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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
Minors (Single A)
Join Date: Dec 2021
Posts: 58
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Testing OOTP25 Player Development - some results
Hi,
As title says I decided to run a test of the player development in the latest patch 25.2.53. This isn't going to be super scientific or anything but I'm just going to present to you the results as screenshots of the game and a couple of my own conclusions. What's The League Setup? I took a bog standard MLB game (literally clicked "new standard game" from the menu) and changed NOTHING from the defaults except to turn scouting to 100% accurate and run a rescout. Whatever the game defaults to, is what I ran, as I want the results that would be typical in any game. No adjustments to any sliders at all, I did not control any team, played in commish mode. Development sliders were untouched. What are you measuring? I took the game's top 25 prospects in baseball in the year 2030 (9 pitchers, 16 hitters), who as far as I can tell are all generated prospects, threw them all in a shortlist, and ran the sim over 14 years which gets them all into their early-mid 30's. The screenshot albums are every two years and I have included the 100% scouting accuracy ratings for batting, batting potential, pitching, pitching potential, individual pitch ratings and individual pitch potential. Again, this isn't that scientific, I know it's not a huge sample size, but it's enough IMO to make some vague conclusions and especially looking at where the league is by 2044 with what the best players look like. Results - Batting Ratings & Potential - also includes top players in baseball in year 2044 at the end Results - Pitching Ratings & Potential Results - Individual Pitch Ratings & Potential My Conclusions: -In general I feel the game is developing players somewhat better; however, I do feel that there is an over-regression to the mean in terms of ratings development. The game is still too hesitant IMO to produce very high end talent at default development rate. I would personally recommend cranking up the dev slider slightly to promote more elite talent developing overall. This could be because the addition of the development lab means the passive player development had to be dampened somewhat. But as it stands, twenty years from now ratings above 70 are exceedingly rare at default development rate. -Pitcher velo seems pretty middling overall to me as I'm looking through the save, not a ton of power guys. -The changeup is as tricky to develop as ever and only one player really broke through with it (Juan Maza). |
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