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| OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,444
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Full historical teams with fictional players
Is this something that is possible on its own? I want the same real life moves for teams and everything but don't want to use real players, is this possible?
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#2 |
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Minors (Triple A)
Join Date: Feb 2010
Posts: 257
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sure. (or at least I think so! i'm definitely encountering some trial and error)
start a new historical game. pick a year you want to start. I'll go with 1921 for this example. deselect "import complete history up to 1921" that way you have no history. select "career mode" step 2 "import real Negro Leagues and Minor Leagues" if you want that amount of realism. you could also use fictional minor leagues or no minor leagues depending on your preference. but i'll go with "import real" assuming you want full historical realism just with fictional players. leave everything else on Step 2 as it is. step 3, whatever your preferences are, i'm just going with default here. step 4, name your game, select your role, your trading preferences, your name, select "play in commssioner mode" and "cannot be fired" so you'll have full control over your baseball world. now click on "Advanced Mode" and select "yes" you can adjust any settings to your taste here. league/teams/rules/financials/options are all unimportant and can be left as they are. if you want to hold a draft you can do that later. players tab, you may want to generate some international amateur free agents since you'll be going full fictional. same for international discoveries. as well as generate established international free agents and free agents from independent leagues if you like. none of this is necessary. select "automatically import historical player-creation modifiers" so that your fictional players will play like the era they are in. or not, if you don't want that. on the Historical tab uncheck "automatically import historical rookies" the Stats & AI tab can be left alone if you want the league to play out similar to history just with fake players. ok, now you are ready to "Start Game" pick a team or remain unemployed. once the league has been created, go to Game->Game Settings click to the League Settings tab. hit "Clear Rosters" do this for all leagues. go to the Transactions-Free Agents tab. Under Actions select Delete Free Agents. go back to Game Settings -> League Settings press "Fill Teams With Fictional Players" do this for all leagues. go to the "Rules" tab. Uncheck "Disable automatic creation of free agents and fictional draft class" select how many rounds of the draft you want to have. this is according to taste, and how deep your minor league system is. i'm gonna go with 15 rounds for now, I'm really not sure what the best setting for this is, I guess it depends on what year you are starting out with. Someone smarter than me should weigh in on this. 15 might be too many for 1921. Or not enough. Anyhow if you ever get a bunch of new teams and are short of players you can always fill those teams with fictional players. You'll need to adjust the rounds and number of players created every year. I do it at the start of the preseason. (double check this setting the day before the draft pool is created. if it somehow reverts to the historical default, the game will generate tens of thousands of players for the draft. this is probably not a good thing). Now all of the teams in all of your leagues are populated with fictional players, and you will have a fictional draft class every year as well as fictional international discoveries and free agents. You can now proceed through history with the teams, rules, expansions, and so on updating each year according to history, with fictional players. now, if you wish to have a draft you can press "schedule fantasy draft" or you can release all players and press "schedule free agent draft". I've simmed a few years, and everything seems to be working as it should. upon further review, it seems like a couple of real life players managed to sneak in somehow. I'm not sure where they might have come from. further tweaking appears to be necessary, but this seems like it should work! I like the idea so i'm going to keep messing with it. Last edited by Hooray Saturday; 03-16-2024 at 12:59 AM. |
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#3 |
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Minors (Triple A)
Join Date: Feb 2010
Posts: 257
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it might work better with a fictional minor league system. i'm definitely having to fight it to keep it from generating tens of thousands of players and having a 6000 round draft every year.
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#4 |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,444
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Thanks guys, im going to give that a shot tonight. I appreciate the help!!
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#5 |
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Minors (Triple A)
Join Date: Feb 2010
Posts: 257
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i have found it works perfectly if you are okay with a fictional minor league system. all the major league team changes/expansions/rule changes happen exactly as they did in real life.
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#6 |
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Major Leagues
Join Date: Mar 2004
Location: Saskatchewan
Posts: 371
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Thanks for writing everything out.
I also wanted to run this type of league to sim and dive into the stats 100 years after and this makes it really easy to make sure I don't miss things. I don't typically play historical because I don't enjoy it like my fictional league so I wasn't sure about some of the settings. |
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#7 |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,444
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Thank you, I ran one tonight doing exactly as you said and it worked 100%.
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#8 | |
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Bat Boy
Join Date: Mar 2024
Posts: 11
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Quote:
I started in 1901, now I'm at 1912 with 137 rounds, and I feel like by 1920, every player on every team will be a five star prospect, with a reserve roster larger than the cast of the movie Gandhi. |
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#9 |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,444
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So now that I have said that it worked 100%, the minors were messed up. They used the original 1 starter and they only had 1 relief pitcher for for the whole time. I never even noticed, I guess it wasn't set to automatically adjust the settings.
I'll know that going forward the next time Sent from my SM-G998W using Tapatalk |
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#10 | |
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Minors (Triple A)
Join Date: Feb 2010
Posts: 257
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Quote:
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#11 | |
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Bat Boy
Join Date: Mar 2024
Posts: 11
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Quote:
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