|
||||
|
|
OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
![]() |
|
Thread Tools |
![]() |
#41 |
Minors (Single A)
Join Date: Apr 2002
Location: US
Posts: 61
|
The voice in the sample seems a bit "dry", but I realize it's not meant for something like sports commentary (but still for very helpful for people with vision issues).
I do think AI generated text and audio play-by-play commentary could add a lot of immersion to the game. There could be play-by-play and color analyst teams, with each team having a different feel/personality to their broadcast commentary. Some could be more/less chatty, more/less stats discussion, more/less storytellers, more/less player history discussion, more/less friendly, etc. And as AI voices advance, they could also incorporate those different personalities into the audio broadcast (fixing my "dry" complaint). From recent Valve posts, it seems like they're fine with AI generated content. They just don't want it going outside of acceptable bounds (sexual, discriminatory, etc.), which this should obviously get nowhere near. Last edited by Speck; 03-17-2024 at 01:38 AM. |
![]() |
![]() |
![]() |
#42 | |
Minors (Rookie Ball)
Join Date: Mar 2024
Posts: 49
|
Quote:
So if the game company hired voice actors and built the ai around their voices it is ok. If it's just some generic Ai voice then it has to proven it was based on voices that are able to be used for sale and not actually real people's voices who didn't give their permission. Same applies for writing or art. You could load the Ai with the works of John grisham and have the ai create a story but steam would ban it. Because the original rights were not owned. Now if the company can prove they contracted the author to generate an Ai story it is ok. Accessibility has nothing to do with it. It is a legal issue over who owns the rights the Ai was built on and can it be proven. https://store.steampowered.com/news/...63747997849618 |
|
![]() |
![]() |
![]() |
#43 |
Bat Boy
Join Date: Feb 2020
Posts: 3
|
Thanks for your reply. I see now your point about the legality of ai generated voices. And I realize that we are talking about different things. With elevenlabs voices, they are created by the studio from voice actors and then digitized. They are not the result of generative AI. One can purchase these elevenlabs voices and legally use them for text-to-speech applications.
|
![]() |
![]() |
![]() |
#44 |
Bat Boy
Join Date: Dec 2024
Location: Massachusetts
Posts: 2
|
New to the forum, hello folks!
Just wanted to add that the technology is most certainly there to inject AI generated text for pbp, and also to configure it for TTS that bypasses the Microsoft Sam voice and other Windows speech. Developing such a solution is beyond my coding powers, but I have helped develop and test similar mechanisms for a couple of video games (Skyrim and Crusader Kings), and it works flawlessly on those platforms. I would think with XML being so prevalent within OOTP there would be a means of bridging the two domains. |
![]() |
![]() |
![]() |
#45 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,089
|
I would also...I am a former broadcaster, and did a little play by play at times.
|
![]() |
![]() |
![]() |
#46 |
Minors (Double A)
Join Date: Jan 2022
Posts: 118
|
Shouldn't be difficult. The main issue would be pronunciation of player names. I remember a game several years ago where they had pronunciations of all the names in their database, then if it didn't recognize a name (say, a newer major leaguer), they would just throw in the position name. "Up now to hit, the third baseman."
|
![]() |
![]() |
![]() |
#47 |
Minors (Double A)
Join Date: Jan 2022
Posts: 118
|
I could do the voices. I have been told I have a face made for radio...
Seriously, though, I have had my voice used for the phone tree and for training videos for one of my past employers. |
![]() |
![]() |
![]() |
#48 |
Hall Of Famer
Join Date: Aug 2002
Posts: 35,821
|
A PBP guy with a baritone voice like John Miller would be a dream come true for me.
This would be the final link in a great chain. Natural sounding PBP speech. |
![]() |
![]() |
![]() |
#49 | |
Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,012
|
Quote:
The real voices, be it Harwell, Castiglione or Mel Allen, etc. would be mods. I really look forward to that.
__________________
Complete Universe Facegen Pack 2.0 (mine included) https://www.mediafire.com/file_premi...k_2.0.zip/file Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file |
|
![]() |
![]() |
![]() |
#50 |
Minors (Double A)
Join Date: Jan 2006
Location: Whittier, CA
Posts: 197
|
Understanding AI Pbp would take some time to implement, in the near term how neat would it be to have an AI voice PA announcer? I imagine that should be relatively simple to add in
|
![]() |
![]() |
![]() |
#51 |
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,624
Infractions: 0/1 (1)
|
Bad pronunciation of names would add sense of realism.
|
![]() |
![]() |
![]() |
#52 |
Minors (Double A)
Join Date: Mar 2011
Posts: 170
|
I'm using the 11 voices app, you can plug in any text and it's an audio book and the voices with customization are amazing. It's literally of better quality than many audio books that I own. As someone who worked in an audio engineering business for some time, VO is an art, I cannot believe how talented some of the people we worked with were. That said the current consumer level has just burst through the ceiling over the last couple of years, I do not believe you can tell the difference in most cases and you're able to direct those voices. It will be a cost effective solution in games like OOTP really soon for that reason if they believe it's a worthwhile investment in time.
|
![]() |
![]() |
![]() |
#53 |
Bat Boy
Join Date: Dec 2024
Location: Massachusetts
Posts: 2
|
I use ⓍTTS for my text-to-speech services. It is an excellent speech model that lets you clone voices in different languages by use of a 3-second audio clip; you can use your own voice for instance. It comes at my favorite price: free. The trick is injecting the OOTP pbp text into the engine. THis would require some code (like an external running exe), and would probably make use of XML output to accomplish.
|
![]() |
![]() |
![]() |
#54 | |
All Star Starter
Join Date: Oct 2002
Location: Indianapolis IN
Posts: 1,509
|
Quote:
__________________
"Oh No! We Suck Again!" -- Reviving the White Sox in 2025 -- An OOTP 26 Dynasty "The Rockies' Baseball Horror Show" -- An OOTP 26 Dynasty |
|
![]() |
![]() |
![]() |
Bookmarks |
|
|