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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 07-16-2024, 06:55 PM   #1
Larryk007
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Rest players setting by AI?

Does anyone know how the AI decides to rest players as shown in the Lineup page?
I see my starting catcher will be rested every 20 games. I know I can adjust the setting, but is this a setting from the manager's profile, or some hidden player stamina rating or.....?
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Old 07-16-2024, 07:00 PM   #2
uruguru
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Quote:
Originally Posted by Larryk007 View Post
Does anyone know how the AI decides to rest players as shown in the Lineup page?
I see my starting catcher will be rested every 20 games. I know I can adjust the setting, but is this a setting from the manager's profile, or some hidden player stamina rating or.....?
That means your backup catcher is going to start every 20th game. Game 20. Game 40, 60, 80, 100, etc. I suspect this number reflects the disparity in overall value between the starter and the backup.

However, the AI will also automatically rest your starters whenever they are tired. Unless you have fatigue set to "None", your starting catcher is going get fatigued and be rested every 5-6 games.
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Old 07-16-2024, 07:19 PM   #3
Larryk007
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So, the AI values the player(s) at that position and then sets a "rest"(?)
OK, where do you set "Fatigue to none"? Is there a fatigue setting for batters/fielders somewhere? I know pitchers have stamina settings, but players?
And thanks for the quick reply!
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Old 07-16-2024, 09:56 PM   #4
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This has nothing to do with rest. It's a situation where the computer manager thinks a player is good enough to start occasionally.

My observations are that when you see a situation of start every 5th game those two players will be relatively close in overall ratings. So the computer manager may be looking at it as a situation where it's not quite sure who is actually better so it's hedging a bit.

In a start every 20th game situation my observations are there is generally a greater difference in the ratings but they are still perhaps close enough that there is some doubt over who is actually better.

Default setting for the game is to have some of the computer manager evaluation based on current year statistics. So letting a backup play occasionally allows some data to accumulate which may change the computer manager's decision about who to play.

The preceding is based on anecdotal observations and may be completely wrong.
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Old 07-16-2024, 10:01 PM   #5
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Originally Posted by Larryk007 View Post
So, the AI values the player(s) at that position and then sets a "rest"(?)
OK, where do you set "Fatigue to none"?
Why would you want to do that? Do you perhaps want a one man rotation too?
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Old 07-17-2024, 01:01 AM   #6
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Quote:
Originally Posted by Brad K View Post
This has nothing to do with rest. It's a situation where the computer manager thinks a player is good enough to start occasionally.

My observations are that when you see a situation of start every 5th game those two players will be relatively close in overall ratings. So the computer manager may be looking at it as a situation where it's not quite sure who is actually better so it's hedging a bit.

In a start every 20th game situation my observations are there is generally a greater difference in the ratings but they are still perhaps close enough that there is some doubt over who is actually better.

Default setting for the game is to have some of the computer manager evaluation based on current year statistics. So letting a backup play occasionally allows some data to accumulate which may change the computer manager's decision about who to play.

The preceding is based on anecdotal observations and may be completely wrong.

This is all correct. The only way the AI will set a backup to start is if they are good enough to start and that generally means comparable ratings.
AI evaluation settings will determine how much stats play a role.

If the backup isn't good enough to get some starts then the AI will only play them when the starter is tired and that is based on position fatigue ratings.
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Old 07-17-2024, 08:48 AM   #7
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Quote:
Originally Posted by Larryk007 View Post
So, the AI values the player(s) at that position and then sets a "rest"(?)
OK, where do you set "Fatigue to none"? Is there a fatigue setting for batters/fielders somewhere? I know pitchers have stamina settings, but players?
And thanks for the quick reply!
It's in League Settings under Players, right by the injury settings. It affects only position players.

No one is ever going to get tired, so lots of players are going to start 162 games. The default is low, which is a pretty good spot.

Last edited by uruguru; 07-17-2024 at 08:50 AM.
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Old 07-17-2024, 08:58 AM   #8
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Why would you want to do that? Do you perhaps want a one man rotation too?
Dude, just let the man have some fun. Maybe:

* he's imported a league full of Cal Ripken Juniors and just wants the fatigue to be realistic for his league

* he's playing an alternative future where steroids are allowed and no one ever gets tired

* he's curious and just wants to experiment with the settings
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Old 07-17-2024, 10:52 AM   #9
Larryk007
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I went back and read the manual for Lineups and you were right! I guess I thought the lineups page was to help with fatigue by rotating players into the lineup (yes it can be used for that, but not designed).

Also, is there a player fatigue setting in the game besides the League Settings? I was thinking that the game would make catchers more tired than first base kind of like stamina for starters versus relievers.
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Old 07-17-2024, 11:41 AM   #10
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Originally Posted by Larryk007 View Post
I went back and read the manual for Lineups and you were right! I guess I thought the lineups page was to help with fatigue by rotating players into the lineup (yes it can be used for that, but not designed).

Also, is there a player fatigue setting in the game besides the League Settings? I was thinking that the game would make catchers more tired than first base kind of like stamina for starters versus relievers.
Yes different positions generate more fatigue.
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Old 07-17-2024, 02:40 PM   #11
Larryk007
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Do you know if it is available to edit or hidden in the game ?
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Old 07-17-2024, 10:06 PM   #12
Brad K
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Originally Posted by uruguru View Post
Dude, just let the man have some fun. Maybe:

* he's imported a league full of Cal Ripken Juniors and just wants the fatigue to be realistic for his league

* he's playing an alternative future where steroids are allowed and no one ever gets tired

* he's curious and just wants to experiment with the settings
Oh. Well, yes, you're right! It's all a fantasy no matter what. Just a matter of degree.
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Old 07-17-2024, 10:08 PM   #13
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I wonder if the salary demands go down when all the bench players get are a few PH ABs a year.
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Old 07-17-2024, 10:36 PM   #14
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Do you know if it is available to edit or hidden in the game ?
No there is no way to see how it effect's each position or edit it. I know Catcher has the most and 1B generally has the least, not counting the DH.
Otherwise I assume it's on the defensive value system
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