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OOTP 24 - General Discussions Everything about the brand new 2023 version of Out of the Park Baseball - officially licensed by MLB, the MLBPA and the KBO. |
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#1 |
Hall Of Famer
Join Date: Apr 2013
Posts: 20,541
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Look at the records of my AA and High-A teams
I usually let my minor league teams run themselves, just checking occasionally on players who need to be promoted to the bigs.
But wow, my AA team (Springfield Cardinals) is 1-43 and my high-A team (Peoria Chiefs) is 4-40. I could run a high school team out there and do better than that. Especially, if you look at my Low-A team (Palm Beach) is 24-19. |
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#2 |
Minors (Double A)
Join Date: Jul 2020
Posts: 172
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What is your minor league system ranking? Has to be bottom 5.
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#3 |
Hall Of Famer
Join Date: Apr 2013
Posts: 20,541
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Nope, seventh.
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#4 |
Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,114
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i'm guessing you have like 1 pitcher on those rosters
__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#5 |
Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,337
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Do you have age and or service time limits in your minors? You may have your kids playing against experienced minor league veterans. Also, as noted, if you don't have pitchers and relying on ghost players you will not win games.
__________________
"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. |
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#6 |
Hall Of Famer
Join Date: Apr 2013
Posts: 20,541
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Ii went out and signed a bunch of the better free agents under 25.
Most of them are 25-30 rated and 40 potential. Hopefully, that will get rid of my ghost players as both those teams had a number of them. |
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#7 | |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,608
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Quote:
I think something changed with ghost players around v21(?). All of a sudden I was getting winning percentages of .100 or even less. My teams that had full or nearly full rosters of "real players" were still putting up realistic winning percentages. The teams with lots of ghosts were the ones putting up the unrealistic records. I don't know if this is a bug, but it certainly doesn't work the way it used to or the way I think it should. The answer for me is the same one you are trying now, ie bring in real players to get the rosters to at least almost full. Most of my MiLB rosters are set to 30 players and my general rule is to have at least 25 real players, with 5 ghosts slots available if needed. Sometimes if one uses both service time and age restrictions it can be hard to find eligible players for some lower leagues. Having 25ish real players brought my minor league team records back to expected levels. |
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