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Old 03-17-2024, 02:53 PM   #1
Cartopis84
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Generated Player Development

Hello
I’m having an issue with players not developing.
Started a save on release day and on 2031 so far. Throughout the game everyone on top prospect list has been half star current ability and 5 star potential. None of them including all my teams high potential players have increased more than the half star. In 2031 there are 0 players under 23 with more than 2.5 star current rating in the whole league. And Atlanta have won 7 WS in a row lol.
Any way to fix this? Or start a new save? I started a new save and simulated 10 years and same thing no players developing.
It seems that the “real players” are developing fine but the players generated after the game starts do not increase in ability
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Old 03-18-2024, 12:56 AM   #2
Cartopis84
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Is this a known issue? It’s impossible to play without this being fixed. Few people I spoke to are reporting the same problem
Every prospect remains on “half star” and doesn’t improve
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Old 03-18-2024, 05:19 AM   #3
Lukas Berger
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Young players do develop a little bit too slowly in general right now, especially hitters. It's something we'll work on tweaking in the next couple patches.

The prospect lists also skew a bit young, which may mean that paradoxically as players develop more, they are likelier to fall off them because they also tend to lose a little potential. We're looking at tweaking this more too.

Now that being said, it's possible there's something more going on here. So it would be nice to see what things look like in your league.

Would you be able to zip up your save files (just the .dat files) and upload to Google Drive/Dropbox and post a link here for us to take a look at? Thanks!
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Old 03-18-2024, 10:04 AM   #4
Cartopis84
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Quote:
Originally Posted by Lukas Berger View Post
Young players do develop a little bit too slowly in general right now, especially hitters. It's something we'll work on tweaking in the next couple patches.

The prospect lists also skew a bit young, which may mean that paradoxically as players develop more, they are likelier to fall off them because they also tend to lose a little potential. We're looking at tweaking this more too.

Now that being said, it's possible there's something more going on here. So it would be nice to see what things look like in your league.

Would you be able to zip up your save files (just the .dat files) and upload to Google Drive/Dropbox and post a link here for us to take a look at? Thanks!

Hello,
Yes the problem is that the players arent developing at all. In 2030 almost no team has anyone below 25.

I have attached a save below, not sure if I did it correct.

https://www.dropbox.com/scl/fi/1nr3w...22i4g4kgf&dl=0

Thank You
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Old 03-18-2024, 10:26 AM   #5
jg2022
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If this is patched, will the development of existing fictional/generated players be updated? or would we have to start a new game to avoid there being a multi-year gap of existing generated prospects never developing?
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Old 03-18-2024, 10:29 AM   #6
Lukas Berger
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Quote:
Originally Posted by jg2022 View Post
If this is patched, will the development of existing fictional/generated players be updated? or would we have to start a new game to avoid there being a multi-year gap of existing generated prospects never developing?
The issue is not that players are not actually developing, just that they are developing a bit later than they 'should'. So they'd be more more likely to jump a good bit, then end up in MLB toward the end of their time on the prospect lists rather than developing more gradually during their stay on it. So when they actually have developed, they end up graduating from the list in the next update.

A patch wouldn't retroactively fix players who had previously developed slower though.
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Old 03-18-2024, 11:04 AM   #7
Cartopis84
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Quote:
Originally Posted by Lukas Berger View Post
The issue is not that players are not actually developing, just that they are developing a bit later than they 'should'. So they'd be more more likely to jump a good bit, then end up in MLB toward the end of their time on the prospect lists rather than developing more gradually during their stay on it. So when they actually have developed, they end up graduating from the list in the next update.

A patch wouldn't retroactively fix players who had previously developed slower though.
Is that the issue with my save as well? Because the players didnt develop at all over a 7 year span. None of them moved past half star current ability so Ive put the save down for the moment. I started 2 new saves and simmed ahead but its the same problem.
Thanks
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Old 03-18-2024, 11:15 AM   #8
Lukas Berger
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Originally Posted by Cartopis84 View Post
Is that the issue with my save as well? Because the players didnt develop at all over a 7 year span. None of them moved past half star current ability so Ive put the save down for the moment. I started 2 new saves and simmed ahead but its the same problem.
Thanks
I mean, what does your MLB look like age wise?

If you have been playing 7 years and you have any players under 30 on MLB rosters, then some of them must have developed.
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Old 03-18-2024, 11:18 AM   #9
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Originally Posted by Lukas Berger View Post
I mean, what does your MLB look like age wise?

