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#41 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Outside that context the game cannot produce accurate results. Oh, yes, they'll be accurate compared with historical, but not with the talent in the league or the strategy selected. There are people who play this game, who take the chance of losing players early due to career ending injuries, who don't know when players will retire, who maybe decide to start a good field no hit player when the historical manager did the opposite, but yet these leagues are forced into historical output by the LTMs. This is not accurate even though the total match historical. |
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#42 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Quote:
My current view is the strategy slider for hit and run is not connected to anything. Or if so, it's like trying to push a paper clip with a long piece of cooked spaghetti. There is a good reason to minimize the number of runner starts plays. And that is there's no data, as Garlon confirmed. Last edited by Brad K; 04-18-2024 at 12:32 AM. |
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#43 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,256
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BradK, there is an option to use precalculated modifiers in the league settings menu.
You can use that option and the modifiers are no longer dynamic. The league will be tuned to a specific season assuming the talent of the league and real lineups and transactions. You can load those precalculated modifiers and have whatever talent in our league and generate an output that will not necessarily be that of the given season because the modifiers are no longer dynamically being recalculated based on the given set of players in the league or the strategy settings you have selected for your game. I am not sure if the current build of the game has the updated precalculated modifiers file yet though, so you may want to wait until the next patch to test it. That file gets created each year after release. |
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#44 | ||
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,700
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Quote:
__________________
Quoted from another sports gaming forum.. Quote:
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#45 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Quote:
And this, "no longer dynamically being recalculated based on the given set of players in the league or the strategy settings you have selected for your game" shows that despite your comments that LTMs don't over ride anything, they in fact do. Talent and strategy is ignored. |
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#46 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Initially that seems like the right thing to do. However, there are other considerations. A human with a strategy based on modern knowledge would have an advantage over an AI manager playing according to the knowledge of the era. Is that good or bad? Could be argued either way.
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#47 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,256
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BradK, you do not understand.
There is a set of modifiers that are kept in its own file for those who want to play a historical exhibition from the main menu. Those modifiers can be loaded for your games. Those were created by hundreds of tests and averaged. This is different than when the game dynamically calculates the modifiers based on a custom setup with different settings than the default. |
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#48 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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If those "other" modifiers work, why include modifiers that have to be tested three times to work? Makes no sense.
And as I have stated repeatedly, regardless of what the LTMs are they truly work only with a completely historical save that includes historical lineups, retire according to history, etc. This is not the the game that human GMs play. |
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#49 | |||||||
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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We're down to the last four. There wasn't much disagreement on these so there is no need for me to present extensive proof here that the original statements are correct. However I am partially changing my view on hit and run.
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This would actually make sense as Garlon has confirmed no historical data. That means the results of allowing the slider to work would be strictly guesswork. So there's good reason for it not to work. Concerning other strategy settings I'm certain the settings for IBB and SB work. I don't have any comment on the others. There's lots of noise with the signal. Quote:
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Concerning data of pitch types for historical players, yes, what types of pitches they threw is often known but the quality of those pitches and their effect is unknown. Thats is why a person playing a save with historical players should not be pondering pitch type and quality. They don't drive the ratings of historical players. Quote:
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#50 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,256
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BradK, when you create a league the modifiers will calculate uniquely for that given setup and options selected. They are not preloaded. They are generated when advancing to opening day.
There is a different set that can be preloaded specifically for historical exhibition games from the main menu. These are also available for use in other game types if for sone reason you wanted to use them. The things that you have been stating about the modifiers are just completely wrong. |
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#51 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Quote:
Point remains that they only truly work when with historical lineups and transactions and are only needed because the rating system can't produce historical output from historical stats in a 100% historical environment. So they don't work the way most people play the game. Anyway, I'm thankful we're reduced my eleven requests to one disputed issue. Last edited by Brad K; 04-20-2024 at 01:22 AM. |
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#52 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,256
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Well, the league totals modifiers have been in the game for the past 18 years and you are the only user making these claims. You say they do not work when in fact they are giving you accuracy to tenths of a percentage point across literally every statistical category that can be modeled within the constraints of the game and the available historical statistics. Everything for which we have statistics has been added to the modifiers and the player ratings.
From your posts it is quite obvious you do not understand what the modifiers are doing or their purpose in the game. Have you noticed how there are absolutely 0 people who have come to your defense in this thread? |
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#53 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Yes, Garlon, of course. I'm stupid and an out of touch whackjob. Just say it. This is what you have left. |
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#54 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,256
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No. I said that you do not understand what the modifiers are doing in the game. You keep insisting they only make work for real lineups and transactions and that is simply incorrect.
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#55 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Quote:
Say Ruth was injured in spring training and lost for the season. The LTMs run with him not in the game. What is the most likely number of HRs for MLB to hit for that year? Now lets say that Ruth was injured in the first game of the season without hitting a HR and was lost for the season. The LTMs have already run. What is the most likely number of HRs for MLB that year? Last edited by Brad K; 04-20-2024 at 04:48 PM. |
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#56 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Quote:
What they are doing is making things as accurate as possible for people who amuse themselves by running test sims to see how close the stats are to historical. And they do that to the detriment of every person who doesn't play that way. Did you invent LTMs? They gave you what you wanted. Just take it and quit pretending they gave others what they wanted. |
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#57 |
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All Star Starter
Join Date: Jul 2003
Location: heath ohio
Posts: 1,830
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So BradK,What is it your wanting exactly?
Accurate Yearly league totals and yearly player stats without the restrictions of LTMs , recalc, Adjust/Weaken settings,historical lineups, historical transactions, historical ballpark factors, historical schedules? Last edited by Scoman; 04-20-2024 at 09:00 PM. |
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#58 | |
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All Star Starter
Join Date: Jul 2003
Location: heath ohio
Posts: 1,830
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Quote:
Facts.....Been playing historical over 20 years and have never played with real lineups and transactions one time.... There are literally a millions ways to play historical or fictional. |
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#59 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Quote:
Matt posted to say the game was moving toward this. Garlon denied it could ever happen. Like, who is the dev here? Look at the questions a few posts ago about Ruth. It demonstrates the problem. And there are millions of more ways to demonstrate it. I don't know why Garlon keeps saying LTMs work no matter what. He has posted about what to do when they don't work. Like set retire according to history to yes. |
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#60 | |
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Hall Of Famer
Join Date: Oct 2013
Posts: 2,339
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Quote:
Yes the game is probably extremely accurate if you play real transactions real lineups but the more you deviate from that, the less accurate it will be. The lower accuracy will be so insignificant though that the user will never notice. But as Garlon stated, the LTMs monitor so many other factors. Ok, I am getting a headache and could be totally “off base”.
__________________
I am not responsible for anything I post!!! Use at your own risk! Last edited by Reed; 04-21-2024 at 11:42 AM. |
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