Home | Webstore
Latest News: OOTP 26 Available - FHM 11 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 24 > OOTP 24 - Technical Support > Bug Reports Forum

Bug Reports Forum Have a bug to report? Please post here.

Reply
 
Thread Tools
Old 11-09-2023, 07:29 PM   #1
jbaumgardt1
Minors (Single A)
 
Join Date: Dec 2011
Posts: 84
3d is broken

I’m unable to view the 3d game action. When I click the link to watch a game it takes me to the the screen that has the preferences but when I click the game action, it hangs about 5 or 6 seconds and then OOTP just quits. This is happening on multiple saves, multiple 3d ballpark models and I’m on the latest version of OOTP
jbaumgardt1 is offline   Reply With Quote
Old 12-06-2023, 04:46 AM   #2
Argyle_Smurf
Bat Boy
 
Join Date: Dec 2023
Posts: 1
Exactly the same. Just spent four hours doing a fantasy draft and now can't play the first game of the season. Frustrating doesn't quite hack it.
Argyle_Smurf is offline   Reply With Quote
Old 12-06-2023, 05:19 AM   #3
Lukas Berger
OOTP Developments
 
Lukas Berger's Avatar
 
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,311
Sorry that's happening!

This is generally because of an issue with your computer's video card.

There are some troubleshooting steps we can try to take to help you out, but the first and the most important one is just to update your video card drivers, then restart the game and try again.

In the majority of cases that will fix things so you'll be able to play in 3d.
__________________

lukas@ootpdevelopments.com

PreOrder Out of the Park Baseball 26!

Need to upload files for us to check out? Instructions can be found here
Lukas Berger is offline   Reply With Quote
Old 12-06-2023, 07:14 PM   #4
jbaumgardt1
Minors (Single A)
 
Join Date: Dec 2011
Posts: 84
I looked into this and I have the latest driver for my PC's video card. I have a ticket open for this problem on the tech support site and I included a trace report of the error. Here is a part of it:

Intel
Intel(R) HD Graphics 2000
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 0
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_color
GL_EXT_abgr
GL_EXT_texture3D
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements
GL_SGIS_texture_lod
GL_EXT_rescale_normal
GL_EXT_packed_pixels
GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color
GL_ARB_multitexture
GL_EXT_texture_env_combine
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_secondary_color
GL_EXT_fog_coord
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_transpose_matrix
GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat
GL_EXT_multi_draw_arrays
GL_NV_blend_square
GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp
GL_ARB_point_parameters
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_EXT_texture_compression_s3tc
GL_ARB_shadow
GL_ARB_window_pos
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_ARB_vertex_program
GL_EXT_texture_rectangle
GL_ARB_fragment_program
GL_EXT_stencil_two_side
GL_ATI_separate_stencil
GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias
GL_ARB_occlusion_query
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_shader
GL_NV_texgen_reflection
GL_ARB_point_sprite
GL_ARB_fragment_program_shadow
GL_EXT_blend_equation_separate
GL_ARB_depth_texture
GL_ARB_texture_rectangle
GL_ARB_draw_buffers
GL_ARB_color_buffer_float
GL_ARB_half_float_pixel
GL_ARB_texture_float
GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_ARB_occlusion_query2
GL_EXT_draw_buffers2
GL_WIN_swap_hint
GL_EXT_texture_sRGB
GL_ARB_multisample
GL_EXT_packed_float
GL_EXT_texture_shared_exponent
GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc
GL_NV_conditional_render
GL_EXT_texture_swizzle
GL_ARB_sync
GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_EXT_transform_feedback
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_ARB_framebuffer_object
GL_EXT_texture_array
GL_EXT_texture_integer
GL_ARB_map_buffer_range
GL_EXT_texture_snorm
GL_INTEL_performance_queries
GL_ARB_copy_buffer
GL_ARB_sampler_objects
GL_NV_primitive_restart
GL_ARB_seamless_cube_map
GL_ARB_uniform_buffer_object
GL_ARB_depth_clamp
GL_ARB_vertex_array_bgra
GL_ARB_shader_bit_encoding
GL_ARB_draw_buffers_blend
GL_ARB_texture_query_lod
GL_ARB_explicit_attrib_location
GL_ARB_draw_elements_base_vertex
GL_ARB_instanced_arrays
GL_ARB_fragment_coord_conventions
GL_EXT_gpu_program_parameters
GL_ARB_texture_buffer_object_rgb32
GL_ARB_compatibility
GL_ARB_texture_rgb10_a2ui
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_timer_query
GL_INTEL_map_texture
GL_ARB_vertex_array_object
GL_ARB_provoking_vertex