If you have been playing 7 years and you have any players under 30 on MLB rosters, then some of them must have developed.
Can you open that league, then go to MLB (league menu) > Reports and Info > List All MLB players > uncheck 'include international complex', and then sort by age, showing the screen with the youngest players and post that screenshot here?
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Old 03-18-2024, 11:21 AM   #10
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I'd also love to see the actual league files, if you could upload them to Google Drive or Drobox and post a link here. Thanks!
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Last edited by Lukas Berger; 03-18-2024 at 11:22 AM.
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Old 03-18-2024, 11:44 AM   #11
RoiDanton
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Hey all,

as I've simmed about 6 or 7 leagues each around 10 seasons in for this version so far, testing both aging and dev factors, I thought I'd chime in.

My overall impression is similar to yours, Lukas, I feel like players seem to get that development bump needed to reach the majors mostly at age 24/25 or later. It may be hampering highschool/sub 20-age players when they become professional more than college prospects in terms of development, maybe due to them underperforming in the minors due to their lacking development speed, at least thats the impression I've gotten.

I've done leagues with 1 devspeed, 1.1, 1.25 and 1.5, to see if increasing that could help and it seems to slightly at least, but probably not enough. In the save with 1.5 dev (also 200 TCR) that's before the roster expansion in the 2033 season, there is currently 84 players below the age of 24 on a MLB roster (14 of these are 22 and 8 are 21). Checking for an overall above 40 leaves me with 79 players (44 pitchers, 36 batters; 1 two-way player). 14 22 year olds and 3 21 year olds. All 21s are pitchers.

For the save that's everything completely out of the box so 1 dev etc, I have 74 players. Filtering for those with an overall above 40 only, to see those of actual majors quality it is down to 42 (28 pitchers, 15 batters; 1 is a two-way player). 11 of these are 22 and 1 is 21 years old.

For anyone checking this I'd recommend a checkpoint before the roster expansion/offseason otherwise the list will have all the guys on the secondary roster that never actually played an at-bat in the majors.

I hope this helps you, Lukas, but I believe in general your assessment is right. Devspeed seems a bit too slow on base settings and hitters are slower than pitchers. Personally I cannot assess for players having no development at all however, I did see some cases of 17/18 year olds with 80 potential never really making it and then getting downgraded to below 50 potential in their age 26/27 seasons but I'd just consider those normal busts, not a game fault.
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Old 03-18-2024, 12:24 PM   #12
jg2022
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Quote:
Originally Posted by Lukas Berger View Post
The issue is not that players are not actually developing, just that they are developing a bit later than they 'should'. So they'd be more more likely to jump a good bit, then end up in MLB toward the end of their time on the prospect lists rather than developing more gradually during their stay on it. So when they actually have developed, they end up graduating from the list in the next update.

A patch wouldn't retroactively fix players who had previously developed slower though.
This is super helpful. Thank you as always, Lukas!
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Old 03-18-2024, 01:00 PM   #13
Cartopis84
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Quote:
Originally Posted by Lukas Berger View Post
I'd also love to see the actual league files, if you could upload them to Google Drive or Drobox and post a link here. Thanks!
Uploaded the Dropbox link of the league in my above reply to you earlier today on this thread.
Took a picture with the settings you said and here it is

I get that most prospects won’t pan out but I had a shortlist of around 30 5 star prospects who started at half a star and after simming 7 years none of them had improved even a bit which is why I thought there’s a bug.
Thanks
Attached Images
Image 

Last edited by Cartopis84; 03-18-2024 at 01:01 PM.
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Old 03-18-2024, 01:00 PM   #14
Cartopis84
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Quote:
Originally Posted by RoiDanton View Post
Hey all,

as I've simmed about 6 or 7 leagues each around 10 seasons in for this version so far, testing both aging and dev factors, I thought I'd chime in.

My overall impression is similar to yours, Lukas, I feel like players seem to get that development bump needed to reach the majors mostly at age 24/25 or later. It may be hampering highschool/sub 20-age players when they become professional more than college prospects in terms of development, maybe due to them underperforming in the minors due to their lacking development speed, at least thats the impression I've gotten.

I've done leagues with 1 devspeed, 1.1, 1.25 and 1.5, to see if increasing that could help and it seems to slightly at least, but probably not enough. In the save with 1.5 dev (also 200 TCR) that's before the roster expansion in the 2033 season, there is currently 84 players below the age of 24 on a MLB roster (14 of these are 22 and 8 are 21). Checking for an overall above 40 leaves me with 79 players (44 pitchers, 36 batters; 1 two-way player). 14 22 year olds and 3 21 year olds. All 21s are pitchers.

