|
||||
|
|
Perfect Team 26 Perfect Team 26 - The online revolution! Battle tens of thousands of PT managers from all over the world and become a legend |
![]() |
|
Thread Tools |
![]() |
#21 | |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,363
|
Quote:
Your last point gripes me too... get a new player and he stinks up the dugout; sometimes for a few game months, sometimes the entire season. Again, no rhyme or reason why. I hate to admit it but I'm really unhappy about PT right now. I moved back to the classic game and I'm having a ball.
__________________
HRB |
|
![]() |
![]() |
![]() |
#22 |
Minors (Triple A)
Join Date: May 2021
Posts: 267
|
Just wait until OOTP builds a more advanced AI engine. Hopefully the difference between Google Earth 15 years ago, and now.
|
![]() |
![]() |
![]() |
#23 |
Bat Boy
Join Date: Jun 2025
Posts: 17
|
![]() Guess which Sheff is mine? Yep, -0.7 WAR Sheff. The very bottom. I'm telling you, there either has to be some hidden rating that affects their performance, or I just have horrible luck. As the repeatedly bad performances build up, I can't help but think it's a hidden attribute. Or it's my "strategy" which I doubt would put all of my players into the bottom 3rd in performance. My Yount is in the bottom 25% in pretty much all categories of the 21 Younts in my league. My Halladay is in the 4th worst Halladay of 24 teams who are using him as a regular starter. My Carew, who only plays in about half my games, has the 2nd worst WAR and BABIP of about 26 "ACTIVE" Carews in my league. My Honus Wagner is in the bottom third of Wagers. I've even given up and brought in Luke Appling because, eff it, why bother playing players who aren't performing? The only thing keeping me from being the 2003 Tigers in the league is that I'm finally getting good performances out of Sale and Whitey this season. And to put some perspective to this, I'm in the easiest division in the league in terms of opposing team win % and RDIFF. I think I might sell off every good player on my team at this point and just open packs for a day, at least I'll get some enjoyment out of it. Last edited by usa_hank; Yesterday at 05:42 PM. |
![]() |
![]() |
![]() |
#24 | |
Minors (Double A)
Join Date: Mar 2022
Location: Over yonder
Posts: 144
|
Quote:
I'm still doing some weekly drafts but losing interest in those, too. I realize that this is the epitome of a "pay to win" game, but I was thinking that some bit of "skill" might be involved. I've spent a couple months trying to discover some hidden truths but have come up empty, alas! I'm inclined to believe at this point that each card has some hidden value that is not visible to the player & an aggregation of these (like sum of all your "played" cards in a game) is how the winner & scores are determined. Only then does it utilize these ratings that we *can* see to generate the stats. It fits in well with LeeD's theory ... just that what cards are "second-rate" is determined by some hidden value, and being "Massively Skilled" at handpicking your cards based on eras and their displayed stats, well ... not gonna do you a whole lot of good, because that newly introduced 101 card is *supposed* to be better than your 100 card so it comes with the higher internal value that determines actual winner and score margins, even if over some billion game sample size it generates lesser stats than the 100 card. It improves all the other cards you're using because it generates more wins and better run differentials for you! Last edited by zevus; Today at 05:50 AM. |
|
![]() |
![]() |
![]() |
#25 | |
Bat Boy
Join Date: Jun 2025
Posts: 17
|
Why can't the devs respond to threads like this? I don't understand. Stating there's a hidden attribute or that the aggregate of all players on your team affects individual performance is not exposing some secret sauce that can show other people how to make this game. It's disappointing to have so many people complaining about this and zero response from the devs.
Maybe it's a good time for us all to update our reviews on Steam. Or better yet, time for some competition...this has become like Madden. Why make something better if there's nothing else close? Just keep the same formula and rake in oodles of cash from the robots who buy it every single year. Quote:
|
|
![]() |
![]() |
![]() |
#26 |
All Star Reserve
Join Date: Nov 2012
Location: Pittsburgh
Posts: 915
|
Guys with big Eye ratings
Frequently hit below the Mendoza line. OPS is a much better performance indicator for all hitters in all environments.
This week is a 70's theme week. You know, back when they called a strike a strike and some balls strikes too. Also this was the pre-roids era so the locker room didn't look like a bunch of contestants for Mr. America. Batting is going to be suppressed this week. |
![]() |
![]() |
![]() |
#27 | |
Bat Boy
Join Date: Jun 2025
Posts: 17
|
Again, we're comparing apples to apples. It's not like we're comparing two different players in two different leagues. These are the same players in the same leagues, who are facing the same competition in the same normalized environments. This is as apples to apples as you can get.
I don't think anyone is saying "oh my guy is hitting .213 so I hate him for it!" More like "my guy is hitting .213 and everyone elses is at .265." Their same player has the same eye rating :P Quote:
|
|
![]() |
![]() |
![]() |
#28 |
All Star Starter
Join Date: Feb 2014
Posts: 1,466
|
There is not a hidden attribute or any of that crap. Y'all need to learn what variance is in statistical probability. You're just getting crap luck, that's it, that's all. There's not "hidden attributes" or anything nefarious like that.
__________________
OOTP's Official Perfect Team Hype Man / host of TWIPT Saturday Showdown and Perfect League World Series "Find a way to be alone in a baseball stadium at sunrise, when the only sound you hear are about nine birds that got lost, and found themselves in a stadium, and they’re chirping across the grandstand trying to figure out where the f*** they ended up." -Dan Besbris ![]() |
![]() |
![]() |
![]() |
#29 |
Bat Boy
Join Date: Jun 2025
Posts: 17
|
See, there are two types of distribution in which you can generate random numbers: straight, and Gaussian (aka "normal"). You need to learn what generating numbers in Gaussian distribution does, how you can adjust the standard deviation of said number generation, and why it's important and more realistic for a stats-based game.
Just sayin. If there's not a hidden attribute, then they need to fix their engine, because it's far too random to be relevant. Last edited by usa_hank; Today at 03:25 PM. |
![]() |
![]() |
![]() |
Bookmarks |
|
|