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Old 10-27-2024, 05:18 PM   #1
Swedishgamefreak
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Too many big trades

I'm in my second year in my save and there is already a lot of big trades involving big players. It feels like the AI don't know how to value their players correctly.

Some of the players that already got traded to other teams:
Pavel Zacha
Thatcher Demko
Dylan Strome
Moritz Seider (6 years left on his contract)
Anton Lundell
Cole Perfetti
Brock Faber
Brady Skjei (got traded in the first season)
Dawson Mercer
Thomas Harley
Brock Nelson
Shea Theodore
Jake DeBrusk
Bo Horvat
Thomas Chabot
Jamie Drysdale
Barrett Hayton
Nick Schmaltz

Last edited by Swedishgamefreak; 10-27-2024 at 05:31 PM.
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Old 10-28-2024, 09:50 AM   #2
diamondgirl
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Quote:
Originally Posted by Swedishgamefreak View Post
I'm in my second year in my save and there is already a lot of big trades involving big players. It feels like the AI don't know how to value their players correctly.

Some of the players that already got traded to other teams:
Pavel Zacha
Thatcher Demko
Dylan Strome
Moritz Seider (6 years left on his contract)
Anton Lundell
Cole Perfetti
Brock Faber
Brady Skjei (got traded in the first season)
Dawson Mercer
Thomas Harley
Brock Nelson
Shea Theodore
Jake DeBrusk
Bo Horvat
Thomas Chabot
Jamie Drysdale
Barrett Hayton
Nick Schmaltz
To be fair, I see like three players here that probably shouldn't be moved.
But even then, with good return - they've all been speculated IRL.
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Old 10-28-2024, 12:24 PM   #3
Swedishgamefreak
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Originally Posted by diamondgirl View Post
To be fair, I see like three players here that probably shouldn't be moved.
But even then, with good return - they've all been speculated IRL.
Yeah I'm not saying that it should never happen but some of the trades made zero sense. Cup contending teams moving top players for picks, rebuilding teams trading young players, teams trading away players that just got to the team.

Right now it feels like teams are trading just for the sake of trading.
Steven Stamkos and Lucas Raymond are on the trade block in second season and it's nowhere near the trade deadline.
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Old 10-28-2024, 02:45 PM   #4
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The problem before was too many big name players going on waivers or being left in Free Agency. Now the cpu is more apt to trade them first to try and fix their cap issues, because logic says get rid of the guy making the most money rather than five guys making 1-2 million. I would hate to try and program this crap to work realistically.
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Old 10-28-2024, 02:47 PM   #5
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This is also why I don’t pay attention to how Ai teams are being run, because it kill any sports game for ya.
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Old 10-28-2024, 09:18 PM   #6
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I wish the game had a "commish approval needed" button so we could easily nix any trades we didnt feel seemed trade worthy. Would help add to the realism and give us a freaks a little more control :P
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Old 10-28-2024, 09:23 PM   #7
krownroyal83
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Quote:
Originally Posted by Swedishgamefreak View Post
I'm in my second year in my save and there is already a lot of big trades involving big players. It feels like the AI don't know how to value their players correctly.

Some of the players that already got traded to other teams:
Pavel Zacha
Thatcher Demko
Dylan Strome
Moritz Seider (6 years left on his contract)
Anton Lundell
Cole Perfetti
Brock Faber
Brady Skjei (got traded in the first season)
Dawson Mercer
Thomas Harley
Brock Nelson
Shea Theodore
Jake DeBrusk
Bo Horvat
Thomas Chabot
Jamie Drysdale
Barrett Hayton
Nick Schmaltz
Glad I checked the board before before buying the game. This is a game breaker for me. I've not bought this game in since version 2 or 3 because I see major issues year and year that I know would just kill the immersion for me. I like a sports sim to be at least semi realistic to real life. Maybe ootp just has me ruined because it's such a polished product.
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Old 10-28-2024, 10:52 PM   #8
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Originally Posted by krownroyal83 View Post
Glad I checked the board before before buying the game. This is a game breaker for me. I've not bought this game in since version 2 or 3 because I see major issues year and year that I know would just kill the immersion for me. I like a sports sim to be at least semi realistic to real life. Maybe ootp just has me ruined because it's such a polished product.
Lol, not really.
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Old 10-29-2024, 01:21 AM   #9
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Originally Posted by krownroyal83 View Post
Glad I checked the board before before buying the game. This is a game breaker for me. I've not bought this game in since version 2 or 3 because I see major issues year and year that I know would just kill the immersion for me. I like a sports sim to be at least semi realistic to real life. Maybe ootp just has me ruined because it's such a polished product.
I haven't had these issues, so it isn't happening in every game.
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Old 10-29-2024, 11:19 AM   #10
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What I did just notice is the mass amount of 5 star players hitting waivers on Oct 1.

