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OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
Hall Of Famer
Join Date: Nov 2019
Posts: 13,056
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Combine Nonsense
In a long history of poorly-executed, half-baked ideas in an otherwise great product, this Draft Combine has to be a new low for OOTP. I haven't had one save in which it works, and I have quite a few saves.
If it isn't the historical context whereby the thing doesn't work at all, then its how it overrides the disable FA creation setting and adds fictional draftees or its an inability to add players to the watchlist on the basis that it's full when it is in fact completely empty. 26 has been a fantastic release in my books but this shambolic piece of kaka is a blight on it and either needs to be scrapped or fixed pronto. Cue the Kool-Aid kids. G
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HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA |
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#2 |
Major Leagues
Join Date: Jul 2020
Posts: 326
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I've always only played historical with scouting off/dev on and when I heard there was a new combine, my hope was that for historical/scouting off it would basically affect CPU draft AI or something. Like if some player has a great combine, their draft stock would increase and they might be selected earlier or something. I dunno. I think it had potential but it is unusable for my choice of OOTP play which doesn't seem to be super niche or anything.
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#3 |
Minors (Double A)
Join Date: Jun 2008
Posts: 193
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I honestly have tried to chime in at any chance I've gotten to say something about it, but no one ever responds to me...or any threads about it for that matter.
I would love if the devs would at least address where fixing this BRAND NEW FEATURE was on their priority list. I'd feel a lot better with even a vague idea, but like I said, I've asked that in a few different threads and the devs always respond to everyone BUT me. I've never been one to hop on the "Devs only care about PT" bandwagon because I've always been able to focus on the historical game being what I make of it...but I'm getting there the longer this issue drags on without a timeline. With you on this issue 100% |
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#4 |
Hall Of Famer
Join Date: Nov 2019
Posts: 13,056
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A feature, if you recall, that was one of the main selling points for 26, to which pretty much an entire Road to Release episode was dedicated.
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HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA Last edited by luckymann; 04-18-2025 at 07:31 PM. |
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#5 |
Hall Of Famer
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,658
Infractions: 0/2 (3)
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We need some Tesla owners here. You know, people accustomed to things not working as and when promised. LOL.
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. Pirates Play Moneyball 1951-2008 Ratings and League Totals Modifiers A new pre-calc file! (Applause!) Settings and Auto-calc Popular Opinions and Undisputable Facts The cover up is usually more damaging than the original act. |
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#6 |
Minors (Double A)
Join Date: Jun 2008
Posts: 193
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I think my point is proven here...original post was 14 hours ago and no response.
They must not have an answer on what is causing the issues... |
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#7 |
All Star Reserve
Join Date: Jan 2010
Posts: 556
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So when playing with the draft combine enabled, it will always generate extra draftees that otherwise wouldn't be a part of the draft class?
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#8 | |
Hall Of Famer
Join Date: Feb 2003
Location: Home of the College World Series!
Posts: 3,639
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Quote:
This is coming after the several months delay getting Pennant Mode (a primary announced feature) into the game for v25: https://forums.ootpdevelopments.com/...d.php?t=355850
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Life is Good! Last edited by OmahaBaseball; 04-19-2025 at 09:35 PM. |
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#9 | |
Hall Of Famer
Join Date: Nov 2019
Posts: 13,056
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Quote:
I suspect the issues for historical saves are triggered by players having real-life stats associated with their in-game avatar. In pure historical saves the combine - for me, at least, has not worked once. It just starts when it is supposed to without letting you do anything, without players being added. This irrespective of scouting accuracy settings and the like. I just tried using it in a custom game featuring manually-imported historical players, again with real-life stats attached. Not only did it not let me add any players to the scout's watchlist, it overrode the setting disabling the creation of FA and added fictional players to the combine. The only type of game I haven't tried it in yet is a purely fictional custom game, in which of course no players have real-life stats. I only have one such game and the Draft hasn't rolled around yet. From what I can gather from the posts, the thing works OK under these conditions but I don't know that for sure. It is an enigma wrapped inside a riddle, surrounded by a mystery. G
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HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA |
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#10 |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,718
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Has anyone provided any files to review? There are many ways to play the game, and until someone mentioned historical gameplay (which I don’t play), I was confused about the issues because they didn't exist in my save.
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#11 |
Minors (Double A)
Join Date: Jun 2008
Posts: 193
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I don't think the devs need files since it doesn't work in historical for anyone...but if they asked I'm sure they would have several volunteers
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#12 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,720
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We should have a fix for the historical game issues in the next update. it was related to the way the game loads the players.
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#13 | |
Hall Of Famer
Join Date: Nov 2019
Posts: 13,056
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Quote:
G
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HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA |
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#14 |
Minors (Double A)
Join Date: Jun 2008
Posts: 193
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#15 |
Major Leagues
Join Date: Jul 2020
Posts: 326
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#16 |
Hall Of Famer
Join Date: Nov 2019
Posts: 13,056
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OK, forced to revisit this due to their still being a massive bug associated with applying the combine to historical games. In fact, I am now unsure if the bug has anything to do with the combine itself, or if its introduction into the code has triggered this separately.
Whatever the case, things seem to have been messed up between 25 and 26 in this regard. The save in question already has its Draft Pool manually added. 150 players in there for a 6-round draft for 20 teams. So absolutely no need for any top-up, especially given I have told it to generate players only for the 6 rounds. As you can see from the settings chosen here, the disable FA box is checked. When the reveal rolls over and the Combine is selected, the game for whatever reason decides to just randomly populate the Draft Pool with a whole bunch of fictional players. As a control, I went back to the day before the reveal and turned the combine OFF. When I rolled over, same thing - a whole bunch of unwanted fictional players. Now, as I said at the outset, this is a fairly idiosyncratic save. It has been created not as a historical save but as a custom game. As I mentioned, I manually import the draftees. Historical rookies and random era are both unchecked. So perhaps it is the strangeness of this setup making the thing go hinky. Still, I do believe if you offer these contingencies then the features on offer should either cater for them or be turned off so they can't be selected. Interested to hear if others are seeing the thing fixed with build 55. Or, indeed, if they can spot a problem singular to my situation here that could be causing this to happen. G
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HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA Last edited by luckymann; 05-12-2025 at 06:36 PM. |
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#17 |
Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,073
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Here is one question, how is your game setup? Is everything historic or are you one of them people that turns off historical minor leagues and uses fictional minor leagues?
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Youtube Channel: https://www.youtube.com/@thedoctor7949/videos Development Lab update video: https://youtu.be/4k9mMomKE94?si=xrVz8ZzZFncPNWr- |
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#18 | |
Hall Of Famer
Join Date: Nov 2019
Posts: 13,056
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Quote:
Not really sure why that's relevant to this issue?
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HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA |
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#19 |
Major Leagues
Join Date: Aug 2016
Posts: 473
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You are telling the game to create players for 6 rounds of draft and then complaining because it creates players for 6 rounds of drafts?
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#20 | |
Hall Of Famer
Join Date: Nov 2019
Posts: 13,056
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Quote:
In other words, it's beside the point. The non-creation of FA setting should override this and all other similar settings. Again, I am willing to admit the odd nature of this save may well be the very cause of what I am experiencing. That doesn't mean there are some issues at play here. So far, nobody has stepped up with evidence to the contrary. G
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HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA |
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