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Old 03-14-2024, 05:00 AM   #41
ptautscher
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Quote:
Originally Posted by Lukas Berger View Post
It should improve things in universes with lots of leagues at different levels.

I don't see any reason why we wouldn't help people with importing their games if needed.

We're also working on officially partnering with as many leagues as possible and bringing them into OOTP. But this takes a lot of time and effort to make contact, work out agreements and build relationships, and we're a small team with limited bandwith in these areas.

So it will likely be a matter of adding in a few new leagues each year, if and where possible.

I would also just say, if anyone who works for a league that is not in OOTP right now is interested in working out a licensing agreement and getting their league in game, please do reach out to us.

Or if you know someone who works in a league or team office and you're willing to perform introductions, please reach out for that as well.

We'd welcome the opportunity to talk with any other leagues not currently in-game and work out something mutually beneficial to have them represented in OOTPB.
I currently play in the West Midlands Baseball League in the UK. It's a regional league (there are surprisingly quite a few regional leagues around the UK) But if you are wanting to become a complete sandbox then all these small leagues really add to the immersion. Is this something you guys would be interested in?
Website below for reference

https://www.wmbl.co.uk
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Old 03-14-2024, 09:40 AM   #42
Crickett13
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Can you upload a copy of your league file to Dropbox or Google Drive and post the link so we can try importing it ourselves?
Sure. Do you need the entire league folder or just part of it? It is 1 GB so taking 5 hours on dropbox.
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Old 03-14-2024, 09:50 AM   #43
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I would really like to read about people's overall opinions on the game. How do you feel it compares with previous versions?
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Old 03-14-2024, 09:52 AM   #44
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I mean, this is what real drafts look like. There aren't typically more than 30 future above average MLB players in a given draft (and that's probably high).
This.

I think we've had this discussion in a previous version? Didn't something change to make the draft "look" better with higher potentials to appease some that said it wasn't "fun" with realistic ratings? Of course for balance this, I think, leads to more high potential players having to bust? But if it's fun drafting them so I guess that's ok.

Stick to your guns, there's nothing wrong with portraying something in a realistic way.
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Old 03-14-2024, 09:57 AM   #45
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This.

I think we've had this discussion in a previous version? Didn't something change to make the draft "look" better with higher potentials to appease some that said it wasn't "fun" with realistic ratings? Of course for balance this, I think, leads to more high potential players having to bust? But if it's fun drafting them so I guess that's ok.

Stick to your guns, there's nothing wrong with portraying something in a realistic way.
Which I wouldn't argue with if there were 30 players with potential of 3 stars or better but it re evaluated on an obviously different basis. We are talking about the exact same players involved where suddenly we went from just over 10% of the draft having above average "potential" to less than 5%
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Old 03-14-2024, 10:07 AM   #46
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Sure. Do you need the entire league folder or just part of it? It is 1 GB so taking 5 hours on dropbox.
For uploading files, all that's needed are the .dat files. If you open your league folder, they are the files that aren't in another sub folder. Just zip them up and give it a meaningful name and be sure to let Lukas know what that name is by posting back here.

Edit - this is on a PC, can't speak for Mac as I'm unfamiliar with them.
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Old 03-14-2024, 10:07 AM   #47
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I would really like to read about people's overall opinions on the game. How do you feel it compares with previous versions?
I think there is a lot of great stuff and I don't disagree with the change in the ratings formula and think it will be a very positive change. The stars are a minor issue that I have but it does mean having to spend significantly more time doing things like evaluating draft classes and trades which means I am less likely to do those things.

I am in the minority since I don't play the game to replicate history and only play fictional leagues so sometimes other users dismiss my concerns out of hand. Fortunately, the development team does not.
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Old 03-14-2024, 10:08 AM   #48
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For uploading files, all that's needed are the .dat files. If you open your league folder, they are the files that aren't in another sub folder. Just zip them up and give it a meaningful name and be sure to let Lukas know what that name is by posting back here.

Edit - this is on a PC, can't speak for Mac as I'm unfamiliar with them.
Thanks much appreciated!!
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Old 03-14-2024, 10:13 AM   #49
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Originally Posted by Crickett13 View Post
I think there is a lot of great stuff and I don't disagree with the change in the ratings formula and think it will be a very positive change. The stars are a minor issue that I have but it does mean having to spend significantly more time doing things like evaluating draft classes and trades which means I am less likely to do those things.