Seattle just grabbed Jack Hughes for nothing.
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Old 10-29-2024, 11:57 AM   #11
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What I did just notice is the mass amount of 5 star players hitting waivers on Oct 1.

Seattle just grabbed Jack Hughes for nothing.
According to Jeff, the CPU should be trying to trade those players for a pick before they hit waivers.
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Old 10-29-2024, 12:56 PM   #12
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Lol, not really.
Not really what?
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Old 10-29-2024, 02:31 PM   #13
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Not really what?
OOTP isn't really all that polished. It's typically rough around the edges at launch as well.
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Old 10-29-2024, 02:47 PM   #14
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OOTP isn't really all that polished. It's typically rough around the edges at launch as well.
I agree. I think most sports games fall into this "lull" where it's easy to leave legacy issues in, while introducing new systems that pretty much never get polished further than their initial release.

I get it though. Sports games release yearly and it's not a whole lot of development hours, and it's even more true for a small studio like this. For that reason, I don't think you can ever find a yearly sport sim that is "flawless" or fully polished.

They are still faring better than EA Sports, who love to gut a feature out of a game, then re-introduce it 6-7 years later and label it a brand new cutting edge feature...
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Old 10-29-2024, 05:34 PM   #15
Swedishgamefreak
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I'm now into my third year and I noticed that there were still a lot of 3 star players available on FA at start of the preseason. They still demand 5 mil plus. They should make them decrease their demand over time just to make sure that these issues never happen. Been a problem for multiple years now in this game.
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Old 10-30-2024, 11:30 AM   #16
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Originally Posted by Savoie45 View Post
The problem before was too many big name players going on waivers or being left in Free Agency. Now the cpu is more apt to trade them first to try and fix their cap issues, because logic says get rid of the guy making the most money rather than five guys making 1-2 million. I would hate to try and program this crap to work realistically.
HLM 25 has managed to get this crap to work realistically for the most part. It's doable.
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Old 10-30-2024, 11:58 AM   #17
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OOTP isn't really all that polished. It's typically rough around the edges at launch as well.
I didn't say anything about launch did I? I said OOTP is a polished product compared to FHM. I said nothing about how the game is at launch. Hockey is my favourite sport but there is something wrong when I'm avoiding playing a hockey sim year after year to play a baseball sim, a sport that I don't have much interest in.
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Old 10-30-2024, 01:24 PM   #18
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I didn't say anything about launch did I? I said OOTP is a polished product compared to FHM. I said nothing about how the game is at launch. Hockey is my favourite sport but there is something wrong when I'm avoiding playing a hockey sim year after year to play a baseball sim, a sport that I don't have much interest in.
Sounds like a you problem. Here's my suggestion to most these days; wait a month or two post launch for a couple patches to drop. Pretty much any game these days launches a semi buggy mess. Most sports titles especially have bugs that have existed for years, because fixing them would require a complete reboot. A franchise like FHM doesn't have those kinds of resources.

Hockey is my favorite sport as well, but I don't expect uber realism in sports games. I came to the realization that wasn't going to ever happen years ago. There has to be a level of appeal to both casual and hardcore sports gamers in order for a game to have a better chance of being successful. Hockey is already a niche game. FHM is an extremely niche game.
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Old 10-30-2024, 06:22 PM   #19
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What I did just notice is the mass amount of 5 star players hitting waivers on Oct 1.

Seattle just grabbed Jack Hughes for nothing.
I've seen this happen too. Posted it in the bugs forum and was told it was due to the cap, so I'm trying a play through where I incrementally raise the cap every year and it seems to help a little but it looks like I'll need to raise it pretty significantly every year to avoid stars going on waivers.
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Old 10-30-2024, 06:23 PM   #20
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I didn't say anything about launch did I? I said OOTP is a polished product compared to FHM. I said nothing about how the game is at launch. Hockey is my favourite sport but there is something wrong when I'm avoiding playing a hockey sim year after year to play a baseball sim, a sport that I don't have much interest in.
At least FHM doesn't take away features that their fans like.
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