GLSL Version: 1.40 - Intel Build 9.17.10.4459
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 512
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024
GL_MAX_VARYING_FLOATS_ARB: 41
Opengl profile information:
GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT and GL_CONTEXT_FLAG_DEBUG_BIT not available when opengl is below version 3.2
2023-11-10 17:28:37 SHADER_DB::init: Development shader folder not found. Using embedded shaders from exe file
2023-11-10 17:28:37 SHADER_DB::init: Item 0: audience_seats.vert audience_seats.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 1: audience_floor.vert audience_floor.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 2: background.vert background.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 3: ball.vert ball.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 4: ball_sprite.vert ball_sprite.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 5: ball_sprite_1.vert ball_sprite_1.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 6: batting_helmet.vert batting_helmet.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 7: bloom.vert bloom.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 8: blur_x.vert blur_x.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 9: blur_x_card.vert blur_x_card.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 10: blur_x_rgb.vert blur_x_rgb.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 11: blur_y_rgb.vert blur_y_rgb.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 12: blur_y.vert blur_y.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 13: blur_y_card.vert blur_y_card.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 14: c2u_alpha_shadow.vert c2u_alpha_shadow.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 15: card_glow.vert card_glow.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 16: color.vert color.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 17: color_only_skin.vert color_only_skin.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 18: confetti_gold.vert confetti_gold.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 19: confetti_silver.vert confetti_silver.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 20: confetti_diamond.vert confetti_diamond.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 21: confetti_perfect.vert confetti_perfect.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 22: depth_copy.vert depth_copy.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 23: dof_fast.vert dof_fast.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 24: facegen.vert facegen.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 25: facegen_normal.vert facegen_normal.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 26: fast.vert fast.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 27: fast_alpha.vert fast_alpha.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 28: fast_alpha_shadow.vert fast_alpha_shadow.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 29: fast_alpha_shadow_0.vert fast_alpha_shadow_0.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 30: fast_alpha_shadow_e.vert fast_alpha_shadow_e.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 31: fast_a_s_y_height.vert fast_a_s_y_height.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 32: fast_a_y_height.vert fast_a_y_height.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 33: fast_alpha_e.vert fast_alpha_e.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 34: fast_fbo.vert fast_fbo.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 35: fast_instanced.vert fast_instanced.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 36: fast_mat_fix.vert fast_mat_fix.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 37: fence.vert fence.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 38: field_shadow.vert field_shadow.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 39: flashlight.vert flashlight.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 40: fps.vert fps.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 41: fxaa.vert fxaa.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 42: f_shader.vert f_shader.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 43: get_tex_res.vert get_tex_res.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 44: glitter.vert glitter.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 45: gleam_back.vert gleam_back.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 46: gleam_front.vert gleam_front.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 47: laser.vert laser.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 48: line.vert line.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:37 SHADER_DB::init: Item 49: line_thick.vert line_thick.frag
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:37 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 50: pack.vert pack.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 51: particles.vert particles.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 52: particles_smoke.vert particles_smoke.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 53: pingpong.vert pingpong.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 54: pingpong_fireworks.vert pingpong_fireworks.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 55: pingpong_smoke.vert pingpong_smoke.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 56: player_shadow.vert player_shadow.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 57: point.vert point.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 58: point_light.vert point_light.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 59: point_light_paralax.vert point_light_paralax.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 60: point_light_paralax_e.vert point_light_paralax_e.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 61: point_light_paralax_field.vert point_light_paralax_field.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 62: point_light_paralax_field_e.vert point_light_paralax_field_e.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 63: point_light_paralax_shadow.vert point_light_paralax_shadow.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 64: point_light_paralax_shadow_e.vert point_light_paralax_shadow_e.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 65: point_light_p_s_y_height.vert point_light_p_s_y_height.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 66: sw_shadow_map_y_height.vert sw_shadow_map_y_height.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 67: pt_background.vert pt_background.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 68: pt_shadow.vert pt_shadow.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 69: pt_shadow_y.vert pt_shadow_y.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 70: quad_transparent.vert quad_transparent.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 71: rg_replace.vert rg_replace.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 72: rgba_depth_copy.vert rgba_depth_copy.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 73: sector.vert sector.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 74: shadow_map_skin.vert shadow_map_skin.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 75: skin.vert skin.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 76: skin_jersey.vert skin_jersey.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 77: skin_normal.vert skin_normal.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 78: skin_normal_back_num.vert skin_normal_back_num.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 79: skin_instanced.vert skin_instanced.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 80: spotlight.vert spotlight.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 81: stand_lighting.vert stand_lighting.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 82: sky_box.vert sky_box.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 SHADER_DB::init: Item 83: symbol.vert symbol.frag
