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#1 |
Minors (Single A)
Join Date: Dec 2011
Posts: 84
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3d is broken
I’m unable to view the 3d game action. When I click the link to watch a game it takes me to the the screen that has the preferences but when I click the game action, it hangs about 5 or 6 seconds and then OOTP just quits. This is happening on multiple saves, multiple 3d ballpark models and I’m on the latest version of OOTP
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#2 |
Bat Boy
Join Date: Dec 2023
Posts: 1
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Exactly the same. Just spent four hours doing a fantasy draft and now can't play the first game of the season. Frustrating doesn't quite hack it.
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#3 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,311
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Sorry that's happening!
This is generally because of an issue with your computer's video card. There are some troubleshooting steps we can try to take to help you out, but the first and the most important one is just to update your video card drivers, then restart the game and try again. In the majority of cases that will fix things so you'll be able to play in 3d.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#4 |
Minors (Single A)
Join Date: Dec 2011
Posts: 84
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I looked into this and I have the latest driver for my PC's video card. I have a ticket open for this problem on the tech support site and I included a trace report of the error. Here is a part of it:
Intel Intel(R) HD Graphics 2000 GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 0 GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex GLSL Version: 1.40 - Intel Build 9.17.10.4459 GL_MAX_VERTEX_UNIFORM_COMPONENTS: 512 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024 GL_MAX_VARYING_FLOATS_ARB: 41 Opengl profile information: GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT and GL_CONTEXT_FLAG_DEBUG_BIT not available when opengl is below version 3.2 2023-11-10 17:28:37 SHADER_DB::init: Development shader folder not found. Using embedded shaders from exe file 2023-11-10 17:28:37 SHADER_DB::init: Item 0: audience_seats.vert audience_seats.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 1: audience_floor.vert audience_floor.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 2: background.vert background.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 3: ball.vert ball.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 4: ball_sprite.vert ball_sprite.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 5: ball_sprite_1.vert ball_sprite_1.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 6: batting_helmet.vert batting_helmet.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 7: bloom.vert bloom.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 8: blur_x.vert blur_x.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 9: blur_x_card.vert blur_x_card.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 10: blur_x_rgb.vert blur_x_rgb.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 11: blur_y_rgb.vert blur_y_rgb.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 12: blur_y.vert blur_y.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 13: blur_y_card.vert blur_y_card.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 14: c2u_alpha_shadow.vert c2u_alpha_shadow.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 15: card_glow.vert card_glow.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 16: color.vert color.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 17: color_only_skin.vert color_only_skin.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 18: confetti_gold.vert confetti_gold.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 19: confetti_silver.vert confetti_silver.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 20: confetti_diamond.vert confetti_diamond.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 21: confetti_perfect.vert confetti_perfect.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 22: depth_copy.vert depth_copy.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 23: dof_fast.vert dof_fast.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 24: facegen.vert facegen.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 25: facegen_normal.vert facegen_normal.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 26: fast.vert fast.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 27: fast_alpha.vert fast_alpha.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 28: fast_alpha_shadow.vert fast_alpha_shadow.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 29: fast_alpha_shadow_0.vert fast_alpha_shadow_0.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 30: fast_alpha_shadow_e.vert fast_alpha_shadow_e.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 31: fast_a_s_y_height.vert fast_a_s_y_height.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 32: fast_a_y_height.vert fast_a_y_height.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 33: fast_alpha_e.vert fast_alpha_e.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 34: fast_fbo.vert fast_fbo.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 35: fast_instanced.vert fast_instanced.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 36: fast_mat_fix.vert fast_mat_fix.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 37: fence.vert fence.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 38: field_shadow.vert field_shadow.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 39: flashlight.vert flashlight.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 40: fps.vert fps.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 41: fxaa.vert fxaa.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 42: f_shader.vert f_shader.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 43: get_tex_res.vert get_tex_res.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 44: glitter.vert glitter.