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Old 03-16-2024, 11:01 AM   #1
TwinsfanND
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Are the first couple of draft classes supposed to be this bad?

I'm in the second season of a franchise, and both draft classes have been awful so far potential wise.

The second draft class the highest potential guy is 3 stars.


Just wondering if this is by design? Has anyone else had this?

Is this a new mechanism of the game I may have missed?
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Old 03-16-2024, 11:13 AM   #2
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Originally Posted by TwinsfanND View Post
I'm in the second season of a franchise, and both draft classes have been awful so far potential wise.

The second draft class the highest potential guy is 3 stars.


Just wondering if this is by design? Has anyone else had this?

Is this a new mechanism of the game I may have missed?
I had the 2nd overall pick and there was like 4 50 potentials to choose from in 2025 it was roughhhhhh. Not only have i had this issue(?) but an even bigger issue ive had is that prospects are like NOT developing at all. maybe someone else’s experience is different but thats what its felt like thru about 7 season to me.
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Old 03-16-2024, 11:18 AM   #3
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I had the 2nd overall pick and there was like 4 50 potentials to choose from in 2025 it was roughhhhhh. Not only have i had this issue(?) but an even bigger issue ive had is that prospects are like NOT developing at all. maybe someone else’s experience is different but thats what its felt like thru about 7 season to me.
Have you tried doing the development lab with them?
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Old 03-16-2024, 11:22 AM   #4
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Have you tried doing the development lab with them?
well yes you get 6 of those per year but im more so reffering to my system as a whole they are not developing like at all.
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Old 03-16-2024, 11:24 AM   #5
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well yes you get 6 of those per year but im more so reffering to my system as a whole they are not developing like at all.
That sucks. Have you also noticed that all of the top prospects become 16 and 17 year old INT FAs, and scouting discoveries?
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Old 03-16-2024, 11:31 AM   #6
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Originally Posted by TwinsfanND View Post
I'm in the second season of a franchise, and both draft classes have been awful so far potential wise.

The second draft class the highest potential guy is 3 stars.


Just wondering if this is by design? Has anyone else had this?

Is this a new mechanism of the game I may have missed?
I'd have three guesses, and that's all they are at this point.

1) the draft this year is generally based on real players and the classes are particularly weak.

2) If the 20-80 scale has been amended to be more in-line with what scouts actually use with exponential differences needed to get to the high range (If this is true, I'd need to check if there is some classic linear 20-80 in the settings).

3) As a practical matter, someone will take the time as release day fades to turn to more-up-to-date scouting reports to create some wider differentiation and personalized touches to the real people. With fictional, the engine just makes a bell curve or something but real people, it's real work.

If you click on a player from this link, you can see near the top the actual 20-80's (including overall) for the current upcoming class. If you find one that is way off post in the roster correction thread on the bug page.

https://www.mlb.com/prospects/draft/

.
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Old 03-16-2024, 11:32 AM   #7
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That sucks. Have you also noticed that all of the top prospects become 16 and 17 year old INT FAs, and scouting discoveries?
There was a post about Int'l discoveries coming in too hot. I think it will be in a patch (which won't affect already created players tho)
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Old 03-16-2024, 11:36 AM   #8
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The draft classes will be fixed up in the patch we're putting out this weekend. We didn't adjust the top players ratings after raising the MLB average ratings a little, which is why they were so low. They should be much better looking now, and we'll keep working on them over the next few months too.

The int discoveries should be fixed too. It's not necessarily so much that they're too good as such (though we did tweak down the amount of good pitchers we were generating), but that we were too willing to put them high on the top prospects lists when they were still very young.
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Old 03-16-2024, 11:47 AM   #9
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The draft classes will be fixed up in the patch we're putting out this weekend. We didn't adjust the top players ratings after raising the MLB average ratings a little, which is why they were so low. They should be much better looking now, and we'll keep working on them over the next few months too.

The int discoveries should be fixed too. It's not necessarily so much that they're too good as such (though we did tweak down the amount of good pitchers we were generating), but that we were to willing to put them high on the top prospects lists when they were still very young.
Thanks for the reply.

