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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 07-08-2024, 11:33 PM   #1
shakturi101
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OOTP 25 issue with professional service limits

I am now playing in an ootp 25 save, and I had a quick question about an issue I am currently experiencing. I have set professional service limits for the minor leauges (3 for rookie, 4 for A, and 5 for A+). However it seems that if a player with more than the limit started on my team, then they have ended up playing for that team. I have players with 5 years of professional experience playing on my A team currently. However, as a test, I moved a player up to double A+ and then tried to move them back down. It did not work, which makes sense. It also seems like the AI fixes their teams correctly so no one is playing in a league with more professional service requirements.

But does anyone know why this is happening and if I can fix it? Why can I, the player, have a player playing a in a league above the professional service limit. It is kinda ruining the immersion, as i am essentially cheating without meaning to.
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Old 07-09-2024, 12:47 AM   #2
OutS|der
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It's because they were on the roster before the limits were in place so until they get moved the game thinks they belong there.

You'll either have to move players around manually or let the AI set up your minors.
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Old 07-09-2024, 01:40 AM   #3
shakturi101
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Originally Posted by OutS|der View Post
It's because they were on the roster before the limits were in place so until they get moved the game thinks they belong there.

You'll either have to move players around manually or let the AI set up your minors.
That doesn’t seem to be the case because I did a test where I simmed out like ten years and the limits were in place at the beginning. So those players were not on the team since the beginning of the limits.
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Old 07-09-2024, 02:05 AM   #4
shakturi101
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I'm ok creating a note that reminds myself annually to fix the minor league teams due to service limits (just found out about that feature and glad it's in the game), but it just seems like this is something that should coded into the game for the player. It's just odd the AI is forced into it, but I'm not.
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Old 07-09-2024, 05:43 AM   #5
Matt Arnold
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If a player is just over the limit (ie. they just hit 5 years of service time), then they are generally allowed to stay there until the end of the season. At the end of the season, or just before the next year, I forget when the full check kicks in, they would then count as invalid.
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Old 08-12-2024, 06:07 PM   #6
jimblizzard
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If a player is just over the limit (ie. they just hit 5 years of service time), then they are generally allowed to stay there until the end of the season. At the end of the season, or just before the next year, I forget when the full check kicks in, they would then count as invalid.
I still see this issue happening past the year the player's service time runs over the allowed limit. E.g. I've 4 and 5 year limits in A and A+, yet my players can easily have 7 or more years in each league. As long as they are under the limit when I put them on the team, they can stay there seemingly indefinitely.
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Old 08-12-2024, 09:47 PM   #7
Larryk007
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I have the same problem. If a player stays with the team there is no check of the age by the game. I manually move player up when I notice it.
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Old 08-12-2024, 11:52 PM   #8
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I still see this issue happening past the year the player's service time runs over the allowed limit. E.g. I've 4 and 5 year limits in A and A+, yet my players can easily have 7 or more years in each league. As long as they are under the limit when I put them on the team, they can stay there seemingly indefinitely.
You can edit a player onto any team bypassing any roster limits. The AI only does a full check of it's whole roster once a year, so players will go over limits during the year and should be moved in the off season once the AI runs it's check on that team.

You can trigger this check yourself as often as you like by running AI on the organization or on all teams.
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Old 08-13-2024, 05:47 AM   #9
jimblizzard
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Personally I don't want the AI to mess with my minor league system, so I'm not using the AI at all to clean and set my system.

That's why it would be perfect to have a prompt similar to the one that doesn't let you continue if you have too many or few players on your roster. Forcing you to take out any player that is over the pro service limit.
Having this once a year would be sufficient, monthly would be even better.
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Old 08-13-2024, 12:45 PM   #10
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Originally Posted by jimblizzard View Post
Personally I don't want the AI to mess with my minor league system, so I'm not using the AI at all to clean and set my system.

That's why it would be perfect to have a prompt similar to the one that doesn't let you continue if you have too many or few players on your roster. Forcing you to take out any player that is over the pro service limit.
Having this once a year would be sufficient, monthly would be even better.
Having the AI run a roster limit check once year sounds like a great idea.
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Old 08-13-2024, 01:51 PM   #11
snepp
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Having the AI run a roster limit check once year sounds like a great idea.
Running a check on the opening day of the minor league season would work for me.

An organization-wide report detailing which players aren't eligible (and why) at their respective levels would be great as well, not just a generic "roster violation" pop-up.
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Old 08-13-2024, 09:11 PM   #12
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Quote:
Originally Posted by jimblizzard View Post
Personally I don't want the AI to mess with my minor league system, so I'm not using the AI at all to clean and set my system.

That's why it would be perfect to have a prompt similar to the one that doesn't let you continue if you have too many or few players on your roster. Forcing you to take out any player that is over the pro service limit.
Having this once a year would be sufficient, monthly would be even better.
i'm not telling u to change merely ponder that if you selectively control your prospects -- using "lock to level" etc and doing their strategies / making sure they develop their defensive versatility etc, You can then use these simpler 'ask ai to set up minors' at key points, like opening day and after a draft or major amount of promotions of the guys you care about etc.

don't run that option numerous times in a row. make sure everything is set if you do do that. funky things will start to happen.

other things that will cause a check i believe - any sort of injury or maybe it's anything that involves a roster move. if they chug along, unhurt / ai doesn't try to move them, they'll stay there for the season.
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Old 08-13-2024, 09:17 PM   #13
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Originally Posted by shakturi101 View Post
I'm ok creating a note that reminds myself annually to fix the minor league teams due to service limits (just found out about that feature and glad it's in the game), but it just seems like this is something that should coded into the game for the player. It's just odd the AI is forced into it, but I'm not.
becareful with those settings. and if you use "5" it really means "6" years as a player is in his 5th "svc year" as the 6th plays out. Plus, if he does pass the check early in the year, unless he gets hurt or you move him, he will play the extra year out, too.

justmake sure you don't create bottlenecks with service time rules.

can "zoom" out 10 years, which will do a major turnover of your mil under your new rules. If you see something odd like 60 players then barely 25 at next leve or vice versa, good chance it is the svc time or age rules. if you see "25" on a team that means there's probablly some affiliates with even fewer.

even roster limits have some funky ramifications.

slightly over-filled is better than slightly udner-filled. find the min/max among teams as far as roster sizes due to rules -- Roster screen where you can do 3x3 or more tiles and have nearly all mil per team in view is a good spot to start.

if over-filled, might have a talent spike compared to initial 10-20 years, but you can control any drifting stats, if you want to, with the statistical modifiers in "stats and ai".

Last edited by NoOne; 08-13-2024 at 09:18 PM.
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