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull!
2023-11-10 17:28:38 SHADER_DB::init: Shader link successful
2023-11-10 17:28:38 ENGINE_3D::start3d: start3d was called
2023-11-10 17:28:38 OIMAGE::load_tex_file_type_independent: Error: could not find texture file: New_York_Checkers .webp / .png / .jpg
2023-11-10 17:28:38 OIMAGE::load_tex_file_type_independent: Error: could not find texture file: Houston_Senators .webp / .png / .jpg
2023-11-10 17:28:38 OBJECT_MANAGER::setup_fx_card_0: j 0
2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: chest_protector loaded successfully
2023-11-10 17:28:38 OBJECT_MANAGER::setup_fx_card_0: j 1
2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: leg_guards loaded successfully
2023-11-10 17:28:38 OBJECT_MANAGER::setup_fx_card_0: j 2
2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: catcher_helmet loaded successfully
2023-11-10 17:28:38 OBJECT_MANAGER::setup_fx_card_0: j 0
2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: chest_protector loaded successfully
2023-11-10 17:28:38 OBJECT_MANAGER::setup_fx_card_0: j 1
2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: leg_guards loaded successfully
2023-11-10 17:28:38 OBJECT_MANAGER::setup_fx_card_0: j 2
2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: catcher_helmet loaded successfully
2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: socks_gradient loaded successfully
2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: socks_gradient loaded successfully
2023-11-10 17:28:38 OBJECT_MANAGER::load_models: load_models started
2023-11-10 17:28:38 OBJECT_MANAGER::load_model: load model, baseball.obj
2023-11-10 17:28:38 MESH_READER::load_textures: numTextures before texture loading: 0
2023-11-10 17:28:38 MESH_READER::load_textures: --------------------------------------------
2023-11-10 17:28:38 MESH_READER::load_textures: num materials: 1
2023-11-10 17:28:38 MESH_READER::load_textures: material Nr.: 0
2023-11-10 17:28:38 MESH_READER::load_textures: num properties: 12
2023-11-10 17:28:38 texture loading: 1 DIFFUSE textures:
2023-11-10 17:28:38 MESH_READER::load_textures: index: 0
2023-11-10 17:28:38 MESH_READER::load_textures: path: material.png
2023-11-10 17:28:38 MESH_READER::load_textures: mapping type: 0
2023-11-10 17:28:38 MESH_READER::load_textures: uvindex: 0
2023-11-10 17:28:38 MESH_READER::load_textures: --------------------------------------------
2023-11-10 17:28:38 MESH_READER::load_textures: numTextures after texture loading: 1
2023-11-10 17:28:38 MESH_READER::load_textures: Current file material.png
2023-11-10 17:28:38 MESH_READER::load_textures: Opened folder file_name= material.png
2023-11-10 17:28:38 MESH_READER::load_textures: Loading material.webp
2023-11-10 17:28:38 MESH_READER::load_textures: load_textures finished
2023-11-10 17:28:38 load_model: Successfully loaded model: baseball.obj, faces: 0, textures: 0, loading time: 0 ms
2023-11-10 17:28:38 OBJECT_MANAGER::load_model: load model, shadow.obj
2023-11-10 17:28:38 MESH_READER::load_textures: numTextures before texture loading: 0
2023-11-10 17:28:38 MESH_READER::load_textures: --------------------------------------------
2023-11-10 17:28:38 MESH_READER::load_textures: num materials: 1
2023-11-10 17:28:38 MESH_READER::load_textures: material Nr.: 0
2023-11-10 17:28:38 MESH_READER::load_textures: num properties: 12
2023-11-10 17:28:38 texture loading: 1 DIFFUSE textures:
2023-11-10 17:28:38 MESH_READER::load_textures: index: 0
2023-11-10 17:28:38 MESH_READER::load_textures: path: images\shadow.png
2023-11-10 17:28:38 MESH_READER::load_textures: mapping type: 0
2023-11-10 17:28:38 MESH_READER::load_textures: uvindex: 0
2023-11-10 17:28:38 MESH_READER::load_textures: --------------------------------------------
2023-11-10 17:28:38 MESH_READER::load_textures: numTextures after texture loading: 1
2023-11-10 17:28:38 MESH_READER::load_textures: Current file images/shadow.png
2023-11-10 17:28:38 MESH_READER::load_textures: Opened folder images/ file_name= shadow.png
2023-11-10 17:28:38 load_textures: Load non webp image: shadow.png
2023-11-10 17:28:38 load_textures: Load non webp image: shadow.png
2023-11-10 17:28:38 MESH_READER::load_textures: load_textures finished
2023-11-10 17:28:38 load_model: Successfully loaded model: shadow.obj, faces: 0, textures: 0, loading time: 0 ms
2023-11-10 17:28:38 ENGINE_3D::load_stadium: Trying to load stadium
2023-11-10 17:28:38 OBJECT_MAPNAGER::read_pod_file: POD size: 358821
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: field
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad_ootp01
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad_ootp_02
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad_mlb
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad09
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad07
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad14
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad21
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad11
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad15
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad20
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad04
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad16
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad12
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad08
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: default_major_stadium
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: alpha
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: Stand_Lighting
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: popularity1.001
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: popularity2.001
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: popularity3.001
2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: popularity4.001
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: field.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_01.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_04.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_02.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_09.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_07.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_14.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_21.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_11.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_15.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_20.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_04.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_16.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_12.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_08.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: default_major_night.webp
