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Old 03-15-2024, 09:47 PM   #1
tcblcommish
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Full historical teams with fictional players

Is this something that is possible on its own? I want the same real life moves for teams and everything but don't want to use real players, is this possible?

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Old 03-16-2024, 12:48 AM   #2
Hooray Saturday
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sure. (or at least I think so! i'm definitely encountering some trial and error)

start a new historical game.

pick a year you want to start. I'll go with 1921 for this example.

deselect "import complete history up to 1921" that way you have no history.

select "career mode"

step 2 "import real Negro Leagues and Minor Leagues" if you want that amount of realism. you could also use fictional minor leagues or no minor leagues depending on your preference. but i'll go with "import real" assuming you want full historical realism just with fictional players.

leave everything else on Step 2 as it is.

step 3, whatever your preferences are, i'm just going with default here.

step 4, name your game, select your role, your trading preferences, your name, select "play in commssioner mode" and "cannot be fired" so you'll have full control over your baseball world.

now click on "Advanced Mode" and select "yes"

you can adjust any settings to your taste here.


league/teams/rules/financials/options are all unimportant and can be left as they are. if you want to hold a draft you can do that later.

players tab, you may want to generate some international amateur free agents since you'll be going full fictional. same for international discoveries. as well as generate established international free agents and free agents from independent leagues if you like. none of this is necessary.

select "automatically import historical player-creation modifiers" so that your fictional players will play like the era they are in. or not, if you don't want that.

on the Historical tab uncheck "automatically import historical rookies"

the Stats & AI tab can be left alone if you want the league to play out similar to history just with fake players.

ok, now you are ready to "Start Game"

pick a team or remain unemployed.

once the league has been created, go to Game->Game Settings

click to the League Settings tab.

hit "Clear Rosters"

do this for all leagues.

go to the Transactions-Free Agents tab. Under Actions select Delete Free Agents.

go back to Game Settings -> League Settings

press "Fill Teams With Fictional Players"

do this for all leagues.

go to the "Rules" tab. Uncheck "Disable automatic creation of free agents and fictional draft class"

select how many rounds of the draft you want to have. this is according to taste, and how deep your minor league system is. i'm gonna go with 15 rounds for now, I'm really not sure what the best setting for this is, I guess it depends on what year you are starting out with. Someone smarter than me should weigh in on this. 15 might be too many for 1921. Or not enough. Anyhow if you ever get a bunch of new teams and are short of players you can always fill those teams with fictional players. You'll need to adjust the rounds and number of players created every year. I do it at the start of the preseason. (double check this setting the day before the draft pool is created. if it somehow reverts to the historical default, the game will generate tens of thousands of players for the draft. this is probably not a good thing).


Now all of the teams in all of your leagues are populated with fictional players, and you will have a fictional draft class every year as well as fictional international discoveries and free agents.

You can now proceed through history with the teams, rules, expansions, and so on updating each year according to history, with fictional players.

now, if you wish to have a draft you can press "schedule fantasy draft" or you can release all players and press "schedule free agent draft".

I've simmed a few years, and everything seems to be working as it should.

upon further review, it seems like a couple of real life players managed to sneak in somehow. I'm not sure where they might have come from. further tweaking appears to be necessary, but this seems like it should work! I like the idea so i'm going to keep messing with it.

Last edited by Hooray Saturday; 03-16-2024 at 12:59 AM.
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Old 03-16-2024, 01:09 AM   #3
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it might work better with a fictional minor league system. i'm definitely having to fight it to keep it from generating tens of thousands of players and having a 6000 round draft every year.
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Old 03-16-2024, 06:55 AM   #4
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Thanks guys, im going to give that a shot tonight. I appreciate the help!!

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Old 03-16-2024, 10:31 PM   #5
Hooray Saturday
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i have found it works perfectly if you are okay with a fictional minor league system. all the major league team changes/expansions/rule changes happen exactly as they did in real life.
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Old 03-16-2024, 11:35 PM   #6
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Thanks for writing everything out.
I also wanted to run this type of league to sim and dive into the stats 100 years after and this makes it really easy to make sure I don't miss things.
I don't typically play historical because I don't enjoy it like my fictional league so I wasn't sure about some of the settings.
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Old 03-17-2024, 12:25 AM   #7
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Thank you, I ran one tonight doing exactly as you said and it worked 100%.

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Old 03-22-2024, 11:50 PM   #8
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Quote:
Originally Posted by Hooray Saturday View Post
it might work better with a fictional minor league system. i'm definitely having to fight it to keep it from generating tens of thousands of players and having a 6000 round draft every year.
I'm curious how you're fighting this issue? I'm guessing you must be in commissioner mode, which allows you to set the number of rounds? My problem is, I didn't do commish mode for my game, and so if I set it for, say, 10 rounds with a default of 13 rounds of created players, the night before the draft pool is revealed, the game just goes in and rewrites whatever I have and makes as many players and rounds as it feels like.

I started in 1901, now I'm at 1912 with 137 rounds, and I feel like by 1920, every player on every team will be a five star prospect, with a reserve roster larger than the cast of the movie Gandhi.
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Old 03-23-2024, 11:42 AM   #9
tcblcommish
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So now that I have said that it worked 100%, the minors were messed up. They used the original 1 starter and they only had 1 relief pitcher for for the whole time. I never even noticed, I guess it wasn't set to automatically adjust the settings.

I'll know that going forward the next time

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Old 03-24-2024, 04:53 PM   #10
Hooray Saturday
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Quote:
Originally Posted by prokofiev1 View Post
I'm curious how you're fighting this issue? I'm guessing you must be in commissioner mode, which allows you to set the number of rounds? My problem is, I didn't do commish mode for my game, and so if I set it for, say, 10 rounds with a default of 13 rounds of created players, the night before the draft pool is revealed, the game just goes in and rewrites whatever I have and makes as many players and rounds as it feels like.

I started in 1901, now I'm at 1912 with 137 rounds, and I feel like by 1920, every player on every team will be a five star prospect, with a reserve roster larger than the cast of the movie Gandhi.
I solved the problem by using fictional minor leagues. I was happy enough to have the major league teams move and expand and so on and so forth according to history with a fictional 4 level minor league setup (which is what I prefer for 100% fictional games).
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Old 03-24-2024, 11:29 PM   #11
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Originally Posted by Hooray Saturday View Post
I solved the problem by using fictional minor leagues. I was happy enough to have the major league teams move and expand and so on and so forth according to history with a fictional 4 level minor league setup (which is what I prefer for 100% fictional games).
Thank you. Yes, I ended up starting a new game on commish mode with a couple of fictional minor leagues and so far, it's behaving...
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