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FHM10 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL!

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Old 09-03-2024, 09:03 AM   #261
Castleview
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On the monthly scouting report, show the scouting grades for the players listed.
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Old 09-03-2024, 04:45 PM   #262
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Originally Posted by Savoie45 View Post
Thing is tactics settings usually play a part in this. That said if you want players to check more you can up the aggression and hitting sliders for those players in their individual tactics screen and then check use these settings.
I have already done that. Tested it and no changes.
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Old 09-04-2024, 12:32 AM   #263
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I'd like to see the ability to edit retired players in Historical Mode, and possibly a save game editor so that editing entire leagues won't take a million years to complete. If that's not possible, then give us a way to import edited csv files back into the saved game.
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Old 09-07-2024, 09:12 PM   #264
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I play mostly NHL, so here's my list in no particular order. Most of them were already mentioned, so I'm not getting into too much detail.

- LTIR (cap relief) separated it from IR (roster spot, no cap relief)
- realistic waiver rules and possibility of conditioning loans
- contract demands for UFAs without starting negotiating with them, and some sort of additional info in the upcoming UFAs tab if the players is open to renew or if he wants to test the market. Also arbitration for eligible RFAs and 35+ contracts
- AI trade (maybe add need of approval of commissioner for trades to go through?) and roster logic, defensive players waived way too often
- add cap space in team needs, some option to dump a contract
- single profile for players that becomes staff (specially welcome in historical games)
- staff development, with messages with monthly progress like we get for players
- ordering draft picks after draft lottery
- waiver eligibility during off-season without having to check player by player
- announcement for milestones achieved other than round number of games played or points scored, both league-wide and franchise specific
- ability to see future draft pools
- more clarity in training, still don't get how defenders improve their faceoff ability
- option to set different roles for special teams
- add position played in game by game tab
- track 1st, 2nd, 3rd stars for games and monthly awards
- track streaks in history screens, for both teams and players
- option to apply to job openings - and have job openings displayed in a job board
- correctly award the Vezina trophy in historical games
- award Jennings trophy (and Vezina in historical) to more than one player if applicable
- favourite league added for players (in addition to favourite/disliked teams) during PCHA and WHA years - maybe allow poaching, even if it is for future seasons?
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Old 09-08-2024, 02:54 AM   #265
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Realistic draft classes. Im 7-8 seasons in and half of the NHL first round is projected to be goalies.
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Old 09-09-2024, 02:55 PM   #266
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Include the PWHL in the game or a women's league
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Old 09-09-2024, 08:23 PM   #267
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Playing an historical game, I'd like to have the option to start any expansion team from scratch, hiring all staff myself - including farm teams.
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Old 09-10-2024, 12:35 PM   #268
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Really hope FHM11 runs faster, I have a good desktop computer that can run significant databases on Football Manager but FHM runs far slower.
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Old 09-11-2024, 04:16 PM   #269
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Quote:
Originally Posted by VictorAMR View Post
I play mostly NHL, so here's my list in no particular order. Most of them were already mentioned, so I'm not getting into too much detail.

- LTIR (cap relief) separated it from IR (roster spot, no cap relief)
- realistic waiver rules and possibility of conditioning loans
- contract demands for UFAs without starting negotiating with them, and some sort of additional info in the upcoming UFAs tab if the players is open to renew or if he wants to test the market. Also arbitration for eligible RFAs and 35+ contracts
- AI trade (maybe add need of approval of commissioner for trades to go through?) and roster logic, defensive players waived way too often
- add cap space in team needs, some option to dump a contract
- single profile for players that becomes staff (specially welcome in historical games)
- staff development, with messages with monthly progress like we get for players
- ordering draft picks after draft lottery
- waiver eligibility during off-season without having to check player by player
- announcement for milestones achieved other than round number of games played or points scored, both league-wide and franchise specific
- ability to see future draft pools
- more clarity in training, still don't get how defenders improve their faceoff ability
- option to set different roles for special teams
- add position played in game by game tab
- track 1st, 2nd, 3rd stars for games and monthly awards
- track streaks in history screens, for both teams and players
- option to apply to job openings - and have job openings displayed in a job board
- correctly award the Vezina trophy in historical games
- award Jennings trophy (and Vezina in historical) to more than one player if applicable
- favourite league added for players (in addition to favourite/disliked teams) during PCHA and WHA years - maybe allow poaching, even if it is for future seasons?
The 1st,2nd,and 3rd Stars are actually tracked. You can find them in the info drop down menu under Stats Advanced 2. Why would "defenders" take a faceoff? It should be your fowards and you would have them do defensive training. What you don't get is the ability to specify a specific area to train such as shot accuracy, hitting, or faceoffs. You're at the mercy of whatever the AI decides to improve players at you click offense or defense.

