|
||||
| ||||
|
|||||||
| OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Minors (Rookie Ball)
Join Date: Mar 2023
Posts: 36
|
OOTP 25 issue with professional service limits
I am now playing in an ootp 25 save, and I had a quick question about an issue I am currently experiencing. I have set professional service limits for the minor leauges (3 for rookie, 4 for A, and 5 for A+). However it seems that if a player with more than the limit started on my team, then they have ended up playing for that team. I have players with 5 years of professional experience playing on my A team currently. However, as a test, I moved a player up to double A+ and then tried to move them back down. It did not work, which makes sense. It also seems like the AI fixes their teams correctly so no one is playing in a league with more professional service requirements.
But does anyone know why this is happening and if I can fix it? Why can I, the player, have a player playing a in a league above the professional service limit. It is kinda ruining the immersion, as i am essentially cheating without meaning to. |
|
|
|
|
|
#2 |
|
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,723
Infractions: 0/1 (1)
|
It's because they were on the roster before the limits were in place so until they get moved the game thinks they belong there.
You'll either have to move players around manually or let the AI set up your minors. |
|
|
|
|
|
#3 |
|
Minors (Rookie Ball)
Join Date: Mar 2023
Posts: 36
|
That doesn’t seem to be the case because I did a test where I simmed out like ten years and the limits were in place at the beginning. So those players were not on the team since the beginning of the limits.
|
|
|
|
|
|
#4 |
|
Minors (Rookie Ball)
Join Date: Mar 2023
Posts: 36
|
I'm ok creating a note that reminds myself annually to fix the minor league teams due to service limits (just found out about that feature and glad it's in the game), but it just seems like this is something that should coded into the game for the player. It's just odd the AI is forced into it, but I'm not.
|
|
|
|
|
|
#5 |
|
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,926
|
If a player is just over the limit (ie. they just hit 5 years of service time), then they are generally allowed to stay there until the end of the season. At the end of the season, or just before the next year, I forget when the full check kicks in, they would then count as invalid.
|
|
|
|
|
|
#6 | |
|
Bat Boy
Join Date: Aug 2024
Posts: 10
|
Quote:
|
|
|
|
|
|
|
#7 |
|
All Star Reserve
Join Date: Oct 2022
Posts: 523
|
I have the same problem. If a player stays with the team there is no check of the age by the game. I manually move player up when I notice it.
|
|
|
|
|
|
#8 | |
|
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,723
Infractions: 0/1 (1)
|
Quote:
You can trigger this check yourself as often as you like by running AI on the organization or on all teams. |
|
|
|
|
|
|
#9 |
|
Bat Boy
Join Date: Aug 2024
Posts: 10
|
Personally I don't want the AI to mess with my minor league system, so I'm not using the AI at all to clean and set my system.
That's why it would be perfect to have a prompt similar to the one that doesn't let you continue if you have too many or few players on your roster. Forcing you to take out any player that is over the pro service limit. Having this once a year would be sufficient, monthly would be even better. |
|
|
|
|
|
#10 | |
|
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,723
Infractions: 0/1 (1)
|
Quote:
|
|
|
|
|
|
|
#11 | |
|
All Star Starter
Join Date: Jan 2008
Posts: 1,507
|
Quote:
An organization-wide report detailing which players aren't eligible (and why) at their respective levels would be great as well, not just a generic "roster violation" pop-up. |
|
|
|
|
|
|
#12 | |
|
Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
|
Quote:
don't run that option numerous times in a row. make sure everything is set if you do do that. funky things will start to happen. other things that will cause a check i believe - any sort of injury or maybe it's anything that involves a roster move. if they chug along, unhurt / ai doesn't try to move them, they'll stay there for the season. |
|
|
|
|
|
|
#13 | |
|
Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
|
Quote:
justmake sure you don't create bottlenecks with service time rules. can "zoom" out 10 years, which will do a major turnover of your mil under your new rules. If you see something odd like 60 players then barely 25 at next leve or vice versa, good chance it is the svc time or age rules. if you see "25" on a team that means there's probablly some affiliates with even fewer. even roster limits have some funky ramifications. slightly over-filled is better than slightly udner-filled. find the min/max among teams as far as roster sizes due to rules -- Roster screen where you can do 3x3 or more tiles and have nearly all mil per team in view is a good spot to start. if over-filled, might have a talent spike compared to initial 10-20 years, but you can control any drifting stats, if you want to, with the statistical modifiers in "stats and ai". Last edited by NoOne; 08-13-2024 at 09:18 PM. |
|
|
|
|
![]() |
| Bookmarks |
|
|