Will that patch fix top prospect list for current sims? Or will we have to start over for that to take effect?
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Old 03-16-2024, 01:00 PM   #10
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I'm the guy who made the thread about the scouting discoveries yesterday and the lackluster draft classes. But another thought I had, which is just a 2 cents shower thought if you will. But i would think about really curtailing scouting discoveries to a barebones minimum, hardly any random, non int'l amateur free agency sign really blows onto the scene, do they? And w/ the drafts i dunno. I don't mind int'l FA being juiced up with high upside amateurs but if you think about it most farm system depth in the bigs is originated from the draft. The way the game is set up early, a successful GM would just ignore the draft entirely(take a bunch of low bonus demand players and whatever for the following 15 rounds) and set their scouting budget to prioritize international. I like draft mogging, would be cool to see some JuCo sleepers in the back end of the drafts too.
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Old 03-16-2024, 01:02 PM   #11
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But i would think about really curtailing scouting discoveries to a barebones minimum, hardly any random, non int'l amateur free agency sign really blows onto the scene, do they?
The scouting discoveries are not very good in general. They're not really mostly going to be future MLB players, either in game (now that they're fixed) or in real life, except in some rare cases. They're there to fill out the DSL mostly. If you curtail them too much, you'll find you don't have enough players and will start getting roster errors there.
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Old 03-16-2024, 01:04 PM   #12
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Thanks for the reply.

Will that patch fix top prospect list for current sims? Or will we have to start over for that to take effect?
I'm not actually sure. I think it should fix (or at least adjust) them, the next time they get updated in-game.
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Old 03-16-2024, 01:36 PM   #13
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I'm not actually sure. I think it should fix (or at least adjust) them, the next time they get updated in-game.
Alright thanks again.

When are we expecting the patch?
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Old 03-16-2024, 04:48 PM   #14
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The draft classes will be fixed up in the patch we're putting out this weekend. We didn't adjust the top players ratings after raising the MLB average ratings a little, which is why they were so low. They should be much better looking now, and we'll keep working on them over the next few months too.

The int discoveries should be fixed too. It's not necessarily so much that they're too good as such (though we did tweak down the amount of good pitchers we were generating), but that we were too willing to put them high on the top prospects lists when they were still very young.
If I can piggyback with a relevant question/possible bug: what is considered an appropriate contract offer to receive compensation picks for unsigned draftees? I have drafted impossible players in rounds 2 and 3, and offered them slot, only to not receive compensation because I “did not offer eligible contract”.
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Old 03-17-2024, 12:34 PM   #15
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So did this actually get fixed in this patch? I noticed updated MLB player ratings but the draft class still looks pretty terrible.


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Old 03-17-2024, 12:40 PM   #16
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So did this actually get fixed in this patch? I noticed updated MLB player ratings but the draft class still looks pretty terrible.


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Yes, it got fixed. I suppose it depends on your definition of 'terrible', and of 'fixed' though.

There still are no 80 prospects, certainly not in the 2024 draft as that is kind of a down draft in reality from how it looks now. But the amount of players with ratings 50 or over probably doubled or tripled from the original number over the full 24-26 drafts (more in the 25 and 26 drafts). And as I mentioned, we'll keep adding and adjusting players and rating over time.

You'll also probably want to turn off scouting to see the real ratings, as it seems like scouting is currently depressing the ratings (which is probably a bug for us to look at, that's not really how scouting is supposed to work).
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Old 03-17-2024, 01:20 PM   #17
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Yes, it got fixed. I suppose it depends on your definition of 'terrible', and of 'fixed' though.

There still are no 80 prospects, certainly not in the 2024 draft as that is kind of a down draft in reality from how it looks now. But the amount of players with ratings 50 or over probably doubled or tripled from the original number over the full 24-26 drafts (more in the 25 and 26 drafts). And as I mentioned, we'll keep adding and adjusting players and rating over time.

You'll also probably want to turn off scouting to see the real ratings, as it seems like scouting is currently depressing the ratings (which is probably a bug for us to look at, that's not really how scouting is supposed to work).

Thanks for the reply. “Terrible” meant that the number of players with a potential above 50 did not seem to change at all for the 2024 draft.


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Old 03-17-2024, 01:22 PM   #18
Lukas Berger
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Thanks for the reply. “Terrible” meant that the number of players with a potential above 50 did not seem to change at all for the 2024 draft.


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It changed less for 24 than for 25 and 26 for sure. But 24 was far better than they were to start with.

I think there should still be a good 5-10 more, if I remember correctly.
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Old 03-17-2024, 01:41 PM   #19
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It changed less for 24 than for 25 and 26 for sure. But 24 was far better than they were to start with.

I think there should still be a good 5-10 more, if I remember correctly.

I stand corrected. There are 24 players with potential 50 or above after the update with OSA scouting whereas there were 22 before the update. When I have it set to my scout the number is unchanged.

Just to be clear, I’m not complaining or being sarcastic. I really didn’t think it had changed since I had it set to my scout. Really appreciate the effort you all put into this game and it really shows when you’re in here on a Sunday answering questions. OOTP developers are the best!


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