I am in the minority since I don't play the game to replicate history and only play fictional leagues so sometimes other users dismiss my concerns out of hand. Fortunately, the development team does not.
I think it's possible we might be a touch low on the overall ratings in some cases. This is something we'll keep looking at and may tweak things a bit over the first couple patches.
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Old 03-14-2024, 10:15 AM   #50
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Can you upload a copy of your league file to Dropbox or Google Drive and post the link so we can try importing it ourselves?
Hi I hope this is what you need. 2 things I played the game till the offseason and reimported it and there was a slight change. 25 of the top prospects now rang at 3.5 stars or better rather than 21 (still significantly less)

The save I imported was phillies.lg

https://www.dropbox.com/scl/fi/7vbj6...naj4afqih&dl=0
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Old 03-14-2024, 10:20 AM   #51
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The stars are a minor issue that I have but it does mean having to spend significantly more time doing things like evaluating draft classes and trades which means I am less likely to do those things.
The Ratings Relative To dropdown is great in this situation.

If the players aren't very distinguishable at the major league level, change that to AAA or AA and that will change.

Edit: You have to go into a player and change that drop-down, but it stays on that scale if you then go back out to the draft pool (or whatever list you might be looking at).

Last edited by Rain King; 03-14-2024 at 10:23 AM.
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Old 03-14-2024, 10:35 AM   #52
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I think it's possible we might be a touch low on the overall ratings in some cases. This is something we'll keep looking at and may tweak things a bit over the first couple patches.
Thanks for looking into it. I think it is more of the spread as it seems to have affected both ends of the spectrum.

It seems that about 80% of players are now deemed either average or slightly below average (1.5 to 2.5 stars).So not only are there far fewer 3–5-star players but far fewer 0.5-1.0-star players.

I'm going to start a new fictional league and see if it just affecting the imported games.
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Old 03-14-2024, 10:52 AM   #53
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so no response to the fact that 85% of players in a draft class are now ranked between 1.5 and 2.5 stars potential and another 10% lower than that meaning only 5% of players are even slightly above average?
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Originally Posted by Crickett13 View Post
Which I wouldn't argue with if there were 30 players with potential of 3 stars or better but it re evaluated on an obviously different basis. We are talking about the exact same players involved where suddenly we went from just over 10% of the draft having above average "potential" to less than 5%
I read your post as bolded, 5% slightly above average. 5% of a 600 player draft is 30 players. Lucas' post notes 30 players in his post I quoted..

Quote:
Originally Posted by Lukas Berger View Post
I mean, this is what real drafts look like. There aren't typically more than 30 future above average MLB players in a given draft (and that's probably high).
I'm not saying it can't be tweaked, v25 just came out and with all of the changes I'd probably be more surprised if fine tuning wasn't needed. I just don't want to over correct, as we did in the past, to placate some that wanted change because "realistic" wasn't "fun". Add in many of those asking for the "fun" change continued to say the 5% was unrealistic anyway.

Quote:
Originally Posted by Crickett13 View Post
I think there is a lot of great stuff and I don't disagree with the change in the ratings formula and think it will be a very positive change. The stars are a minor issue that I have but it does mean having to spend significantly more time doing things like evaluating draft classes and trades which means I am less likely to do those things.

I am in the minority since I don't play the game to replicate history and only play fictional leagues so sometimes other users dismiss my concerns out of hand. Fortunately, the development team does not.
To the first bold point: That is the exact argument the "draft is not fun" posters used that wanted it changed. IE it takes too long to separate players when the next 50 guys are all 30/80 or 1.5 stars. Their solution was to pump up player ratings, giving a wider range of Ov/Pot, to make sorting easier and fun. But those ratings were artificially high meaning players are more likely to crash, less likely to develop. Now comes the complaints.. "why did my 3.5 star player I just drafted crash to 1.5 stars 3 months later?".

If they can tweak the pool without artificially pumping up ratings, or if the pool is short of realistic numbers and they tweak that? I'm all for it.

To the second bold point: I hope you don't think I am dismissing your concerns. I'm not and I hope they see something in your files that can fix the issue without going down the road we already traveled. Nothing more than that. I'd also add that I have not seen your file, you may well be right and things are not as they should be.

