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OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 03-01-2025, 07:18 AM   #1
FSUKegman
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3-D Improvements in '26

As someone who has really found that the 3-D additions through the years has really helped me immerse myself in this game I was wondering what improvements were made this year besides the scoreboards. Any improvements to the stadiums or player models? Also would I have the ability to turn off the animated scoreboards as I enjoy retro logo's up on them. Thanks in advance.
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Old 03-01-2025, 09:10 AM   #2
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I was wondering the same, but from the few clips or screens I've seen so far in the Road to Release content, it doesn't look much (any?) different.

IIn the same vein, I'm hoping for improvements to the camera system. Better ball tracking, better camera usage.
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Old 03-02-2025, 01:49 PM   #3
sportdan30
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Hope we get some news on the 3D animations soon!
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Old 03-03-2025, 01:45 AM   #4
The_Offspring187
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Originally Posted by mars001 View Post
I was wondering the same, but from the few clips or screens I've seen so far in the Road to Release content, it doesn't look much (any?) different.

IIn the same vein, I'm hoping for improvements to the camera system. Better ball tracking, better camera usage.
I agree. I'd also like the option to maybe have multiple camera angles it alternates through for the same section. Especially the Initial Pitch View. It would be cool to sometimes have that view be from behind the pitcher, sometimes behind the hitter, and sometimes an above the field view. Something that just may make things feel more like a real telecast.

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Old 03-03-2025, 12:48 PM   #5
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I agree. I'd also like the option to maybe have multiple camera angles it alternates through for the same section. Especially the Initial Pitch View. It would be cool to sometimes have that view be from behind the pitcher, sometimes behind the hitter, and sometimes an above the field view. Something that just may make things feel more like a real telecast.

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I agree. I spent a lot of time customizing the camera angels to get a more realistic feel.

The game still makes a lot of "poor decisions" on certain angles that I'd love more control over, i.e. the ability to specify which camera is used based on the ball's coordinates.
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Old 03-03-2025, 04:03 PM   #6
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I would love to have an option to skip the superfluous stuff between plays. I don't need to see the infield throw the ball around the horn, etc.
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Old 03-03-2025, 04:13 PM   #7
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I would love to have an option to skip the superfluous stuff between plays. I don't need to see the infield throw the ball around the horn, etc.
You can click through this to skip the post play superfluous stuff; but.I would like an option to toggle off all that stuff. It is especially annoying for those times I just want to sit back and watch a game and not have to be on my keyboard.

The camera panning and camera switching are still too jarring for me. I have my camera set static for what is essentially a press box view, and I'm quite happy with it.

I don't have many more needs when it comes to 3D other than to continue to improve the little nuances that really make this mode a joy. Some of grounders that get through the infield and the centerfield extra base hits could be smoothed out. I do like that a player failing over isn't an automatic error any longer.
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Old 03-03-2025, 07:45 PM   #8
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I would love to have an option to skip the superfluous stuff between plays. I don't need to see the infield throw the ball around the horn, etc.
I do understand where you are coming from, but i actually like the little things that add to the overall experience...i do hope that they decide to keep it and offer it as an "on/off" option!
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Old 03-05-2025, 03:08 PM   #9
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The few pictures I saw of the stadiums over at Steam don't appear to be any different than last year. Other than the animated scoreboard.
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Old 03-06-2025, 05:55 AM   #10
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I'm starting to think that the animated scoreboards and a few player model animation improvements is all we're going to see this year.
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Old 03-06-2025, 09:37 AM   #11
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I like the animated scoreboards but the player model animations also needs major improvements IMO. Not enough diversity in the plays. When you play every game you constantly see the same plays over and over again. I hope they spent a few hours on this at least. Create more new animations!
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Old 03-06-2025, 11:33 PM   #12
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3d on-field action needs an overhaul

I just watched footage of OOTP 26 from OOTPDevelopments' latest Youtube video ( https://www.youtube.com/watch?v=IbIhu5uyUrw ), and having pre-ordered this game, I'm already starting to have buyer's regret. I saw something in the 3d footage of the game that is the type of thing I've seen in other recent versions of OOTP that I wish would be fixed, and apparently it's no different with OOTP 26.


If you watch the video, pay attention to the clip that is shown from 1:29-1:40. With a runner on 1st, there's a base hit to left field. When the left fielder gets the ball, pay attention to how quick the ball arrives to him, pay attention to where the base runner is, and notice how long the ball is in the left fielder's possession. By the time the base runner is half-way to 3rd base, the left fielder finally throws the ball to an infielder, and then the base runner rounds 3rd and then comes home. I'm sorry, but that just doesn't happen in real life in Major League Baseball.


