Home | Webstore
Latest News: OOTP 26 Available - FHM 11 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 25 > OOTP 25 - General Discussions

OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

Reply
 
Thread Tools
Old 10-08-2024, 09:38 PM   #1
atlbrave1
Minors (Triple A)
 
Join Date: Apr 2002
Posts: 277
Fictional - out of the box settings

Fictional sim, no change to settings other than disabling evolution and adjusting injuries to High. What is causing the offensive levels to increase so that the statistics in year 20 of a fictional league aren't really anywhere close to the initial year (or even couple of years)? I love to tinker, but at some point, don't think someone should have to adjust totals, PCMs, and then erase the first 10 years of history because they don't align statistically with what happens later. Is it the AI prioritizing certain types of players (power hitters, pitchers with low movement but good control), is it the player creation algorithm (creating too many good position players versus pitchers), or is it simply the league totals / modifiers / PCMs out of the box aren't right? Pretty sure I could run 20 year sims until I'm blue in the face, but will not see run environment decrease in later years at standard settings. Below are league history screenshots of three different 20 year sims.
Attached Images
Image Image Image 
atlbrave1 is offline   Reply With Quote
Old 10-08-2024, 09:47 PM   #2
Rain King
Hall Of Famer
 
Rain King's Avatar
 
Join Date: Nov 2005
Posts: 3,072
Infractions: 1/1 (1)
If you notice, the stats start to stabilize around 15-years in.

I'm only guessing, but I would bet it has something to do with how development and injury history affect the originally seeded players vs. those that go through the early years of that process.

The next experiment I would try would be to "pre-sim" 15-20 years and then clear history. You can then run auto-calc once on your initial "real" simulation to get the stats back in line with what you are looking for...I'd bet that from that point forward it remains fairly stable.
Rain King is offline   Reply With Quote
Old 10-08-2024, 10:19 PM   #3
atlbrave1
Minors (Triple A)
 
Join Date: Apr 2002
Posts: 277
I get that the stats stabilize. Just think that is a pretty bad out of the box experience. I actually end up erasing the first 10-15 years of history when I sim, but not fun to set up league totals / modifiers and PCMs, then have to sim those 10-15 years to see if something needs to be tweaked, then rinse and repeat until you get what you want. Should be able to sim 1-3 years, and adjust. Also, don't understand why I would ever have to auto calc. I set the parameters, why would auto-calc be needed.
atlbrave1 is offline   Reply With Quote
Old 10-08-2024, 10:27 PM   #4
Rain King
Hall Of Famer
 
Rain King's Avatar
 
Join Date: Nov 2005
Posts: 3,072
Infractions: 1/1 (1)
Auto calc adjusts your league totals modifiers to account for the player rating balance.

If you run it every year from the get-go your stats will always be stable. I don't use it because I like some natural fluctuation, but it will keep things like what you are seeing from happening stats-wise.

Last edited by Rain King; 10-08-2024 at 10:30 PM.
Rain King is offline   Reply With Quote
Old 10-08-2024, 10:37 PM   #5
atlbrave1
Minors (Triple A)
 
Join Date: Apr 2002
Posts: 277
I also like natural fluctuation which is why I have never thought of using auto calc. What occurs in the first 20 years of an out of the box fictional sim is not natural fluctuation. Fluctuation implies it works both ways, but as of now offense just always goes up then settles in.

Last edited by atlbrave1; 10-08-2024 at 10:37 PM. Reason: clarity
atlbrave1 is offline   Reply With Quote
Old 10-08-2024, 11:18 PM   #6
Rain King
Hall Of Famer
 
Rain King's Avatar
 
Join Date: Nov 2005
Posts: 3,072
Infractions: 1/1 (1)
Right, that was why my suggestion was to let things level out and then use Auto-Calc to get the average stats back in line with what you want. Just a one time reset and then it shouldn't be needed going forward from there.

One thing I missed from your initial post was the setting of Injury ratings to "High".

My guess is that is affecting pitchers more than hitters (pitchers get injured more) and is probably at least partially responsible for offense increasing, so I would maybe try the base setting to see how much of a difference that makes comparatively.
Rain King is offline   Reply With Quote
Old 10-09-2024, 10:37 AM   #7
atlbrave1
Minors (Triple A)
 
Join Date: Apr 2002
Posts: 277
No change with injuries set to normal.
Attached Images
Image 
atlbrave1 is offline   Reply With Quote
Old 10-09-2024, 10:46 AM   #8
atlbrave1
Minors (Triple A)
 
Join Date: Apr 2002
Posts: 277
No change with injuries set to none. Assuming at this point this is how it is supposed to work. Again, this isn't an issue for me as I am aware of the issue, but had been getting back into 25 after the last couple of patches to see how it is working now. Guessing not high on the list of fixes, since I don't think there are that many customers who are fictional players who like to build up history before starting a career. Assume this issue would also affect the MLB setup far down the road, but apparently not a lot of people playing MLB far into the future.
Attached Images
Image 
atlbrave1 is offline   Reply With Quote
Old 10-09-2024, 10:51 AM   #9
Rain King
Hall Of Famer
 
Rain King's Avatar
 
Join Date: Nov 2005
Posts: 3,072
Infractions: 1/1 (1)
It may not be an issue with the MLB Save as that "seeded" set is likely not balanced the same as the initial crop of players in a Fictional league.

In fact, the issue with Fictional could potentially be because things are tested/balanced based on Testing the MLB save (just a theory).
Rain King is offline   Reply With Quote
Old 10-09-2024, 11:36 AM   #10
OutS|der
Hall Of Famer
 
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,687
Infractions: 0/1 (1)
Quote:
Originally Posted by Rain King View Post
Auto calc adjusts your league totals modifiers to account for the player rating balance.

If you run it every year from the get-go your stats will always be stable. I don't use it because I like some natural fluctuation, but it will keep things like what you are seeing from happening stats-wise.
The way the game goes about adjusting league totals leaves a lot to be desired.

If your talent is out of wack then it can create some unrealistic results. Likely is why it takes 10-15 years to even out as this would allow the players ratings to become more uniform compared to at the start.
OutS|der is offline   Reply With Quote
Old 10-09-2024, 11:44 AM   #11
Rain King
Hall Of Famer
 
Rain King's Avatar
 
Join Date: Nov 2005
Posts: 3,072
Infractions: 1/1 (1)
Quote:
Originally Posted by OutS|der View Post
The way the game goes about adjusting league totals leaves a lot to be desired.
How so? How would you change it?
Rain King is offline   Reply With Quote
Old 10-09-2024, 03:21 PM   #12
atlbrave1
Minors (Triple A)
 
Join Date: Apr 2002
Posts: 277
Quote:
Originally Posted by Rain King View Post
It may not be an issue with the MLB Save as that "seeded" set is likely not balanced the same as the initial crop of players in a Fictional league.

In fact, the issue with Fictional could potentially be because things are tested/balanced based on Testing the MLB save (just a theory).
Default MLB stays at similar levels since auto-calc is checked by default. When unchecking auto-calc, same thing occurs.
Attached Images
Image 
atlbrave1 is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:03 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments