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Old 06-27-2024, 12:45 PM   #1
Mal3607
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What is the point of the 10 percent tax....

Are they going back into a pool or something, or is it to make it harder to build up points? PT wants us to buy points so it takes some with every sale????
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Old 06-27-2024, 08:42 PM   #2
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It's a point-sink, pure and simple. Run out? Buy more!

(Yeah, the hell with that.)
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Old 06-28-2024, 12:13 PM   #3
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You guys do realize that servers cost money, right?
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Old 06-28-2024, 05:11 PM   #4
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You guys do realize that servers cost money, right?
...and they don't want people jamming those servers with card flippers trying to make 1 perfect point at a time.
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Old 06-30-2024, 07:46 AM   #5
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You guys do realize that servers cost money, right?

And you do realize that we each get to decide how best to spend our own money, right?

You want me to give you money, offer me something I consider worth paying for. Gacha points ain't it.
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Old 06-30-2024, 09:21 AM   #6
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And you do realize that we each get to decide how best to spend our own money, right?

You want me to give you money, offer me something I consider worth paying for. Gacha points ain't it.

Not sure I would put it that way, but if an extra $5 on the cost of the game would cover the servers, that would be a better option. If the cost is higher than what $5 would bring in, then an extra charge to those that want to play the PT version of the game is a better option. Charging a "sales tax" is just basically irritating and an unnecessary level of added complication. It's like adding income taxes to the organization's profits in the classic game.
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Old 06-30-2024, 11:59 AM   #7
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Every single game with a card shop mechanic has this kind of tax. This is not a new concept with game economies, and PT has had it since its existence.

The purpose of it, as it was explained to me by the team (so I'm just passing along what I was told), is to avoid too much inflation in the market and to mildly prevent people from flipping cards too much.
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Old 06-30-2024, 12:23 PM   #8
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Every single game with a card shop mechanic has this kind of tax. This is not a new concept with game economies, and PT has had it since its existence.

The purpose of it, as it was explained to me by the team (so I'm just passing along what I was told), is to avoid too much inflation in the market and to mildly prevent people from flipping cards too much.

First, I'm aware it's always been there. Personal opinion? I don't think it limits the traffic in the card shop at all, and inflation is out of control anyway, so I would suggest it doesn't help that either. It does raise the question (or at least the opinion) that it doesn't serve the purpose it was intended for.

That said, it's not as big an issue with me as with the OP, but I do question whether it's really needed.
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Old 06-30-2024, 03:11 PM   #9
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Well, sir…

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And you do realize that we each get to decide how best to spend our own money, right?

You want me to give you money, offer me something I consider worth paying for. Gacha points ain't it.
I never told you how to spend your own money. When you accepted the terms of service, you agreed to the rules of the game. Therefore, you made the decision to accept that tax on auction house transactions. Don’t bark at me about your morning after reget. Off to the blocklist you go.
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Old 06-30-2024, 04:21 PM   #10
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My biggest 'problem' with the tax is that so many people aren't aware of how it works with minimum sell orders. It should be spelled out very clearly somewhere conspicuous to avoid needless confusion.
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Old 06-30-2024, 09:00 PM   #11
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My biggest "problem with the tax" is the hidden tax on the quicksell value. Sure, you can sell a diamond for 4000 and get 4000 (no tax), but you also get 4000 when you gouge the buyer for 4444 (100% tax). I complain about this every year, but it never changes.
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Old 07-01-2024, 01:06 PM   #12
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Every single game with a card shop mechanic has this kind of tax. This is not a new concept with game economies, and PT has had it since its existence.

The purpose of it, as it was explained to me by the team (so I'm just passing along what I was told), is to avoid too much inflation in the market and to mildly prevent people from flipping cards too much.
Dish makes a really good point - can anyone name a single card-collecting style sports game that doesn't have an auction tax? lol. Doesn't exist.
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Old 07-01-2024, 05:50 PM   #13
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[QUOTE=Ty Cobb;5117617]You guys do realize that servers cost money, right?[/QUOTE

Do YOU TY COBB & OOTP realize that (I'd be quiet sure 99.9% of every person that plays) has living expenses, food , utilities, most has car notes, children in school, insurance cost in both house & vehicles, appliances that break down or maybe just saving for retirement?

Your point is about as valid as cooking in a pot with holes in it....its otherworldly useless. You can stop OOTP has bills to pay, well I didn't start that business. They are bleeding members. I've been here from day one and I've seen it.
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Old 07-01-2024, 05:51 PM   #14
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Dish makes a really good point - can anyone name a single card-collecting style sports game that doesn't have an auction tax? lol. Doesn't exist.

Never played any other. Next year probably an option for me to find out
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Old 07-01-2024, 07:13 PM   #15
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Gee, then I guess you spend your money there instead of here. Nobody forces you. Enjoy your time with Tap Sports baseball. You'll be back.
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Old 07-01-2024, 07:24 PM   #16
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Dish makes a really good point - can anyone name a single card-collecting style sports game that doesn't have an auction tax? lol. Doesn't exist.
"Everyone else does it." isn't justification. The real question is; "Is it needed because of internal costs?", and if it is, then simply find another way to collect it and simplify the buy/sell board.
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Old 07-01-2024, 08:04 PM   #17
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Why does another way need to be found? Why are people obsessing over fixing what isn't broken?

Y'all agreed to the rules. Quityerb...
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Old 07-01-2024, 10:30 PM   #18
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"Everyone else does it." isn't justification. The real question is; "Is it needed because of internal costs?", and if it is, then simply find another way to collect it and simplify the buy/sell board.
I don't believe it is about internal costs; it's about keeping the market balanced and resellers/flipping.

And it is a justification - perhaps not one you are satisfied with, but a justification none the less. The issue is one that's universal to all games of this nature.
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Old 07-02-2024, 01:04 AM   #19
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I don't believe it is about internal costs; it's about keeping the market balanced and resellers/flipping.

And it is a justification - perhaps not one you are satisfied with, but a justification none the less. The issue is one that's universal to all games of this nature.
Thank you for saying this better than I could.
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Old 07-02-2024, 07:36 AM   #20
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I don't believe it is about internal costs; it's about keeping the market balanced and resellers/flipping.

And it is a justification - perhaps not one you are satisfied with, but a justification none the less. The issue is one that's universal to all games of this nature.

For the sake of argument, what exactly would one expect if the tax wasn't there? Do we honestly think we use the card shop less because we have to give up 10% of the "sale price" ? This might rarely be true in a case where a 100,000 pp sale is going to cost you 10k, but if you have a healthy bank account, 10k is pocket change.

It's very hard to imagine how the card shop traffic would be any different without the tax... except for at the very top where a few players might trade players more often - but who cares except the whales?

That said, a 25-50% tax would significantly slow down card trading, but what advantage would that be? That would make the card shop a non-starter, which seems to be the opposite of what one would want.

If the purpose is to slow down excessive card-swapping for the upper levels, then the tax should be graduated to target those people. A 20% tax to a Diamond or Perfect level team would be far more effective to do that.

And just to be clear, I wasn't the one "complaining" about the card shop tax, I was(am) simply trying to understand the logic of it - and what fear is attached to not having it.

Maybe most players don't care to know the "arithmetic" of the reasoning, but it would go a long way in convincing guys like me who see the simplicity of the transaction without a tax as more important.
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