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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 03-18-2024, 04:08 PM   #1
crowhop
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Position Player Fatigue - v25 vs v24

Was curious to know the difference between last years' game and the new one, so here goes. Perhaps you will find this interesting/useful as well.

Testing:
-Turned off Injuries and Suspensions.
-Tested (3) full 162 game season sims (not the sim module).
-Noted Ronald Acuña's Games Started for each season with the given Position Player Fatigue Setting.



* indicates the default setting of the game
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Old 03-18-2024, 05:06 PM   #2
beepollen
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Interesting study! Have to say I like 25's results for Very High and High, but 24 wins for Mod./Avg. and Low.
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Old 03-24-2024, 11:10 AM   #3
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Thanks for posting this.

I'm only 35 games into my sim. I play with the Cubs and my initial reaction to high fatigue as the default was that my everyday players (Bellinger, Swanson, Suzuki and Hoerner) were fatiguing wayyyyy too quickly.

Yet I look at their 162 game projections and they are all right in that exact same 148-ish area that Acuna was in for your experiment.... and sure enough when I go take a look at where those same players were at in last years' game, again they were right in line with your 152-ish number....... It's only about a 4 game swing, but man it sure feels like a lot more than that.

I do think that I'm still going to adjust the fatigue back to the traditional "moderate" level just because it just feels too much this year....... but at the end of the day my numbers seem to be aligning with your post (granted, only 35 games in for me so I'm operating on projections). Numbers don't lie, but it sure feels like a bigger difference than what it is.

Last edited by md40022; 03-25-2024 at 10:02 AM.
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Old 03-24-2024, 01:13 PM   #4
CField17
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Interesting... will have to remember set to moderate/average once I am able to start my franchise
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Old 04-18-2024, 10:35 AM   #5
uruguru
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So seems like I will just keep OOTP25 set to "Low" all of the time. Apart from catchers, any youthful everyday player should be able to start 155+ games in a season. Anything below that should be the result of age or perhaps minor injuries that force a day off.
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Old 04-18-2024, 10:50 AM   #6
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Everyone can and should do what they want, however OOTP has this dead on at the moment.

There were 20 players who started 155 or more games last season. 38 started 150 or more.

I have set team strategy on sims to bench my teams players at 90% (which would be almost impossible for the AI to do because of too many guys hitting that threshold at similar times) and games started looks really believable.
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Old 04-18-2024, 12:57 PM   #7
uruguru
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Quote:
Originally Posted by FantasyDrafter View Post
Everyone can and should do what they want, however OOTP has this dead on at the moment.

There were 20 players who started 155 or more games last season. 38 started 150 or more.

I totally believe that but what I'm saying is that I expect a lot of players miss a few games every year because of little injuries, not necessarily fatigue.
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Old 04-18-2024, 01:09 PM   #8
Haiku
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Quote:
Originally Posted by FantasyDrafter View Post
Everyone can and should do what they want, however OOTP has this dead on at the moment.

There were 20 players who started 155 or more games last season. 38 started 150 or more.

I have set team strategy on sims to bench my teams players at 90% (which would be almost impossible for the AI to do because of too many guys hitting that threshold at similar times) and games started looks really believable.
The point is that most players miss games due to injuries, but in his test, OP has injuries turned off. If you look at the 2023 stats, there are 8 players with 160+ games who will never reach that number in the game with normal and high fatigue settings because they will get tired once in a while. I agree that the numbers are pretty close to real life, but it's actually due to the default settings in OOTP having higher fatigue than real life, while also having lower injury occurrence than real life, which balances things out. Just my observation.
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Old 04-18-2024, 02:07 PM   #9
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Quote:
Originally Posted by Haiku View Post
The point is that most players miss games due to injuries, but in his test, OP has injuries turned off. If you look at the 2023 stats, there are 8 players with 160+ games who will never reach that number in the game with normal and high fatigue settings because they will get tired once in a while. I agree that the numbers are pretty close to real life, but it's actually due to the default settings in OOTP having higher fatigue than real life, while also having lower injury occurrence than real life, which balances things out. Just my observation.
Like I said, everyone should do what they want, but I just opened the last sim I did that started in 2024. Default fatigue and injuries. I’m in spring training 2030 so I can only see league leaders for 2029 and 2028 easily.