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 45: gleam_back.vert gleam_back.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 46: gleam_front.vert gleam_front.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 47: laser.vert laser.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 48: line.vert line.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:37 SHADER_DB::init: Item 49: line_thick.vert line_thick.frag 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:37 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 50: pack.vert pack.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 51: particles.vert particles.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 52: particles_smoke.vert particles_smoke.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 53: pingpong.vert pingpong.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 54: pingpong_fireworks.vert pingpong_fireworks.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 55: pingpong_smoke.vert pingpong_smoke.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 56: player_shadow.vert player_shadow.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 57: point.vert point.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 58: point_light.vert point_light.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 59: point_light_paralax.vert point_light_paralax.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 60: point_light_paralax_e.vert point_light_paralax_e.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 61: point_light_paralax_field.vert point_light_paralax_field.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 62: point_light_paralax_field_e.vert point_light_paralax_field_e.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 63: point_light_paralax_shadow.vert point_light_paralax_shadow.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 64: point_light_paralax_shadow_e.vert point_light_paralax_shadow_e.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 65: point_light_p_s_y_height.vert point_light_p_s_y_height.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 66: sw_shadow_map_y_height.vert sw_shadow_map_y_height.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 67: pt_background.vert pt_background.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 68: pt_shadow.vert pt_shadow.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 69: pt_shadow_y.vert pt_shadow_y.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 70: quad_transparent.vert quad_transparent.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 71: rg_replace.vert rg_replace.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 72: rgba_depth_copy.vert rgba_depth_copy.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 73: sector.vert sector.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 74: shadow_map_skin.vert shadow_map_skin.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 75: skin.vert skin.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 76: skin_jersey.vert skin_jersey.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 77: skin_normal.vert skin_normal.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 78: skin_normal_back_num.vert skin_normal_back_num.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 79: skin_instanced.vert skin_instanced.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 80: spotlight.vert spotlight.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 81: stand_lighting.vert stand_lighting.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 82: sky_box.vert sky_box.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 SHADER_DB::init: Item 83: symbol.vert symbol.frag 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::check_shader_compile_status: compilation succesfull! 2023-11-10 17:28:38 SHADER_DB::init: Shader link successful 2023-11-10 17:28:38 ENGINE_3D::start3d: start3d was called 2023-11-10 17:28:38 OIMAGE::load_tex_file_type_independent: Error: could not find texture file: New_York_Checkers .webp / .png / .jpg 2023-11-10 17:28:38 OIMAGE::load_tex_file_type_independent: Error: could not find texture file: Houston_Senators .webp / .png / .jpg 2023-11-10 17:28:38 OBJECT_MANAGER::setup_fx_card_0: j 0 2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: chest_protector loaded successfully 2023-11-10 17:28:38 OBJECT_MANAGER::setup_fx_card_0: j 1 2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: leg_guards loaded successfully 2023-11-10 17:28:38 OBJECT_MANAGER::setup_fx_card_0: j 2 2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: catcher_helmet loaded successfully 2023-11-10 17:28:38 OBJECT_MANAGER::setup_fx_card_0: j 0 2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: chest_protector loaded successfully 2023-11-10 17:28:38 OBJECT_MANAGER::setup_fx_card_0: j 1 2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: leg_guards loaded successfully 2023-11-10 17:28:38 OBJECT_MANAGER::setup_fx_card_0: j 2 2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: catcher_helmet loaded successfully 2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: socks_gradient loaded successfully 2023-11-10 17:28:38 OIMAGE::load_image_file_type_independent: socks_gradient loaded successfully 2023-11-10 17:28:38 OBJECT_MANAGER::load_models: load_models started 2023-11-10 17:28:38 OBJECT_MANAGER::load_model: load model, baseball.obj 2023-11-10 17:28:38 MESH_READER::load_textures: numTextures before texture loading: 0 2023-11-10 17:28:38 MESH_READER::load_textures: -------------------------------------------- 2023-11-10 17:28:38 MESH_READER::load_textures: num materials: 1 2023-11-10 17:28:38 MESH_READER::load_textures: material Nr.: 0 2023-11-10 17:28:38 MESH_READER::load_textures: num properties: 12 2023-11-10 17:28:38 texture loading: 1 DIFFUSE textures: 2023-11-10 17:28:38 MESH_READER::load_textures: index: 0 2023-11-10 17:28:38 MESH_READER::load_textures: path: material.png 2023-11-10 17:28:38 MESH_READER::load_textures: mapping type: 0 2023-11-10 17:28:38 MESH_READER::load_textures: uvindex: 0 2023-11-10 17:28:38 MESH_READER::load_textures: -------------------------------------------- 2023-11-10 17:28:38 MESH_READER::load_textures: numTextures after texture loading: 1 2023-11-10 17:28:38 MESH_READER::load_textures: Current file material.png 2023-11-10 17:28:38 MESH_READER::load_textures: Opened folder file_name= material.png 2023-11-10 17:28:38 MESH_READER::load_textures: Loading material.webp 2023-11-10 17:28:38 MESH_READER::load_textures: load_textures finished 2023-11-10 17:28:38 load_model: Successfully loaded model: baseball.obj, faces: 0, textures: 0, loading time: 0 ms 2023-11-10 17:28:38 OBJECT_MANAGER::load_model: load model, shadow.obj 2023-11-10 17:28:38 MESH_READER::load_textures: numTextures before texture loading: 0 2023-11-10 17:28:38 MESH_READER::load_textures: -------------------------------------------- 2023-11-10 17:28:38 MESH_READER::load_textures: num materials: 1 2023-11-10 17:28:38 MESH_READER::load_textures: material Nr.: 0 2023-11-10 17:28:38 MESH_READER::load_textures: num properties: 12 2023-11-10 17:28:38 texture loading: 1 DIFFUSE textures: 2023-11-10 17:28:38 MESH_READER::load_textures: index: 0 2023-11-10 17:28:38 MESH_READER::load_textures: path: images\shadow.png 2023-11-10 17:28:38 MESH_READER::load_textures: mapping type: 0 2023-11-10 17:28:38 MESH_READER::load_textures: uvindex: 0 2023-11-10 17:28:38 MESH_READER::load_textures: -------------------------------------------- 2023-11-10 17:28:38 MESH_READER::load_textures: numTextures after texture loading: 1 2023-11-10 17:28:38 MESH_READER::load_textures: Current file images/shadow.png 2023-11-10 17:28:38 MESH_READER::load_textures: Opened folder images/ file_name= shadow.png 2023-11-10 17:28:38 load_textures: Load non webp image: shadow.png 2023-11-10 17:28:38 load_textures: Load non webp image: shadow.png 2023-11-10 17:28:38 MESH_READER::load_textures: load_textures finished 2023-11-10 17:28:38 load_model: Successfully loaded model: shadow.obj, faces: 0, textures: 0, loading time: 0 ms 2023-11-10 17:28:38 ENGINE_3D::load_stadium: Trying to load stadium 2023-11-10 17:28:38 OBJECT_MAPNAGER::read_pod_file: POD size: 358821 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: field 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad_ootp01 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad_ootp_02 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad_mlb 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad09 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad07 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad14 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad21 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad11 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad15 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad20 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad04 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad16 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad12 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: ad08 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: default_major_stadium 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: alpha 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: Stand_Lighting 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: popularity1.001 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: popularity2.001 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: popularity3.001 2023-11-10 17:28:38 OBJECT_MANAGER::read_pod_file: Material without pfx file: popularity4.001 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: field.webp 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_01.webp 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_04.webp 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_02.webp 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_09.webp 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_07.webp 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_14.webp 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_21.webp 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_11.webp 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_15.webp 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_20.webp 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_04.webp 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_16.webp 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_12.webp 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: ad_08.webp 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: default_major_night.webp 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:38 OBJECT_MANAGER::image_to_texture: loading texture: default_major_day.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: alpha.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: Stand_Lighting_night.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: seating_popularity1_blue.jpg 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_night.png 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_day.png 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: seating_popularity2_blue.jpg 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: seating_popularity3_blue.jpg 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: seating_popularity4_blue.jpg 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::read_pod_file: POD successfully loaded: default_major.pod 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: smoke.png 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 load_stadium: start loading skyboxes 2023-11-10 17:28:39 load_stadium: day skybox loaded 2023-11-10 17:28:39 load_stadium: night skybox loading failed 2023-11-10 17:28:39 OBJECT_MANAGER::load_stadium: generate raypic geometry 2023-11-10 17:28:39 OBJECT_MANAGER::load_stadium: raypic geometry generated 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:39 ENGINE_3D::load_stadium: Stadium successfully loaded 2023-11-10 17:28:39 load_stadium: stadium loaded 2023-11-10 17:28:39 OBJECT_MAPNAGER::read_pod_file: POD size: 1154241 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: arm_left.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: arm_n.