My only concern is that we don't end up going away from reality for something more "fun" as we did in the past.
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Old 03-14-2024, 10:56 AM   #54
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Thanks for looking into it. I think it is more of the spread as it seems to have affected both ends of the spectrum.

It seems that about 80% of players are now deemed either average or slightly below average (1.5 to 2.5 stars).So not only are there far fewer 3–5-star players but far fewer 0.5-1.0-star players.

I'm going to start a new fictional league and see if it just affecting the imported games.
And I see Lukas posted while I was writing my response. Good to hear they are taking a look.
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Never figured that out"
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Old 03-14-2024, 11:01 AM   #55
Lukas Berger
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Quote:
Originally Posted by ptautscher View Post
I currently play in the West Midlands Baseball League in the UK. It's a regional league (there are surprisingly quite a few regional leagues around the UK) But if you are wanting to become a complete sandbox then all these small leagues really add to the immersion. Is this something you guys would be interested in?
Website below for reference

https://www.wmbl.co.uk
At some point maybe, sure, but for now the main priority would be working in the rest of the NBL pyramid.
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Old 03-14-2024, 01:16 PM   #56
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I read your post as bolded, 5% slightly above average. 5% of a 600 player draft is 30 players. Lucas' post notes 30 players in his post I quoted..



I'm not saying it can't be tweaked, v25 just came out and with all of the changes I'd probably be more surprised if fine tuning wasn't needed. I just don't want to over correct, as we did in the past, to placate some that wanted change because "realistic" wasn't "fun". Add in many of those asking for the "fun" change continued to say the 5% was unrealistic anyway.



To the first bold point: That is the exact argument the "draft is not fun" posters used that wanted it changed. IE it takes too long to separate players when the next 50 guys are all 30/80 or 1.5 stars. Their solution was to pump up player ratings, giving a wider range of Ov/Pot, to make sorting easier and fun. But those ratings were artificially high meaning players are more likely to crash, less likely to develop. Now comes the complaints.. "why did my 3.5 star player I just drafted crash to 1.5 stars 3 months later?".

If they can tweak the pool without artificially pumping up ratings, or if the pool is short of realistic numbers and they tweak that? I'm all for it.

To the second bold point: I hope you don't think I am dismissing your concerns. I'm not and I hope they see something in your files that can fix the issue without going down the road we already traveled. Nothing more than that. I'd also add that I have not seen your file, you may well be right and things are not as they should be.

My only concern is that we don't end up going away from reality for something more "fun" as we did in the past.
I get it but my complaint is not just there are not enough 3 to 5 star potential players out of 361player draft class (although since these are the exact same players in the exact same league that doesn't make much sense) but the issue is just as bad on the other end where in 24 the exact same draft class has 53 0.5 to 1 star potential and 25 only has 24 0.5 to 1 star players so almost everyone has migrated to 1.5-2.5 making it hard to differentiate between them. We went from 70% of players being between 1.5 and 2,5 stars (which seems right that 70% of players are just average or slightly below average) to 83.2% sorry if that wasn't clear.

Last edited by Crickett13; 03-14-2024 at 01:21 PM.
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Old 03-14-2024, 02:51 PM   #57
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I think it's possible we might be a touch low on the overall ratings in some cases. This is something we'll keep looking at and may tweak things a bit over the first couple patches.
Hi Lucas I think it may have to do with importing a league. I started a new fictional league and saw more 3 to 5 star players in the draft and the top 100 prospects looks a lot more normal. One strange thing to report was while the draft classes have more 3 star and up prospects, similar to 24, they still had very few 0.5 and 1 star potential prospects (less than 1%)
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Old 03-14-2024, 03:09 PM   #58
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Can you change the 20-80 overall rating so that more players are 35-40 grade prospects vs 20-30? I haven't played the beta so maybe this was fixed but it's been a problem in past versions where even halfway decent prospects are often indiscernible from org fillers by overall.
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Old 03-14-2024, 04:11 PM   #59
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I've started a 50 team fictional league in 2024 and all the team finances with a 160million salary across the board have tons of extra cash. Like every team has 120+million in cash available.
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Old 03-14-2024, 04:35 PM   #60
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I mean, this is what real drafts look like. There aren't typically more than 30 future above average MLB players in a given draft (and that's probably high).
I love this but the problem is after 4 years and all of the real prospects get in the league every draft class is filled with 80 potential players. Like literally 25+ 80's 10+ 75's and 10+ 70's It was like this last year as well.
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