This type of stuff is what I wish would be addressed and fixed. It came up in prior versions of OOTP, and it's obviously still there in OOTP 26. Dynamic scoreboards mean nothing to me compared to this type of garbage that needs to be focused on. It's the 3d on-field action that I would like to see addressed, improved and fixed. After having pre-ordered this game a couple of weeks ago, and now after having seen this, I'm incredibly disappointed.
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Old 03-07-2025, 01:23 AM   #13
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Quote:
Originally Posted by jrodrigues7077 View Post
I just watched footage of OOTP 26 from OOTPDevelopments' latest Youtube video ( https://www.youtube.com/watch?v=IbIhu5uyUrw ), and having pre-ordered this game, I'm already starting to have buyer's regret. I saw something in the 3d footage of the game that is the type of thing I've seen in other recent versions of OOTP that I wish would be fixed, and apparently it's no different with OOTP 26.


If you watch the video, pay attention to the clip that is shown from 1:29-1:40. With a runner on 1st, there's a base hit to left field. When the left fielder gets the ball, pay attention to how quick the ball arrives to him, pay attention to where the base runner is, and notice how long the ball is in the left fielder's possession. By the time the base runner is half-way to 3rd base, the left fielder finally throws the ball to an infielder, and then the base runner rounds 3rd and then comes home. I'm sorry, but that just doesn't happen in real life in Major League Baseball.


This type of stuff is what I wish would be addressed and fixed. It came up in prior versions of OOTP, and it's obviously still there in OOTP 26. Dynamic scoreboards mean nothing to me compared to this type of garbage that needs to be focused on. It's the 3d on-field action that I would like to see addressed, improved and fixed. After having pre-ordered this game a couple of weeks ago, and now after having seen this, I'm incredibly disappointed.
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Old 03-07-2025, 07:25 AM   #14
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Quote:
Originally Posted by jrodrigues7077 View Post
I just watched footage of OOTP 26 from OOTPDevelopments' latest Youtube video ( https://www.youtube.com/watch?v=IbIhu5uyUrw ), and having pre-ordered this game, I'm already starting to have buyer's regret. I saw something in the 3d footage of the game that is the type of thing I've seen in other recent versions of OOTP that I wish would be fixed, and apparently it's no different with OOTP 26.


If you watch the video, pay attention to the clip that is shown from 1:29-1:40. With a runner on 1st, there's a base hit to left field. When the left fielder gets the ball, pay attention to how quick the ball arrives to him, pay attention to where the base runner is, and notice how long the ball is in the left fielder's possession. By the time the base runner is half-way to 3rd base, the left fielder finally throws the ball to an infielder, and then the base runner rounds 3rd and then comes home. I'm sorry, but that just doesn't happen in real life in Major League Baseball.


This type of stuff is what I wish would be addressed and fixed. It came up in prior versions of OOTP, and it's obviously still there in OOTP 26. Dynamic scoreboards mean nothing to me compared to this type of garbage that needs to be focused on. It's the 3d on-field action that I would like to see addressed, improved and fixed. After having pre-ordered this game a couple of weeks ago, and now after having seen this, I'm incredibly disappointed.
We're always working to improve items like that. Many of those video clips are actually from a couple months back, and we will continue to improve on everything like that.
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Old 03-07-2025, 01:56 PM   #15
BusterKing
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We're always working to improve items like that. Many of those video clips are actually from a couple months back, and we will continue to improve on everything like that.
Please lets see the new animations, it is a big part of the game for some of us. How about introducing a LOT of new ones.... it would be encouraging.
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Old 03-07-2025, 02:16 PM   #16
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Originally Posted by jrodrigues7077 View Post
If you watch the video, pay attention to the clip that is shown from 1:29-1:40. With a runner on 1st, there's a base hit to left field. When the left fielder gets the ball, pay attention to how quick the ball arrives to him, pay attention to where the base runner is, and notice how long the ball is in the left fielder's possession. By the time the base runner is half-way to 3rd base, the left fielder finally throws the ball to an infielder, and then the base runner rounds 3rd and then comes home. I'm sorry, but that just doesn't happen in real life in Major League Baseball.