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: default_major_day.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: alpha.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: Stand_Lighting_night.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: seating_popularity1_blue.jpg
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_night.png
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_day.png
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: seating_popularity2_blue.jpg
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: seating_popularity3_blue.jpg
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: seating_popularity4_blue.jpg
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::read_pod_file: POD successfully loaded: default_major.pod
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: smoke.png
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 load_stadium: start loading skyboxes
2023-11-10 17:28:39 load_stadium: day skybox loaded
2023-11-10 17:28:39 load_stadium: night skybox loading failed
2023-11-10 17:28:39 OBJECT_MANAGER::load_stadium: generate raypic geometry
2023-11-10 17:28:39 OBJECT_MANAGER::load_stadium: raypic geometry generated
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:39 ENGINE_3D::load_stadium: Stadium successfully loaded
2023-11-10 17:28:39 load_stadium: stadium loaded
2023-11-10 17:28:39 OBJECT_MAPNAGER::read_pod_file: POD size: 1154241
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: arm_left.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: arm_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: arm_right.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: cap.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::read_pod_file: Texture from PFX file not found: textures/cap_n.png
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: catcher_helmet.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: catcher_helmet_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: glove.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: glove_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: chest_protector.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: chest_protector_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: gear_laces_buckles.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: gear_laces_buckles_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: jersey.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: jersey_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: leg_guards.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: leg_guards_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: socks_gradient.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::read_pod_file: Texture from PFX file not found: textures/socks_gradient_n.png
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: pants.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: pants_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: shoes.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: shoes_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: bat.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: head.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::read_pod_file: POD successfully loaded: player.pod
2023-11-10 17:28:39 OBJECT_MAPNAGER::read_pod_file: POD size: 1154241
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: arm_left.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: arm_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: arm_right.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: cap.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::read_pod_file: Texture from PFX file not found: textures/cap_n.png
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: catcher_helmet.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: catcher_helmet_n.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: glove.webp
2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: glove_n.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: chest_protector.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: chest_protector_n.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: gear_laces_buckles.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: gear_laces_buckles_n.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: jersey.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: jersey_n.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: leg_guards.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: leg_guards_n.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: socks_gradient.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::read_pod_file: Texture from PFX file not found: textures/socks_gradient_n.png
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: pants.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: pants_n.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: shoes.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: shoes_n.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: bat.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: head.webp
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 OBJECT_MANAGER::read_pod_file: POD successfully loaded: player.pod
2023-11-10 17:28:40 load_player_animations: Reading animations from C:\Users\Jason Baumgardt\Documents\Out of the Park Developments\OOTP Baseball 24\ballparks\models\misc\player\animations
2023-11-10 17:28:40 load_stadium: player models loaded
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: ball_sprite.png
2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:40 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:40 aa: view_port_tex_s FBO TEST!!!!!!!
2023-11-10 17:28:40 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:40 apply_trialpha: seating_attendance1_t.png
2023-11-10 17:28:40 apply_trialpha: seating_attendance2_t.png
2023-11-10 17:28:40 apply_trialpha: seating_attendance3_t.png
2023-11-10 17:28:40 apply_trialpha: seating_attendance4_t.png
2023-11-10 17:28:41 OBJECT_MANAGER::gen_vbos: make VBOs
2023-11-10 17:28:41 OBJECT_MANAGER::image_to_texture: loading texture: night_sky.jpg
2023-11-10 17:28:41 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2023-11-10 17:28:41 start3d: all loading complete
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_black loaded successfully
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_black loaded successfully
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_black loaded successfully
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_black loaded successfully
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_black loaded successfully
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2023-11-10 17:28:41 aa: view_port_tex_s FBO TEST!!!!!!!
2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
jbaumgardt1 is offline   Reply With Quote
Old 12-07-2023, 04:02 PM   #5
Lukas Berger
OOTP Developments
 
Lukas Berger's Avatar
 
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,311
Could you post as an attachment or send me an email/PM with the full trace file? Thanks.
__________________

lukas@ootpdevelopments.com

PreOrder Out of the Park Baseball 26!

Need to upload files for us to check out? Instructions can be found here
Lukas Berger is offline   Reply With Quote
Old 12-07-2023, 04:49 PM   #6
jbaumgardt1
Minors (Single A)
 
Join Date: Dec 2011
Posts: 84
Sent in email
jbaumgardt1 is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:45 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments