|
||||
|
![]() |
#21 |
All Star Starter
Join Date: Nov 2019
Posts: 1,938
|
I'm interested to see if CC's will be discussed in TWIPT today. I hope so.
__________________
![]() |
![]() |
![]() |
![]() |
#22 |
Minors (Single A)
Join Date: Mar 2017
Posts: 50
|
Your first mistake is spending tons of real money on a game that has zero tangible rewards other than having fun. Not sure how you can be mad at them for it.
|
![]() |
![]() |
![]() |
#23 |
Hall Of Famer
Join Date: Jun 2005
Posts: 3,315
|
The guy has a valid point. You can't know if a card is useful to you unless it is in your inventory forcing you to buy cards you may not need. That has nothing to do with whether you spend money or not.
|
![]() |
![]() |
![]() |
#24 |
All Star Starter
Join Date: Nov 2019
Posts: 1,938
|
Someone on a stream put up a link to this site https://baseballsavant.mlb.com/visuals/teammates
It shows who would be good for combinators. Very handy, though I don't think I'll be needing it.
__________________
![]() |
![]() |
![]() |
![]() |
#25 |
Minors (Rookie Ball)
Join Date: Mar 2020
Posts: 38
|
^Timely and very helpful. I JUST pulled my first Combinator - a historical named Frenchy Bordagaray. Somehow, I possess zero cards that combine with him. Kinda useless, huh? And the game has no built-in mechanic to help me find them. At least with this tool, I can peek around a bit now.
|
![]() |
![]() |
![]() |
#26 |
Minors (Rookie Ball)
Join Date: Mar 2020
Posts: 38
|
Great, hardly any of the closely linked players are in the game. The most available cards contribute ~15 points out of the 1,944 points required to guarantee a boost. This is going to be a lot of work to boost a 62 card.
|
![]() |
![]() |
![]() |
#27 |
Minors (Rookie Ball)
Join Date: Mar 2020
Posts: 38
|
After some work, I've gotten to a point where I could select all and have a 50/50 chance to boost. My question is, how do the "levels" work? Is each boost ATTEMPT a level or do you have infinite attempts for a maximum of 5 successes?
|
![]() |
![]() |
![]() |
#28 |
Minors (Rookie Ball)
Join Date: Mar 2020
Posts: 38
|
Ok, I’m making progress toward my first boost attempt. One thing isn’t clear. Does every boost attempt use up a “level” or do you have infinite attempts for a maximum of 5 successes? The latter seems more sensible.
If so, we can dabble with an optimization formula. A point seems to cost about 2 PP 290 pts = 25.48% ~ 600 PP 382 pts = 33.56% ~ 800 PP 686 pts = 50.15% ~ 1400 PP 897 pts = 57.76% ~1800 I don’t have enough cards to test beyond 57.76%. Under the first condition, that’s four rolls for an expected success at 2400 PP. Under the second condition, three rolls again at 2400 PP. Under the third condition, only two rolls but at a higher cost of 2800 PP. The first and second 17% cost 400 PP apiece. The next 17% costs 600 PP. The next *7%* costs another 400. Ergo, less certainty and more rolls is expected to be cheaper. That's assuming "level" and "attempt boost" are not the same thing. |
![]() |
![]() |
![]() |
#29 |
All Star Starter
Join Date: Feb 2014
Posts: 1,468
|
Infinite attempts for a max of 5 successes, yes.
__________________
OOTP's Official Perfect Team Hype Man / host of TWIPT Saturday Showdown and Perfect League World Series "Find a way to be alone in a baseball stadium at sunrise, when the only sound you hear are about nine birds that got lost, and found themselves in a stadium, and they’re chirping across the grandstand trying to figure out where the f*** they ended up." -Dan Besbris ![]() |
![]() |
![]() |
![]() |
#30 |
Bat Boy
Join Date: Dec 2019
Posts: 17
|
Update: I can attempt boost with single cards. But when I try to get to 100% I still get error message
__________________
![]() |
![]() |
![]() |
![]() |
#31 |
All Star Starter
Join Date: Nov 2019
Posts: 1,938
|
Okay, this is not good gameplay trying to buy iron CC's. Call me crazy, but I don't want to spend the next few months tending buy orders for cards that refuse to exist. If only I could choose which card I want to upgrade with my own pulls...
__________________
![]() |
![]() |
![]() |
![]() |
#32 |
Minors (Double A)
Join Date: Apr 2013
Posts: 197
|
FYI
On a combinator player profile screen, on the upper right side of that screen you will see seven stars (regular card, level 0, etc.). If you hover over each star, it will show you what that combinator card can max out. * In that image my combinator card Mondesi is at level one and the level one star is boxed. Hovering over other stars will show their max at each level up. Be aware that if you have the regular card on your active roster and send him to reserve to bring up the combinator of that card BOTH stay on reserve for 14 days. So, they are treating both cards as the same there but the history and training does not carry over. Combinator, is perhaps fun, but turns Tournaments (previously level playing field) into pay to win. |
![]() |
![]() |
![]() |
#33 |
Minors (Rookie Ball)
Join Date: Apr 2020
Posts: 33
|
So live cards do not count towards upgrades?
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#34 |
Minors (Double A)
Join Date: Apr 2013
Posts: 197
|
|
![]() |
![]() |
![]() |
#35 |
Minors (Rookie Ball)
Join Date: Apr 2020
Posts: 33
|
Thank you!
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#36 | |
All Star Starter
Join Date: May 2004
Location: Wherever My VPN says
Posts: 1,981
|
Quote:
__________________
Owner/Operator - Vezna Financial Services - Accounting and taxes. |
|
![]() |
![]() |
![]() |
#37 |
Minors (Double A)
Join Date: Apr 2013
Posts: 197
|
I have boosted one Combinator Card now to level 3. It never occurred to me to attempt a boost with anything less than 100% chance.
I was not careful on first boost. I just wanted to do it without regard to the cards I was giving up. So that one cost me. The second and third boost only took 39 and 41 cards respectively and only 5 gold cards total worth less than 10k. Actively buy up the iron, bronze and silver that yield the most points. Much cheaper. |
![]() |
![]() |
![]() |
#38 |
Bat Boy
Join Date: Dec 2019
Posts: 17
|
Still having this issue even with new updates. Seems to only happen when I try to use more than 10 cards on a single boost attempt.
__________________
![]() |
![]() |
![]() |
![]() |
#39 |
Minors (Double A)
Join Date: Apr 2013
Posts: 197
|
I have Mondesi at Level 4 and in checking CHANCE status to level up to 5, I'm seeing an issue I did not see before.
I selected 4008 points worth and need 6441 points to level up to 5. However, it is saying 25.40% chance of success. Shouldn't it be 4008/6441 for 62.23% chance of success? I don't level up unless I have 100% chance, so I am getting there but I never noticed the percentage being off like that before. What am I missing? |
![]() |
![]() |
![]() |
#40 |
All Star Starter
Join Date: Nov 2019
Posts: 1,938
|
Would love it if someone who has taken Foley to level 5 could tell us roughly how many points it cost in total.
I may be depressed by the 5 star combo teams, but I'm also somewhat in awe at what they've already accomplished.
__________________
![]() |
![]() |
![]() |
![]() |
Bookmarks |
Tags |
user experience |
|
|