This type of stuff is what I wish would be addressed and fixed. It came up in prior versions of OOTP, and it's obviously still there in OOTP 26. Dynamic scoreboards mean nothing to me compared to this type of garbage that needs to be focused on. It's the 3d on-field action that I would like to see addressed, improved and fixed. After having pre-ordered this game a couple of weeks ago, and now after having seen this, I'm incredibly disappointed.
One thing everyone needs to understand is; the 3D animations mean almost nothing and are just a 3D visual of what the PBP is doing. The PBP is really all that matters in the game and honestly, guys and gals, if you are here for the 3D graphics...

This game is more than the in game 3D graphics. It's how deep the rest of the game is. This game is more about the numbers, getting the right staff, right players, and playing the number games over the graphics, cause really... if the graphics and the animations (Which are a small part of the game) are what is going to cause you to have regret, then I don't know.
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Old 03-07-2025, 03:58 PM   #17
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One thing everyone needs to understand is; the 3D animations mean almost nothing and are just a 3D visual of what the PBP is doing. The PBP is really all that matters in the game and honestly, guys and gals, if you are here for the 3D graphics...

This game is more than the in game 3D graphics. It's how deep the rest of the game is. This game is more about the numbers, getting the right staff, right players, and playing the number games over the graphics, cause really... if the graphics and the animations (Which are a small part of the game) are what is going to cause you to have regret, then I don't know.
I understand exactly what you are saying, but for those of us who enjoy watching games, especially playoff games, we wish some of those animations could have better timing. It ruins the immersion. It's not different than complaining about some statistical aspect of the game, such as bad trade AI, that ruins the immersion of that part of game play.

Just because you don't sim games or care about sim watching games doesn't mean you should diminish someone else's feedback. We all play the game differently.
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Old 03-07-2025, 04:09 PM   #18
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First off, thank you to the team for implementing 3D animations a few years ago. Maybe it's been longer now! It's been very welcomed for those of us who grew up playing Microleague Baseball. I do agree that the play on the field is a matter of importance to a great many, including myself. Would love to see it continue to evolve, perhaps one day seeing a few different body types. I do appreciate the open communication at the very least. Good luck on the launch of the new game.
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Old 03-07-2025, 04:11 PM   #19
Lucas718
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Quote:
Originally Posted by jrodrigues7077 View Post
I just watched footage of OOTP 26 from OOTPDevelopments' latest Youtube video ( https://www.youtube.com/watch?v=IbIhu5uyUrw ), and having pre-ordered this game, I'm already starting to have buyer's regret. I saw something in the 3d footage of the game that is the type of thing I've seen in other recent versions of OOTP that I wish would be fixed, and apparently it's no different with OOTP 26.


If you watch the video, pay attention to the clip that is shown from 1:29-1:40. With a runner on 1st, there's a base hit to left field. When the left fielder gets the ball, pay attention to how quick the ball arrives to him, pay attention to where the base runner is, and notice how long the ball is in the left fielder's possession. By the time the base runner is half-way to 3rd base, the left fielder finally throws the ball to an infielder, and then the base runner rounds 3rd and then comes home. I'm sorry, but that just doesn't happen in real life in Major League Baseball.


This type of stuff is what I wish would be addressed and fixed. It came up in prior versions of OOTP, and it's obviously still there in OOTP 26. Dynamic scoreboards mean nothing to me compared to this type of garbage that needs to be focused on. It's the 3d on-field action that I would like to see addressed, improved and fixed. After having pre-ordered this game a couple of weeks ago, and now after having seen this, I'm incredibly disappointed.
Agreed. I play out all my games and it is indeed frustrating to still be seeing things like the super slow throw to first that the runner just beats, the outfielder standing there holding the ball while runners circle the bases, the fielder going after a fly ball he's obviously not going to catch suddenly getting a turbo boost and going halfway across the field in an instant, or the one where the fielder disappears and reappears exactly where the ball is going to land.

I get it. It's the 3D trying to replicate the pbp and sometimes it can't keep up and has to cheat a little. But still, it breaks the immersion.
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Old 03-07-2025, 04:21 PM   #20
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Originally Posted by twins_34 View Post
One thing everyone needs to understand is; the 3D animations mean almost nothing and are just a 3D visual of what the PBP is doing. The PBP is really all that matters in the game and honestly, guys and gals, if you are here for the 3D graphics...

This game is more than the in game 3D graphics. It's how deep the rest of the game is. This game is more about the numbers, getting the right staff, right players, and playing the number games over the graphics, cause really... if the graphics and the animations (Which are a small part of the game) are what is going to cause you to have regret, then I don't know.
I don't entirely disagree, but they also completely abandoned the 2d about 8 versions ago. So, if you play out all your games, you're either stuck with a 2d layout where nothing fits the screen correctly or you suffer through terrible 3d animations.
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