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| OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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Minors (Double A)
Join Date: May 2016
Location: San Diego, CA
Posts: 141
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In-depth articles or Youtube vids on player creation/editor?
Does anyone know of any articles and/or YouTube vids on player creation/editor? I have questions I'm not finding any info on anywhere and the OOTP 24 manual barley touches on the subject.
One of the questions I have is:
I don't mind playing around with aspects of OOTP to find out how certain things effect other things but I would like to have a better grasp of how the editor works so I can do a better job of creating the kind of player I'm trying to create so I can move on the using them. Any help will be much appreciated. |
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#2 |
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All Star Starter
Join Date: Nov 2019
Posts: 1,183
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1)the editor assigns a player skill ratings based on the stats you input, based on a regular 162 game season. So if you input 70 HRs and 200Ks the ratings will be high power and low avoid ks.
2)this copies the current ratings a player has and makes his potential ratings match it. So if he has 60 power, his potential will also be 60. 3)same as 1 but with potential ratings 4)same as 2 but reversed.
__________________
“Baseball isn’t statistics; it’s Joe DiMaggio rounding second.” “Once, centuries ago, it was the beloved national pastime of the Americas, Wesley. Abandoned by a society that prized fast food and faster games. Lost to impatience.” “ The term ‘WAR’ should be replaced by ‘WAG’. WAR isn’t an actual measurement; it’s just a wild-ass guess” -Bill James RIP National League 1876-2022 Floreat semper vel invita morte. I make custom ballparks. |
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#3 | |
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Minors (Double A)
Join Date: May 2016
Location: San Diego, CA
Posts: 141
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Quote:
Silly question but wouldn't that mean that buttons 2 & 4 result in the same thing? If 4 is the reverse of button 2 which would be that it copies the potential ratings of a player and makes their current ratings match it they still end up with their current & potential ratings being the same just as button 2 does only the opposite way. 60 potential power would also be 60 current power. Aside from that, if my ultimate goal is to create a player who has above average skills as a draft pool player but who has the potential to be an all-time great then I would use button 3 so that the ratings I create becomes their potential and then the game would reduce or back off those #s to lower current ratings? My first couple of attempts at creating a player resulted in a draft pool player with current ratings of as high as 80 which is not at all what I am trying to do. Last edited by ZepTepi; 05-20-2024 at 04:49 PM. |
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