2028 - 19 players with 150+ starts. No one played 160. Max 158, 9@154+
2029 - 14 players with 150+ starts. 1 player with 161. 7@154+

So if you are trying to get 8 players to play 160+ in MLB, go for it. But that absolutely has a trickle down effect through the sim.

YMMV, but I really think they have this very close if you are looking for league-wide realistic games started numbers / corresponding stats. And I have gotten 155+ in my own team with a “bench below 90” strategy setting.

Last edited by FantasyDrafter; 04-18-2024 at 02:10 PM.
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Old 04-19-2024, 12:13 AM   #10
uruguru
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Quote:
Originally Posted by FantasyDrafter View Post
Like I said, everyone should do what they want, but I just opened the last sim I did that started in 2024.

Not everyone is playing 2024. Having the max possible games started basically be 155 when Fatigue is set on the Lowest setting and there are no injuries is not realistic for almost every season since the 162-game schedule was made.
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Old 04-19-2024, 05:34 AM   #11
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Quote:
Originally Posted by uruguru View Post
Not everyone is playing 2024. Having the max possible games started basically be 155 when Fatigue is set on the Lowest setting and there are no injuries is not realistic for almost every season since the 162-game schedule was made.
OOTP25, sim started in 2024 season (poorly worded by me I guess - I had Random Debut sims I was starting in 1901).

Like I said, if you are chasing getting a handful of guys to 160+ then go for it, but I really don’t personally see fatigue or injury frequency as a huge stumbling block. I would say that OOTP tends to go very heavy in games started leaders being 1B/DH types in my experience when that isn’t really the case.

IRL, here are the primary positions played by the top 20 in games started last year:

1B - 4
2B - 1
SS - 3
3B - 4
LF - 3
CF - 1
RF - 4

Closest to a primary DH was Schwarber who made 103 LF starts, 57 DH.

Hopefully there is an update today and it was worth the wait!

Last edited by FantasyDrafter; 04-19-2024 at 05:36 AM.
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Old 04-19-2024, 06:47 PM   #12
fredbeene
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Quote:
Originally Posted by crowhop View Post
Was curious to know the difference between last years' game and the new one, so here goes. Perhaps you will find this interesting/useful as well.

Testing:
-Turned off Injuries and Suspensions.
-Tested (3) full 162 game season sims (not the sim module).
-Noted Ronald Acuña's Games Started for each season with the given Position Player Fatigue Setting.



* indicates the default setting of the game
you need a bigger player sample size
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Old 04-19-2024, 06:57 PM   #13
uruguru
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Originally Posted by fredbeene View Post
you need a bigger player sample size

I don't think so. The variance in the data is already very tight in his subsamples and fatigue works consistently from player to player, at least by position. There's no reason to think that Acuna is an unusual player with regards to fatigue, at least for his position.
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Old 04-20-2024, 04:28 AM   #14
NakedReporta
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I'm about to start a sim when the next update drops, and based on this, I think I'll be setting fatigue on Moderate or Low, but playing with High (real-life) injury frequencies.
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Old 04-20-2024, 04:55 AM   #15
luckymann
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I've started moving mine about throughout the season with results I'm fairly happy with although haven't tried on v25 yet.

I set fatigue to LOW from OD to June 1, then HIGH from June 1 thru August 15 to replicate the summertime effects, then MODERATE to the end of the season, which means your guys are getting tired but not too tired for you to run the risk of playing them fatigued and having it work in your favour sometimes and other times not.

I tailor injuries to the era being simulated.

Obviously you need to set yourself reminders to both switch on and off but still, I feel it adds some realism to the situation that the game tries but just fails to get right.

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