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: arm_right.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: cap.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::read_pod_file: Texture from PFX file not found: textures/cap_n.png 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: catcher_helmet.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: catcher_helmet_n.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: glove.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: glove_n.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: chest_protector.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: chest_protector_n.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: gear_laces_buckles.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: gear_laces_buckles_n.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: jersey.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: jersey_n.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: leg_guards.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: leg_guards_n.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: socks_gradient.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::read_pod_file: Texture from PFX file not found: textures/socks_gradient_n.png 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: pants.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: pants_n.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: shoes.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: shoes_n.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: bat.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: head.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::read_pod_file: POD successfully loaded: player.pod 2023-11-10 17:28:39 OBJECT_MAPNAGER::read_pod_file: POD size: 1154241 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: arm_left.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: arm_n.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: arm_right.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: cap.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::read_pod_file: Texture from PFX file not found: textures/cap_n.png 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: catcher_helmet.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: catcher_helmet_n.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loading texture: glove.webp 2023-11-10 17:28:39 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: glove_n.webp 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: chest_protector.webp 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: chest_protector_n.webp 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: gear_laces_buckles.webp 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: gear_laces_buckles_n.webp 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: jersey.webp 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: jersey_n.webp 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: leg_guards.webp 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: leg_guards_n.webp 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: socks_gradient.webp 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:40 OBJECT_MANAGER::read_pod_file: Texture from PFX file not found: textures/socks_gradient_n.png 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: pants.webp 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: pants_n.webp 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: shoes.webp 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: shoes_n.webp 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: bat.webp 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: head.webp 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:40 OBJECT_MANAGER::read_pod_file: POD successfully loaded: player.pod 2023-11-10 17:28:40 load_player_animations: Reading animations from C:\Users\Jason Baumgardt\Documents\Out of the Park Developments\OOTP Baseball 24\ballparks\models\misc\player\animations 2023-11-10 17:28:40 load_stadium: player models loaded 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loading texture: ball_sprite.png 2023-11-10 17:28:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:40 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:40 aa: view_port_tex_s FBO TEST!!!!!!! 2023-11-10 17:28:40 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:40 apply_trialpha: seating_attendance1_t.png 2023-11-10 17:28:40 apply_trialpha: seating_attendance2_t.png 2023-11-10 17:28:40 apply_trialpha: seating_attendance3_t.png 2023-11-10 17:28:40 apply_trialpha: seating_attendance4_t.png 2023-11-10 17:28:41 OBJECT_MANAGER::gen_vbos: make VBOs 2023-11-10 17:28:41 OBJECT_MANAGER::image_to_texture: loading texture: night_sky.jpg 2023-11-10 17:28:41 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2023-11-10 17:28:41 start3d: all loading complete 2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully 2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully 2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_black loaded successfully 2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_black loaded successfully 2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_black loaded successfully 2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_black loaded successfully 2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:41 OIMAGE::load_image_file_type_independent: shoes_black loaded successfully 2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-11-10 17:28:41 aa: view_port_tex_s FBO TEST!!!!!!! 2023-11-10 17:28:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE |
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#5 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,311
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Could you post as an attachment or send me an email/PM with the full trace file? Thanks.
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#6 |
Minors (Single A)
Join Date: Dec 2011
Posts: 84
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Sent in email
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