Last edited by Savoie45; 09-11-2024 at 04:20 PM.
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Old 09-11-2024, 05:03 PM   #270
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Quote:
Originally Posted by Savoie45 View Post
The 1st,2nd,and 3rd Stars are actually tracked. You can find them in the info drop down menu under Stats Advanced 2.
Have those worked for you at all during the FHM10 cycle? They've been showing 0 for as long as I've remembered, in every test game with every configuration for the entirety of this game cycle - along with the GC metric too. I can't remember if that's even been acknowledge but hopefully it's on the fix list because I know it's been mentioned several times in beta/public.
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Old 09-11-2024, 07:19 PM   #271
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1st, 2nd, 3rd stars, and star points, are only tracked for each season.
They are not tracked for career stats.

Stars tracked over a career would be great.
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Old 09-13-2024, 06:44 PM   #272
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Originally Posted by Savoie45 View Post
The 1st,2nd,and 3rd Stars are actually tracked. You can find them in the info drop down menu under Stats Advanced 2.
Thank you for pointing that out, I didn't know. As GMO123 said, it would great to have them tracked over a career.

Quote:
Originally Posted by Savoie45 View Post
Why would "defenders" take a faceoff? It should be your fowards and you would have them do defensive training. What you don't get is the ability to specify a specific area to train such as shot accuracy, hitting, or faceoffs. You're at the mercy of whatever the AI decides to improve players at you click offense or defense.
I probably miswrote. It doesn't make sense to me to see a defenseman get a +1 in faceoffs in their development report. I get that the AI decides how to improve players, but it could be more position-oriented.
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Old 09-13-2024, 06:51 PM   #273
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Have those worked for you at all during the FHM10 cycle? They've been showing 0 for as long as I've remembered, in every test game with every configuration for the entirety of this game cycle - along with the GC metric too. I can't remember if that's even been acknowledge but hopefully it's on the fix list because I know it's been mentioned several times in beta/public.
It's there!
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Old 09-14-2024, 04:24 AM   #274
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It's there!
Ah excellent! Thanks a lot for pointing that out Victor - I retract my previous comment!
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Old 09-16-2024, 12:53 AM   #275
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Only wish is for development team to stop working on useless stuff and concentrate on what actually game is about. Stop adding stuff maybe 5% people care about and fix the core problems in game. Training/tactics/trades/draft/AI all need to be reworked.
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Old 09-16-2024, 04:47 PM   #276
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Not only for FHM 11 but i think there should be a roster/game update every september. NHL starts in 2-3 weeks i think and me playing with ''outdated'' teams is not so fun but thats me.
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Old 09-16-2024, 08:10 PM   #277
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It's better to work on the bugs and problems with this very good game then add new other features.

Last edited by GMO123; 09-16-2024 at 08:11 PM.
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Old 09-16-2024, 09:25 PM   #278
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It's better to work on the bugs and problems with this very good game then add new other features.
Really it's a balancing act, though they typically work on both throughout the year. New features are pretty much a must in order to help sell more copies of the game without it being called "just a roster update" by old and new fans.
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Old 09-16-2024, 09:27 PM   #279
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Not only for FHM 11 but i think there should be a roster/game update every september. NHL starts in 2-3 weeks i think and me playing with ''outdated'' teams is not so fun but thats me.
At least a post draft update would be nice, but these games are intended as beginning of season updates and that usually happens with each new installment.
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Old 09-16-2024, 10:47 PM   #280
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Since it’s been mentioned now what are the chances we see FHM11 in time for the new season? It would be a welcome change to be able to get a franchise started before the NHL commences.
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