|
||||
| ||||
|
|||||||
| TBCB General Discussions Talk about the new boxing sim, Title Bout. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
All Star Reserve
Join Date: Jan 2003
Location: Creswell
Posts: 650
|
Is The Fatigued Working in the game?
I've had over 100 bouts so far and not once has the Fatigued changed from Not Fatigued in the game.I'm talking about it under the Cond. part of the game.
The Endurance in the traits part of the game goes to zero, but the Fatigued never changes.. I've had several bouts wher the Endurance goes to zero in the 3 or 4th round and the fights goes 10 or 11 rounds and still no change. So Is it not working or what does it take to change form Not Fatigued. I'm not bitching just wondering if this feature is not working. Thanks |
|
|
|
|
|
#2 |
|
Bat Boy
Join Date: Dec 2003
Location: Washingtonville NY
Posts: 17
|
Hey doors11, I will be looking for that in my fights. I think you r right about the fatigue issue.
DuranFAN
__________________
No mercy when fighting for a title. Per Duran...I kill your ma and pa etc etc |
|
|
|
|
|
#3 |
|
Bat Boy
Join Date: Dec 2003
Location: Washingtonville NY
Posts: 17
|
doors11, I playing the game I feel that fatigue is working as it should. I noticed the other fighter having more control of the fight, landing more punches and generally using a can of whip ass on the other fighter.
DuranFAN
__________________
No mercy when fighting for a title. Per Duran...I kill your ma and pa etc etc |
|
|
|
|
|
#4 |
|
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,429
|
In the board game, there was a temporary condition called "fatigued" that could occur in a fighter after a big round by the opponent. It didn't have anything to do with the overall endurance. I'll bet that's what the "fatigued" in the game screen refers to.
|
|
|
|
|
|
#5 |
|
Bat Boy
Join Date: Dec 2003
Location: Washingtonville NY
Posts: 17
|
JeffR: Thanks for clearing that up. I stand corrected.
DuranFAN
__________________
No mercy when fighting for a title. Per Duran...I kill your ma and pa etc etc |
|
|
|
|
|
#6 |
|
All Star Reserve
Join Date: Jan 2003
Location: Creswell
Posts: 650
|
Your right about that..When the endurance is all gone the Hitting power and other things go down.Just like like TB2001..
What I'm talking about is on the Cond..Screen part of the game. During the fight. I have never seen it change for Not Fatigued. Other things change like cut over right eye is bleeding to Cut over right eye bleeding is stoped.Etc Etc All the boxes change thought the fights i've had. But The Not Fatigued box has never changed yet.. My question was does it ever change? My quess was when the endurance was all gone,that box would change to read something else besides Not Fatigued.. |
|
|
|
|
|
#7 |
|
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,429
|
It was a fairly rare occurrance in the board game, something like a 1 in 20 chance if the opponent got more than 20 points in a round.
|
|
|
|
|
|
#8 |
|
Major Leagues
Join Date: Apr 2003
Posts: 304
|
Thanks for brining this up. I noticed last night too that I have never seen it say anything buyt "Fighter is not Fatigued" or whatever. Hopefully the programmers will check into this, because it sure seems like something is not working.
|
|
|
|
|
|
#9 |
|
Minors (Rookie Ball)
Join Date: Dec 2002
Location: Toronto
Posts: 29
|
No, I think it is working fine. in TF2001, it would happen very occasionally when a fighter had a big round, and would last only until the end of the round. I assume that's still the case.
|
|
|
|
|
|
#10 |
|
Bat Boy
Join Date: Dec 2003
Posts: 6
|
I saw this post and I was wondering the same thing. Well last night, I noticed it very briefly appear at the end of the round. Almost a flash and then it was gone. It made me think that maybe the fighter had actually gone to fatigued stage during the round, and then had gone back to normal during the time between rounds. However, the fatigued status didn't show on the condition bar during the round, much like the swelling to an eye doesn't show until the end of the round, but its obvious that the swelling must have been caused by an occurence during the round. I have noticed when a cut occurs, it shows up immediately.
|
|
|
|
|
|
#11 |
|
All Star Reserve
Join Date: Jan 2003
Location: Creswell
Posts: 650
|
I was just wondering if that bar ever changes and what makes it change..I was hoping someone who help made the game could answer,just incase it's not working..Them they would know..
I've had several fights stoped because the Fighter was Exhausted or he was Fatigued..Yet nothing changed on that bar. I still think this game is a 9.5..I'm just wondering what that bar does. Thanks for all the reply's. Hopefully maybe i can get a answer from someone above.. |
|
|
|
|
|
#12 |
|
OOTP Developments
Join Date: Apr 2002
Location: Leechburg, PA
Posts: 739
|
Hmm, not sure about Doors11's last post (but I'll look into this) but overall, many of you have supplied the correct answer to the original question:
There is permanent ENDURANCE represented by the trait bar. This bar diminishes as the fighter takes punishment. There is a small chance, around the 3/4 mark of the fight that it might spurt ahead a bit if a fighter catches his second wind, a semi-rare occasion. However, usually once this is gone, it's gone for good and bad things start to happen to a fighter's ratings and you should be able to see the effects. Then there is the Fatigue Condition that is very rare and affects ONLY the subsequent round in the fight after the condition appears. When a fighter has taken an inordinate amount of punishment, you MIGHT get a message that a fighter is carrying his arms low, he is fatigued (even though he still has Endurance left), etc. The duration of a temporary condition is also tied into subsequent punishment taken - for example, another pounding might drop those arms even lower. As far as a fight actually STOPPED due to exhaustion or fatigue - I'm going to be honest, that should never happen. Now the commentary might say something like, Fighter X looks like he too tired to continue . . .however, the actual stoppage (if one occurs) should always be due to punches or cut or swelling, etc. |
|
|
|
|
|
#13 |
|
All Star Reserve
Join Date: Jan 2003
Location: Creswell
Posts: 650
|
Thank You Jim for your reply..
I had another fought stop due to Fatigued. What I'm talking about is the bar that says Not Fatigued, has never changed..I've had the carring arms low message in the that bar. That's why I'm wondering if that bar is working right.Not The fatigued in the game play..Just the bar that says Not Fatigued. It has of yet to ever change to say anything thing else. Thanks again for your reply. I'm not bitching, just wondering if it is working right. Also wondering what is said when it changes and what makes it change. |
|
|
|
|
|
#14 | |
|
All Star Reserve
Join Date: Jan 2002
Location: Monroe, NJ
Posts: 716
|
Quote:
__________________
http://night2000.blogspot.com/ ![]() This post has the Al Bundy and Homer Simpson stamp of approval! |
|
|
|
|
![]() |
| Bookmarks |
|
|