011
Posts: 63
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I've only tried it on a few seasons... However, now using feeder leagues it appears my assumptions are true. Scouting amateurs now more closely aligns with scouting internationals.
So it does appear that there is an issue with draft scouting, when players are "not playing" in feeder leagues. I'm not sure if this is intended (I hope not) or simply a feature introduced in 2026 (ie: due to the change that they made where scouts do not catch up until players "play") I am enjoying the feeder league experience a lot more. It pumps out some meaningful college players. It does take a bit of playing around to get the structure right, so the number of players available in the draft is where I want it. I am still worried about injuries & it would be nice to have injury settings for specific leagues. Again, small numbers on my side, and perhaps confirmation bias. As an aside, I'm going to mention again that I'd like more risky prospects (with risks tamping down as players move from teenage years to their 20s). Right now it seems a bit too easy to pick the best international players on the default settings. |
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#30 | |
Major Leagues
Join Date: Jun 2013
Posts: 350
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Quote:
Well it's possible that the development engine itself is in fact working fine (as I think was mentioned, a lot of prospects already in the minors at the start of a save seem to develop appropriately) but draftees (esp college draftees) just aren't coming in with high enough current ratings to allow them to develop in a realistic timeline. |
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#31 | |
All Star Reserve
Join Date: Dec 2001
Location: LA (Lower Alabama)
Posts: 915
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#32 |
Bat Boy
Join Date: Mar 2019
Posts: 13
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I wonder if this is related to the potential affecting performance in minors change. If only potential matters in the minors, then what incentive is there to even play college players? High school players on average have higher potential but lower overall than college players, but overall doesn't matter in the minors anymore.
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#33 |
Bat Boy
Join Date: Aug 2025
Posts: 1
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From my looks, it really seems aging curves mean a lot and the College kids starting at 23/24 are so far behind the curve they hit the "Dev Cap". Basically toast at 24 if your not already good enough to be a regular in the majors.
That matches real life majority of the time but, 99% of college kids seem to not be hitting this. I would imagine since they are drafted at 22/23/24 and lose the majority of the draft year (starting full season at 23/24/25) the game has already given up on them based on aging curves. TLDR: College kids either need higher starting levels (Probably easiest fix) when drafted or expedited development times. I would assume the best college kids should be 35/40's current rating and be in High A the year following the draft and on target to be in the majors 1.5-2 years after the draft. I also seem to be having "stud" Pitching Starting and Reliving prospects stalling at AAA and Double AA at a higher level then ootp 25. They hit 40 overall and just stop progressing. The prospects are High ranked / Elite stats in Potential / edit has them being elite / no injury issue to reflect , they just don't get better and flame out at 26. This might be tied to the college issue since I have not been paying attention to where they came from persay. |
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#34 |
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,695
Infractions: 0/1 (1)
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Has anyone checked if feeder leagues helps?
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#35 | |
Major Leagues
Join Date: Jun 2013
Posts: 350
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Quote:
Yep...I also don't think this would necessarily create an unrealistic number of successes either (which I think would maybe be the fear in cranking up the starting ratings?). Because they could always stall out at 35/40 right? And there should be always be a few guys who end up ready within ~0.5-1 year. Look at Skenes, Neto, Wyatt Langford, Nick Kurtz, Cam Smith, etc. |
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#36 |
Minors (Double A)
Join Date: Jan 2022
Posts: 157
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My AAA teams have no roster limitations (other than size) and they shouldn't. That leaves 10 openings in AAA, the rest are on the 40 man. It's no thing that half of them are veterans with minor league contracts (with and/or without an option). It makes a good testing ground for those minor leaguers that do make it to AAA before they reach minor league FA eligibility. Most don't. I set AA to 6 pro years limit. I'll consider constructing an independent league if the number of them gets out of hand. The AI can only react to what's available. This includes minor league roster limits.
I have had newly drafted college players play in AAA. I haven't noticed (key word) college players not developing. |
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