For the save that's everything completely out of the box so 1 dev etc, I have 74 players. Filtering for those with an overall above 40 only, to see those of actual majors quality it is down to 42 (28 pitchers, 15 batters; 1 is a two-way player). 11 of these are 22 and 1 is 21 years old.

For anyone checking this I'd recommend a checkpoint before the roster expansion/offseason otherwise the list will have all the guys on the secondary roster that never actually played an at-bat in the majors.

I hope this helps you, Lukas, but I believe in general your assessment is right. Devspeed seems a bit too slow on base settings and hitters are slower than pitchers. Personally I cannot assess for players having no development at all however, I did see some cases of 17/18 year olds with 80 potential never really making it and then getting downgraded to below 50 potential in their age 26/27 seasons but I'd just consider those normal busts, not a game fault.
Did increasing Dev speed make development rate similiar to previous versions?
Thanks
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Old 03-18-2024, 01:31 PM   #15
jg2022
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Quote:
Originally Posted by Cartopis84 View Post
Did increasing Dev speed make development rate similiar to previous versions?
Thanks
good question! would love to know if increasing a specific increase (1.1, 1.2, etc.) would make it more "correct" for the time being. thanks!
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Old 03-18-2024, 01:50 PM   #16
Lukas Berger
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good question! would love to know if increasing a specific increase (1.1, 1.2, etc.) would make it more "correct" for the time being. thanks!
The solution is almost certainly not that simple. I really wish it was!

We actually had teams skewing even older earlier in beta, and the problem then was that development was actually happening too quickly.

So basically everyone was fully developed all the time, but the AI was then having issues with actually promoting players because there were never any slots to fill on higher level teams, because those were always filled with too good players, all, you guessed it, fully developed.

Anything to do with development/roster ai is very tricky, and it's so complex that things can actually sometimes work in the exact opposite way you would think, as in the above example.

So by all means, feel free to test some stuff like this out and please let us know if something seems to significantly improve things, but don't expect too much from single settings changes. We'll definitely be looking more at this ourselves as well.
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Old 03-18-2024, 01:53 PM   #17
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Originally Posted by Cartopis84 View Post
Uploaded the Dropbox link of the league in my above reply to you earlier today on this thread.
Took a picture with the settings you said and here it is

I get that most prospects won’t pan out but I had a shortlist of around 30 5 star prospects who started at half a star and after simming 7 years none of them had improved even a bit which is why I thought there’s a bug.
Thanks
It looks to me like these players are mostly developed to an extent. Not great, but they seem good enough for your top league at that

There might be something a bit odd with the player mix/PCM's in this league. like maybe you have some really overdeveloped players at the top pushing down ratings for guys at the bottom.

If you can post the .dat files, I would like to take a look at them, as I'd mentioned before.
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Old 03-18-2024, 01:58 PM   #18
Cartopis84
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Quote:
Originally Posted by Lukas Berger View Post
It looks to me like these players are mostly developed to an extent. Not great, but they seem good enough for your top league at that

There might be something a bit odd with the player mix/PCM's in this league. like maybe you have some really overdeveloped players at the top pushing down ratings for guys at the bottom.

If you can post the .dat files, I would like to take a look at them, as I'd mentioned before.
Had posted the .dat files above copying it below here

https://www.dropbox.com/scl/fi/1nr3w...22i4g4kgf&dl=0

does this work?

Thanks
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Old 03-18-2024, 01:59 PM   #19
Lukas Berger
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Originally Posted by Cartopis84 View Post
Had posted the .dat files above copying it below here

https://www.dropbox.com/scl/fi/1nr3w...22i4g4kgf&dl=0

does this work?

Thanks
Missed it previously, thanks.

Yeah, that looks right. I will grab it and take a look tomorrow.
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Old 03-18-2024, 02:27 PM   #20
jg2022
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Quote:
Originally Posted by Lukas Berger View Post
The solution is almost certainly not that simple. I really wish it was!

We actually had teams skewing even older earlier in beta, and the problem then was that development was actually happening too quickly.

So basically everyone was fully developed all the time, but the AI was then having issues with actually promoting players because there were never any slots to fill on higher level teams, because those were always filled with too good players, all, you guessed it, fully developed.

Anything to do with development/roster ai is very tricky, and it's so complex that things can actually sometimes work in the exact opposite way you would think, as in the above example.

So by all means, feel free to test some stuff like this out and please let us know if something seems to significantly improve things, but don't expect too much from single settings changes. We'll definitely be looking more at this ourselves as well.
Sounds great, thanks! For now, I will just value prospects a bit less when trading for a more established guy. Guess AI doesn't realize that development may be a bit slower
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